Champion Concept - Ithra, Butcher of Yongard
Well. Hello there.
...
I really have nothing to say here. Let's just get this over with.
Roles: Assasin/Fighter
Passive: Taste of Madness:
When a champion except Ithra dies, they leave a corpse behind for the duration of their death that Ithra can feast; eating their remains and restoring his HP over the duration. Also if there is an enemy champion near Ithra while he is feasting on a champion he can leap towards the nearest enemy champion, canceling the feast.
HP restore % (Per corpse): 20% (Base - 2% HP per 0,5s)/ 25% (Lv.11 - 2,5% per 0,5s)/ 30% (Lv.16 - 3% per 0,5s) HP restore duration: 5 s
Leap range: 200 (base)/ 225 (lv.11)/ 275 (lv.16) units
Notes: --> Ithra cannot consume corpses mid-combat --> After you feast on a corpse it cannot be feasted on again
Resource: Madness
Madness replaces Ithra's mana bar and is generated by death around Ithra, plunging his already broken mind deeper into madness, granting him additional AD at a cost of his resistances.
Madness cap: 100 Madness generation area (circle around Ithra): 500 units
Madness generated by death of a minion: 5 Madness generated by death of a champion: 20
Madness Duration: Minion: 6 s (Reduced by 25% for each kill beyond the first in 3,5s time window - (Stacks 100% then 75% then 75% reminder is reduced by 25%, etc.)) Champion: 18 s (Same as the minions but the duration is reduced by 20% for each kill beyond first)
Madness AD bonus: 0,5 (Base)/0,7 (Lv.11)/0,9 (Lv.16) AD/1 Madness - (50/70/90 AD/Max Madness) Madness Resistance reduction: 0,2 (Base)/ 0,35 (Lv.11)/ 0,5 (Lv,16) Resistance Lost/1 Madness (20/35/50 Resistances Lost/Max Madness)
Notes:
--> Madness only starts to decrease after the duration expires, then it is rapidly lost. --> Ithra loses both Magic Resist and Armor as his madness increases.
Q: Dismember:
Ithra swings his blade in a cone, dealing physical damage. If he hits a champion in this swing he will stop the swing at their position, quickly striking in a line, dealing physical damage and Bloodletting enemies hit. Generates Madness if Dismember hits a champion.
Range (Cone): 325 Range (Line): 400
Damage (Cone): 55/80/105/130/155 (+40% bonus AD) Damage (Line): 35/55/75/95/115 (+30% bonus AD)
Madness generated: 4/8/12/16/20 Cooldown: 15/13/11/9/7 s
Bloodletting:
Ithra's abilities tear through armor and skin, inflicting grave wounds, afflicted bleeding out. This deals % HP True damage and applies a decaying slow and afflicted leave behind a visable train of blood. Bloodletting cannot be refreshed, but if another instance would be applied the debuff is instantly removed, dealing the remaining damage instantly.
Bloodletting duration: 4 s % HP True damage (per Sec): (10% of your AD) Slow: 20% (decays by 5% each 0,5 s) Slow Duration: 1,5 s
W: Deadman's Hunt:
Passive:
When Ithra takes damage, he gains bonus Movement Speed and AD, scaling with current madness.
HP Treshhold (how much damage for an instance of the passive to activate): 50%/ 45%/ 40%/ 35%/ 30% of Total HP
AD Bonus: 20 (per Treshold) Movespeed Bonus: 10 (per Treshold) Madness Scaling: (1 AD/1% Movespeed bonus per 10 Madness)
Buff Duration: 6 s
Notes: --> The buff stacks and refreshes if Ithra reaches another treshold --> Ithra can theoretically stack this buff infinitely with sufficiant healing and damage.
Active:
Ithra shakes off slows that affect him and gaining a short burst of movement speed, scaling with madness.
Movespeed: 15/20/25/30/35 (Decays 25% each 0,5s) Movespeed Duration: 2s Madness Scaling: 1% Movespeed bonus per 10 Madness
Cooldown: 18/17/16/15/14 s
E: Crimson Path:
Ithra leaps foward, dealing damage to enemies in a line, stopping at the first champion hit, Bloodletting them, range increased with madness.
Leap Range: 275 units Madness Scaling: Range increased by 10 units for every 10 madness.
Damage: 50/65/80/95/110 (+40% AD)
Cooldown: 19/17/15/13/11 s
Notes: --> Crimson Path does pass throught smaller walls.
R: Reaping Moon:
Ithra's sanity completely shatters, completely giving into his madness. In this state Ithra cannot lose madness and more is generated. In addition his abilities apply Bloodletting for longer and cut deeper (more damage). He also consumes corpses faster in this state.
Requiement: Madness at atleast 45
Duration: 8/12/16 s Madness Generation Modifier: Minions: 7 Champions: 25 Dismember: 6/12/18/24/30
Bloodletting modifiers: Duration: 6 s % HP True damage (per Sec): (15% of your AD)
Corpse consumption duration: 3 s Cooldown: 95/ 80/ 65 s
Short Bio:
A mysterious murderer whose orgins are a small village of Yongard, north of Piltover, from where stories of a "Butcher" that would murder young villagers and more disturbingly; consume their flesh. At dawn victims of his craft would be found dead on the streets,skinned and flesh cut from bone. But it would seem that this "Butcher of Yongard" as he came to be known found his way to the city of Piltover and now prowls when the city sleeps, those unlucky who wander outside at night become his next meal. Some say that he is just a madman, who has developed a taste for flesh, but some say that he is a beast, an animal that prowls at night, in seach of it's next meal. Whatever is true, don't wander into back alleys of Piltover at night; You might be found butchered when the sun rises.
Well this will be it from me. I'd like to say that I like any kind of thought about this concept and I will see you next time!