(Champion Concept) Koridan, the Lost Protector
Scarabs are cool.
As a summary: Koridan is meant to be a Warden specializing in high situational mobility and shielding his team. He works best with at least one ally and thrives when his team can group. He looks pretty doofy otherwise, missing out on significant parts of his kit.
Good Neighbor Bonus: Go back to the CCOS sign-up thread and go down the list. I think I missed about two champions. Everyone else has a post from me.
Stats: HP: 590 (+89) HP Regen: 8 (+0.82) Mana: 365 (+40) Mana Regen: 7.1 (+0.68) Attack Damage: 62 (+3.1) Attack Speed: 0.694 (+2.2%) Armor: 27 (+3.75) Magic Resistance: 32 (+1.25) Range: 125
Abilities:
Passive: Scarab-Dad-Please-I'm-18-I-Can-Date-Whoever-I-Want. Warden's Shade - Right-clicking an allied champion within 400 range causes Koridan to dash in front of them. 15 second cooldown.
Q: Rolling Sun - Launches a sphere from behind Koridan heading toward the target point. The sphere explodes on impact with an enemy, dealing damage and slowing in an area. If it touches Koridan, it doubles its speed and stuns instead. Can be cast while moving.
Physical Damage: 50/90/130/170/210 (+0.9 bonus AD) Slow: 30%/35%/40%/45%/50% Slow Duration: 1.5 seconds Stun Duration: 1.1/1.2/1.3/1.4/1.5 seconds Range: 1200 - 600 units behind Koridan, 600 in front. Explosion Radius: 150 Speed: 500 Mana Cost: 60/65/70/75/80 Cooldown: 11/10.5/10/9.5/9 seconds
W: Swarming Shield - Grants a shield to an ally. The shield emits a swarm of scarabs that damage nearby enemies, converting some of the damage dealt into extra shield strength, to a limit. Half effect against minions.
Initial Shield: 40/60/80/100/120 (+3% max health) Maximum Shield: 100/150/200/250/300 (+7.5% max health) Physical Damage per Second: 20/28/36/44/52 (+0.15 bonus AD) Shield Damage Range: 250 Cast Range: 600 Damage-to-Shield Percentage: 50% Duration: 5 seconds Mana Cost: 80 Cooldown: 16/15/14/13/12 seconds
E: Shining Hope - Marks a large area, enhancing allied autoattacks made in that area with bonus damage. The first enemy champion to damage an allied, non-Koridan champion in this area becomes marked. Reactivating Shining Hope causes Koridan to teleport to the marked enemy, dealing damage and rooting them.
Bonus Physical Damage: 14/18/22/26/30 (+0.1 AP) (+1.5% bonus health) Physical Damage: 50/90/130/170/210 (0.7 bonus AD) Root Duration: 0.6/0.7/0.8/0.9/1 second Radius: 450 Range: 600 Eligible Range for Being Marked: 700 units from the circle Max Teleport Range: 1150 Duration: 4 seconds Mark Duration: 4 seconds Mana Cost: 65 Cooldown: 21/19/17/15/13 seconds
R: Guardian Force - Passively grants mana. When activated, creates a wide shield in front of Koridan, blocking enemy champion dashes and intercepting projectiles. Koridan redirects all damage taken to his mana pool while the shield is up.
Passive Mana: 150/300/450 Shield Width: 500 Damage-to-Mana Ratio: 1.0/0.95/0.9 Mana Drain per Second: 30/35/40 Cooldown: 30 seconds
Lore:
Once the ruler of a city in the Shurima desert, Koridan had everything he could ever care for taken away from him in a failed attempt to protect his people. Now ancient, ascended, and alone, Koridan seeks out the one person who can answer for this: Azir.
Before Shurima had reached its apex with Azir, Koridan was just a simple young sellsword with a big heart. This big heart caused him to come to the rescue of an equally young thief, Calin. A simple act of kindness turned into a mutual friendship, and Calin accompanied Koridan everywhere, working alongside him. While Koridan himself was not the most impressive swordsman, his kindness and loyalty won over even hardened hearts. Koridan eventually found himself in charge of a small mercenary band due to these uncommon traits.
As Koridan continued his business, more people began to gravitate toward following him. Not all of them could fight well, and most could not even fight. Faced with a dilemma on what to do, Koridan asked Calin for advice. Calin's reply was to create a base of operations for his band where everyone could stay and rest. This base camp, spartan at first, gradually began to expand as Koridan's reputation spread. He found himself fighting less and less for personal reasons and more often to protect others. Payment began to stop being an issue. Before Koridan had realized it, his "base camp" had become a bustling city, with him as its de facto ruler.
For a time, it was good. Koridan led his people in withstanding attacks both from monsters and men and saving those who couldn't fight or were too weak to fight. Calin served as his spymaster, keeping an eye out for those who needed help. The city's unchecked growth began to draw attention from others - most notably, Emperor Azir.
