Be cool to see a champion based around debuff zoning

See All Evil·6/27/2016, 1:57:44 AM·6 votes·842 views

The basic idea is a champion designed to split up the enemy team during team-fights. Abilities would be cast on an opponent, who would then project an AOE debuff that effects their teammates. If their teammates "stand in fire", they get a debuff depending on the original cast (could be a slow, dot, armor/mr reduction, etc). Think for a support, comes more into play after laning phase.

5 Comments

This Is Your Dad6/27/2016, 3:34:02 AM3 votes

I love this idea, then maybe my team will stop telling me to group against an enemy amumu initiation comp. It'll start getting people to realize that clumping together is a bad idea!

AverageInLength6/27/2016, 2:07:19 AM1 votes

This is quite the concept, well done.

Skytheguy6/27/2016, 2:20:53 AM1 votes

this could be a cool support, possibly with a spell that targets an enemy giving them an aura that heals your allies?

Quantum Lotus6/27/2016, 4:22:56 AM1 votes

Sounds cool. I think this would be a good fit for a type of void support? We don't actually have a real void support... Maybe it can be a character that tries changing the landscape to be more like his/her home of the void and that's what is happening to the terrain when his buffs/debuffs are around?