January CCC - Zur'Kav: Gatekeeper of the Void

TheTyeGuy·1/12/2015, 9:47:14 PM·1 votes·726 views

LORE:

(Adding more eventually) The Zur’Kav are creatures created by the void to guard the gates against possible intruders. They think and speak based solely on logic, with no emotions of their own, and will defend what they are designated to defend at all costs, including the loss of their own lives.


DESCRPTION: Here is what he looks like http://i.imgur.com/Vzqh0gd.jpg

STATS:

AD: 61 (+3) AS: 0.625 (+2.9%) HP: 580 (+86) HP/5: 8.5 (+0.9) MN: 330 (+39) MN/5: 7 (+0.5) Range: 125 Melee MS: 340 AR: 30 (+2.7) MR: 30 (+1.3 per level)


ABILITIES:

Zur'Kav is intended to be a support champion that mostly wants to build tanky, with a bit of ap.

  • Passive - Void Armor:

When Zur'Kav takes damage from champions, he gains temporary AP equal to 5% of his armor, stacking up to 8 times. This bonus AP ends after 5 seconds of not being attacked. Does not stack multiple times on Damage Over Time abilities.

  • Q - Power Drain

Zur’Kav deals 20/40/60/80/100 (+0.4 AP) (+0.02 total HP) magic damage in an** 300 range AOE** burst centered on him, gaining +7% movespeed for each champion struck. Enemies struck have** 5/8/12/16/20 reduced armor and magic resist for 4 second**s, and deal 5% reduced damage for 2 seconds.

10s CD at all ranks 50/55/60/65/70 Mana

  • W - Voidsight

Zur’Kav places down a floating eye at a range of 600 that reveals a 600 area radius for 2 minutes. When an enemy champion comes within 400 range of it, it rushes towards that enemy, dealing 30/55/80/105/130 (+0.8 AP) magic damage and granting vision of the target for 10 seconds. If a stealthed champion walks within the 400 range, it pings the map and shrieks globally before disappearing. Zur’Kav may have 2 on the map at a time.

20/18/16/14/12 second CD. 100 Mana at all ranks.

  • E - HALT!

Zur’Kav fires out a skillshot burst of void energy at a range of 750 that deals 50/75/100/125 (+0.6 AP) magic damage and slows for 20/25/30/35/40% (+1% per 50 AR) (+1% per 30 MR) for 1/1.25/1.5/1.75/2 seconds and silences the first enemy it strikes for 2 seconds, as well as canceling mobility based abilities. Enemies within 200 range of the primary target take full damage, but half of the slow for half of the time and are not silenced.

8/7/6/5/4 second CD. 40/50/60/70/80 Mana.

  • R - Deadly Passage

Zur'Kav creates a Void Rift in front of him up to a range of 900 that is 150 by (500/760/1100) units long. This rift lasts for 5 seconds before disappearing. Enemies that pass through it take 2/3/4% of their health (+ 0.2 AP) in magic damage every second and slow them for 60% for as long as they are in the rift and for 2 seconds after leaving. If Zur'Kav damages enemies inside the rift with his abilities, they are stunned for 1 second but can only be stunned once. (The aiming of this ability is similar to Wall of Pain and Crystallize.)

200/175/150 second CD. 150 Mana at all ranks.


Voice:

Selection: “Designation Recieved.”

Move:

  • “To guard and protect.”
  • “The Void demands it.”
  • “Moving out.”
  • “Following path.”
  • “Where am I designated?”
  • “Who requires my assistance?”
  • “My kind will remain vigilant.”
  • “Orders received.”
  • “Patrolling”
  • “The path is clear.”
  • “Our purpose is simple.”

Attack:

  • “Our assistance is required.”
  • “They shall not enter.”
  • “Protect designation.”
  • “Defense protocol initiated.”
  • “Threat detected.”
  • “Expel the intruders.”
  • “We shall not be compromised.”
  • “They shall not break our armor.”

Ward, W cast:

  • “We watch for intruders”
  • “Securing the perimeter.”
  • “Protecting line of sight.”

Items:

Face of the Mountain

  • “A shield solely for protecting.”

Righteous Glory

  • “Drive the enemy away.”

Randuins

  • “Cripple their forces.”

Sightstone

  • “The Void guides our eyes.”

Zz’Rot Portal

  • “The gates of conquest.”
  • “A portal to victory.”
  • “Attack to defend.”

Joke:

  • “Why did the mage cross into the void? It did not.”
  • “The only thing colder than the void is your maternal unit.”
  • “We plucked these eyes straight out of a Vel’Koz.”

Taunt:

  • “Intruders shall be eliminated swiftly.”
  • “No creature shall dare challenge the Void.”
  • “We are many. Should I die, more shall appear.”

11 Comments

CaptanKrushnKill1/13/2015, 12:05:02 AM1 votes
  • Passive: Void Armor

When Zur'Kav has not taken damage in the last 12 seconds, the next 3 sources of damage cause Zer'Kav to gain bonus AP equal to 1%/2%/3% / 3%/5%/8% / 13% Armor for 12 seconds or 4 basic attacks. Void Armor cannot trigger if Deadly Passage has been activated in the last 12 seconds.