While Koridan and Azir's initial talks gave no signs of hostility, Calin was wary of Azir's power. It would be a simple task for him to order his vast armies, led by his Ascended generals, to destroy all that Koridan had worked for. To fight on equal ground, Koridan would need to be Ascended himself. Without consulting Koridan, he sneaked into Azir's palace to obtain the secrets of Ascension. He succeeded in stealing some scrolls, but was betrayed by an informant. Calin escaped, but Azir was furious at Koridan's apparent duplicity.
The war was brief, but brutal. Koridan, ignorant of what Calin had done, stood steady with his men, trying to fight off Azir's army in vain. When all hope seemed lost, Calin revealed to Koridan a secret weapon - through studying the stolen scrolls, Calin could perform the Rite of Ascension for Koridan, putting him on a level far surpassing a normal man. Wary at first, having heard of the strict requirements of Ascension, the gruesome fighting wore down Koridan's caution. In a desperate hope to save his people, Koridan agreed to the rite.
It failed.
Without the Sun Disc or most of the proper protections required, the Rite of Ascension instead apparently consumed Koridan and created a blast that leveled the city, killing everyone inside. Calin was the first to perish, barely having enough time to realize what he had done. The makeshift temple was buried, and left undisturbed until well after Shurima had fallen.
After Shurima - and Azir - had risen, the ground where the Ascension took place began to rumble. Out of the ground burst a giant scarab, covered in white and gold carapace. With one look around, the scarab realized what had happened - the Ascension succeeded, at the price of everything Koridan had ever worked for. Armed with new power, Koridan began scouring the new Shurima landscape, looking for answers and the one person who could give them all: Azir.
Deep down, Koridan regrets having lured Calin and so many other people to their deaths. All he can do now is live on in their memory, and continue protecting the weak and defenseless, however he can.
Pre-Emptive Q&A:
Hey, that guy is trash-talking you? Just downvote him. Please don't reply to him - I appreciate your support, but I'd like to keep this thread as topical as possible.
What? Koridan is a Warden that specializes in sticking next to allies and protecting them from enemies. He can jump around fairly quickly and set up some cool plays with his Q, and shield his entire team with his ult to block out enemy fire.
Is that- Yes, that's Khepri from Smite. Khepri is cool, man. Also, surprisingly hard to find cool scarab pictures.
What's up with his Q starting behind him? It's meant to be part of the whole rolling thing scarabs usually do. It starts behind you kinda like how Thresh's Flay hits behind you.
Isn't it really easy to hit people with it if you can cast while moving? I mean, if they're running at you like a moron, sure. After the first couple of times they ram right into a sun because they chased you in a straight line, they'll catch on. Even at doubled speed, Koridan's movement patterns are a pretty big giveaway.
So his passive is just a dash? Yup. Just a dash. No fancy bells and whistles there.
Champions only? Champions only. Minions are not people, no matter what schmaltzy glurgetastic YouTube videos say.
That shield is kinda powerful? You're not hitting full shield capacity if you're not hitting more than one target, and since it's a PBAoE, most ranged characters can't tap into that shield without putting themselves at risk of getting their faces turned concave.
Does the damage part on the shield go away if the shield is fully depleted? No. The damage keeps going until the spell ends.
Maximum mark range? To prevent Karthus, Ezreal, Ashe, etc. from getting fragged by a canny Koridan marking a nearby friend and then warping halfway across the map after a global ult.
What's up with the ult? It's a combination Braum+Poppy shield, taking a page from Reinhardt. It has similar mechanics in direction to Braum's shield.
Isn't that OP? It can block a significant portion of your team's damage, much like Braum's shield, except that drains his mana in response, meaning Koridan can't maintain it endlessly without being left helpless, and it's using a stat Koridan probably is not emphasizing. Also, while you can't dash through it, nothing stops you from walking through it after Koridan tosses out his cooldowns.
Why passive mana? Koridan isn't likely to build much more than Iceborn Gauntlet for mana. Maybe Frozen Heart, but that's not always a given. The passive mana boost is to give him some leeway in his build so he can still build like a bruiser and not have a trash ult.
How do I beat him? Isolate him. Koridan needs allies for his passive and E to work, and his ult is purely defensive. A full tank Koridan without his team is worthless. Bruiser Koridan might mess you up since his autoattacks are scary, but he still has no gap closer without his allies, making him easy to disengage and kite. He can only move as far as his team, so if you can keep fast-moving champions out, Koridan can't go any further than that with his mobility.
Where should I play him? Top, bot support, or jungle. Top and jungle both rely on his shield to trade/clear effectively. Bot support is also reliant on the shield to protect the ADC and help get some hits in on other melee supports. A bot lane with Koridan is fairly defensive and reactionary - hope you like farming.
You didn't answer my question? Ask away in the comments. I'm open to feedback.
Can you explain your thought process behind how you made this champion? Later, when I'm not super tired.