[Champion Concept] Alohi, the Mana Weaver
ALOHI, THE MANA WEAVER
Splash Art (NOT MINE): https://s-media-cache-ak0.pinimg.com/736x/74/10/1e/74101e505c542953436edf97144b67ff.jpg
Base Stats: Health: 550 (+90) HP/5: 9 (+0.9) Mana: 550 (+60) MP/5: 8.5 (+0.8) AD: 48.89 (+2.2) AS: 0.625 (+1%) Armor: 24.7 (+3.4) MR: 30 MS: 340 Range: 520
Primary Role: Mage Secondary Role: Support Gender: Female Race: Human, corrupted with mana magic Resource: Mana
PASSIVE: Divine Extraction Alohi's basic attacks cost 5 mana per attack. In compensation for this, if she continually uses basic attacks on the same target for 4 seconds, she goes into a stage of rapid mana regeneration (25%) for 3 seconds.
Q: Sphere of Mana Alohi spawns a blue sphere of mana. If spawned on top of an enemy unit, deals 90/100/120/140 magic damage. If the sphere is spawned on top of an enemy champion, it will cause Alohi to gain +20/30/50/60 mana back. Cost: 80/85/90/95 mana, Cooldown: 5/4/3/2.5 seconds
W: Charged Magic Alohi gathers an orb of mana, holding it for up to 2.5 seconds. The longer she holds this orb, the longer the stun is. She eventually hurls this orb in a straight-line skillshot ability, dealing 80/90/100/130 magic damage, and stunning all targets hit for up to 1.25/2/2.25/2.5 seconds. Cost: 90/95/100/105 mana, Cooldown: 14/13/12/11.5 seconds
E: Entrancement Alohi goes into a trance-like state. During this trance, she gains +80% mana regeneration for 8/9/10/10.5 seconds. However, she is slowed by 10% while in this trance. If she keeps the ability active through the full duration of the ability, she will gain a shield for 60/80/90/100 health that lasts 3 seconds. Cost: None, Cooldown: 40/35/30/26 seconds
R: Catharsis Alohi releases all the mana in her body in an AoE all around her. This will knock back all champions, both enemy and ally. All enemies and allies will gain anywhere from 30-100 of their resource back per second if they stay walking/standing in the ability, as the ability stays for 5 seconds before vanishing. In addition, this ability scales with Alohi's mana. The more mana Alohi has when she casts the ability, the larger the range of the ability, and the larger the mana regen at the end. (200-600 mana: 30 mana/second, 600-1000 mana: 60 mana/second, 1000-1400 mana: 90 mana/second, 1400+ mana: 100 mana/second) Cost: All of Alohi's mana, Cooldown: 130/120/115/100 seconds
Lore: Growing up in rural Ionia, Alohi had been raised around the concept of balance, simply as a way of life, and she never questioned it. Alohi's mother was an extremely skilled mage, and her father was a medical and magical healer. Her parents taught her to respect everybody.. until they betrayed or wronged her. She would soon learn how important this was. Alohi had always taken an interest in her mother's practices. Magic called for her; it was like a drug, she practiced it for hours on end, even on her own. However, she was fairly unruly, and would often hurt herself or accidentally use her magic for spells she was not ready to create yet. Because of this, her father needed to heal her frequently. No matter how many times she was told off, she still felt the need to practice more and more. One day, she decided to take her skills to a temple in Ionia in order to improve them. While applying, the monks at the temple found that she had potential, as she was a bright young girl. However -- she was the only applicant who did not make it into the temple's classes, simply due to her lack of skill. Frustrated, Alohi ran out of the temple sobbing. She ran back into the forest, and lay there for a while. She felt like such a fool. So useless, and so unwanted. Nothing worked for her. She did not fit in anywhere simply because she did not practice magic frequently. There was simply no hope left for her. So, she did the unthinkable. Alohi sprinted back to her father's medical office. Not thinking clearly, she grabbed every flask of mana in his drawer. This was it, she thought. I'll drink so much mana that my body will not be able to handle it, and I'll die from it. I'm not worth anything anyways. But instead of killing her, the mana did something even more unpredictable. It consumed her. It corrupted her. Alohi trembled and convulsed. She could feel those drops of blue liquid magic turn her blood cold, eat away at her bones, dye her hair a light blue, lighten her skin, and envelope her body. All she could feel was power -- but not in a bad way. Due to the amount of longing she had to feel accepted, to feel worth something, and to use her potential for once, she found comfort in this newfound power. She started extracting the mana out of her body, only to re-consume it as she finished dueling foes and wrong-doers. She immediately ran way from her village, traveling all across Runeterra, dueling only the best mages, fighters, and marksmen, further sharpening her skills of balance and mana weaving. When she returned to Ionia one day, an elder recommended that she use her powers for the League of Legends -- and that's exactly what she does to this day. Our blue maiden fights for balance on the fields of justice through her powers of mana magic.
QUOTES: Selection: "Extract your powers from deep within." Walking: "My veins run blue." "What I have lost in willpower, I have gained in energy." "My body, my powers, for myself, and for others." "Hold onto the only powers you have. Hold on to them tight." "Embrace your energy." "All the years I wasted without power.." Joke: 1: "Is my blood supposed to be blue..?" 2: "Pfft! Who needs a mana potion?" Taunt: 1: "Don't underestimate the power of regeneration." 2: "I refund your resource out of myself, and this is what I get?" 3: "I didn't corrupt myself with mana for this.."
Itemization:
Starting:
Core:
Offensive:
Defensive:

PLEASE let me know what you think of this concept -- be brutally honest! Thank you so much for reading!