  • R: Deadly Passage While Zur'Kav has bonus AP, he may activate Deadly Passage to consume the stacks, dealing 65/105/335 +(45%/60%/125% AP) +(1.5%/1.7%/2% AD) magic damage from a Gateway he summons in front in him (between 125 and 625 units). The damage radiates quickly from the Gateway in a sphere that culminates at 335 from the perimeter of the Gateway. The Gateway lasts 12 seconds and {is attackable, has health and both armor and MR}.

While the Gateway holds, Zur'Kav may reactivate Deadly Passage again to destabilize the Gateway, causing it to rush through the void to collapse around him, removing stuns, slows, movement impairing effects, and armor and magic resist reducing effects on Zur'Kav.

Hoffmisc1/13/2015, 12:34:20 AM1 votes

It looks like you've got quite the spammer there... ######CaptanKrushnKill

But aside from that you have a great champion here, best of luck with the contest!

FlameHalbrdOkido1/13/2015, 3:54:51 AM1 votes

i liked the W, interesting

UberAffe1/12/2015, 10:19:54 PM1 votes

If the ult stays as is it should probably cast more like rumbles ult( a starting point and a direction) Because none of his other abilities are Damage over time I wouldn't have his ult be either. Recommend ult: -Toggle with up to # seconds of active time that can be re-toggled within #seconds of first activation if there is active time left (ie 4 active seconds that can be used across 8 seconds after first activation) -Goes on cooldown the first time it is deactivated (with # seconds between deactivation and reactivation) -While active summons many smaller "floating eyes" that target champions within 800 range (will follow past 800 but no new ones can target) -Each "eye" applies a stack -First "eye" damages and slows -Second "eye" damages and slows and reduces mr -Third "eye" damages and stuns -Others passed the third damage and slow

  • summons 9 "eyes" every second (3 waves of 3) (can be damaged by multiple "eyes" per wave for 35% less each time but only one stack per wave)
CaptanKrushnKill1/13/2015, 12:04:23 AM
  • Passive: Void Armor

When Zur'Kav has not taken damage in the last 12 seconds, the next 3 sources of damage cause Zer'Kov to gain bonus AP equal to 1%/2%/3% / 3%/5%/8% / 13% Armor.

  • R Deadly Passage

While Zur'Kav has bonus AP, he may activate Deadly Passage to consume the stacks, dealing 70, 205, 335 (+165% AP) (+1.5% / 2.2% / 3% AD) from a Gateway he summons in front in him (between 125 and 625 units). The damage radiates quickly from the Gateway in a sphere that culminates at 335 from the perimeter of the Gateway. The Gateway lasts 20 seconds and {is attackable with armor and MR}.

While the Gateway holds, Zur'Kav may reactivate Deadly Passage again to destabilize the Gateway, causing it to rush through the void to collapse around him, removing stuns, slows, movement impairing effects, and armor and magic resist reducing effects on Zur'Kav.

CaptanKrushnKill1/12/2015, 11:32:20 PM
  • Passive: Void Armor

When Zur'Kav has not taken damage in the last 12 seconds, the next 3 sources of damage cause Zer'Kov to gain bonus AP equal to 1%/2%/3% / 3%/5%/8% / 13% Armor.

  • R Deadly Passage

While Zur'Kav has bonus AP, he may activate Deadly Passage to consume the stacks, dealing 70, 205, 335 (+165% AP) (+1.5% / 2.2% / 3% AD) from a Gateway he summons in front in him (between 125 and 625 units). The damage radiates quickly from the Gateway in a sphere that culminates at 335 from the perimeter of the Gateway. The Gateway lasts 20 seconds and {is attackable with armor and MR}.

While the Gateway holds, Zur'Kav may reactivate Deadly Passage again to destabilize the Gateway, causing it to rush through the void to collapse around him, removing stuns, slows, movement impairing effects, and armor and magic resist reducing effects on Zur'Kav.

CaptanKrushnKill1/12/2015, 11:44:01 PM
  • Passive: Void Armor

When Zur'Kav has not taken damage in the last 12 seconds, the next 3 sources of damage cause Zer'Kov to gain bonus AP equal to 1%/2%/3% / 3%/5%/8% / 13% Armor.

  • R Deadly Passage

While Zur'Kav has bonus AP, he may activate Deadly Passage to consume the stacks, dealing 70, 205, 335 (+165% AP) (+1.5% / 2.2% / 3% AD) from a Gateway he summons in front in him (between 125 and 625 units). The damage radiates quickly from the Gateway in a sphere that culminates at 335 from the perimeter of the Gateway. The Gateway lasts 20 seconds and {is attackable with armor and MR}.

While the Gateway holds, Zur'Kav may reactivate Deadly Passage again to destabilize the Gateway, causing it to rush through the void to collapse around him, removing stuns, slows, movement impairing effects, and armor and magic resist reducing effects on Zur'Kav.