A Malphite Rework Suggestion
As the title says...
As
is known to be an older champion, and is on the list for future reworks, here is a few suggestions.
Range: 200 (from 125)
Mana: 500 (from 282)
Health: 574
Movement: 345 (from 325)
Passive: Granite Shield
shields himself for 20/22/24% of his maximum health (Levels 1, 7, and 13) and gaining 20/25/30% bonus armor (Levels 1, 7, and 13), refreshing if he hasn't taken damage in the last 8/7/6 seconds (Levels 1, 7, and 13)
Q: Seismic Shards (600 Effect Radius) (10/9/8/7/6 second cooldown) (70 mana)
rolls out 6 rocks in a targeted direction, dealing 70/120/170/220/270 magic damage each (60% AP scaling) and slowing targets by 80% for 2.5 seconds
W: Brutal Strikes (225 Effect Radius) (16/15/14/13/12 second cooldown) (20 mana)
For the next 8 seconds,
's basic attacks are empowered and splashing to nearby targets- dealing 40/50/60/70/80 bonus true damage (20% Armor scaling)
's basic attacks during Brutal Strikes reduces enemies attack speed by 60% for 3 seconds
Brutal Strikes reset
's basic attack timer
E: Unstoppable Force (1250 Target Range) (300 Effect Radius) (24/23/22/21/20 second cooldown) (100 mana)
dashes unstoppably to the target location, and, upon impact, deals 130/160/190/220/260 magic damage (100% AP scaling) (100% Armor scaling) and knocking up targets for 1.6/1.7/1.8/1.9/2 seconds
R: Rock Solid (800 Target Range) (300 Effect Radius)
charges in an targeted direction, dealing 150/250/350 magic damage (100% AP scaling) and stunning enemies for 1.5/1.75/2 seconds that is in his way