[Champion suggestion] Madred, the Ruined King
Madred, the Ruined King
_Attributes: _ Fighter, Jungler, Initiator
Statistics:
Health: 450(+90)
Health regen.: 7(+0.7)
Mana: 250(+40)
Mana regen.: 7(+0.6)
Range: 125
Attack Damage: 55(+3)
Attack Speed: 0.65(+3.3%)
Armor: 20(+3)
Magic Res.: 30(+1.25)
Mov. Speed: 340
Abilities
_ Ethereal Strikes (Passive):_ Every third consecutive auto attack against the same target is considered an Ethereal Strike. Ethereal Strikes deal an extra 10% AP magic damage.
_ Spectral Slice (Q):_ Madred's next auto attack within the next 5 seconds deals an additional 40/70/100/130/160 + 50% AP magic damage and reduces the target's magic resist by 5/10/15/20/25% for 4 seconds. Cost: 35 mana Cooldown: 8 seconds
_Soul Bond (W):_
Madred bonds with target non-friendly unit, dealing 15/25/35/45/55 + 10% AP magic damage per second(damage is dealt every half second while the target is bonded).
Whenever Madred deals damage to the target with an ability or an auto attack, he steals 4% of the target's movement speed (max 20/24/28/32/36), which lasts as long as Soul Bond lasts.
The bond lasts for 2 seconds or until the target moves out of range.
Cost: 40/50/60/70/80 mana
Cooldown: 15/14/13/12/11 seconds
Range: 650
Range to break: 850
_Ghostly Stride (E):_
Madred dashes to target location, dealing 50/80/110/140/170 + 20% AP magic damage to all non-friendly units hit and his next auto attack is considered an Ethereal Strike.
If Madred dashes through the target of his Soul Bond, Soul Bond's duration is reset and Madred gains 5/10/15/20/25 armor and magic resist for the duration of Soul Bond.
Cost: 60/65/70/75/80 mana
Cooldown: 15/14/13/12/11 seconds
Range: 600
_Revenge of the Ruined King (R):_
Active: Madred displays his former power by temporarily manifesting his true ghost form.
All enemy champions in range take 150/250/350 + 50% AP magic damage and are feared for 1 second.
For the next 6 seconds, Madred's Ethereal Strikes deal true damage.
Cost: 100 mana
Cooldown: 150/120/90 seconds
Range: 400
Story, Appearance and Notes
_ Story:_
(Thanks to Zowieberner for writing the story!!)
The Shadow Isles wasn't always a land covered in a foul fog and crowded with undead; many ages ago it was a true paradise. But even that paradise couldn't escape the devastating effects of magic. After a powerful warlock had cursed these Isles, killing everything, bringing them back in a twisted form of life (or dead) and enslaving them to his will, the Shadow Isles became pretty much what they are now. Having lost one of their outpost, the ruling Watchers in the Freljord sent out a fleet under the command of a noble with the name Madred to kill the warlock.
But the warlock was underestimated. The fleet was destroyed as soon as it arrived and the warlock could turn its crew into more servants, but Madred survived. He managed to infiltrate the warlocks estate and him. Having gained control of the warlocks power and servants, Madred decided to break of all ties from the Freljord and start his own kingdom of dread and fear in on the Shadow Isles and became known as the Lich King. His power grew as more liches joined him in death for the centuries to come. Madred outlived even the Watchers rule in the Freljord, who were driven away by their own subjects.
However, Madred suffered the same fate as his former masters, many centuries later. As all liches were subject to Madreds will through a magical bound, and the liches were growing exponentially with the rune wars going about, the bound with each lich became weaker and their own twisted will became to emerge once again. And so it was the Madred, also known as the lich king, lost control. He soon was banished into exile, by the servants that had been serving him for thoughts of years. Now only but a mere echo of his former glory and power, Madred joined the Institute of War in the hope to find a way to once again, enslave all liches. "Oblivion follows in my wake" - Madred
_Appearance:_
Madred is half-human, half-ghost. He walks on legs like we all do, but is transparent and strikes his enemies with his vicious claws. As a former king, he wears a rusty-looking, old crown. When he uses his ultimate, he becomes full ghost, floating around the battlefield.
_Designer's Notes:_
Madred is designed to be either a top laner or jungler. As a top laner he should excel in small skirmishes, initiating with Soul Bond, immediately followed by Ghostly Stride and his Spectral Slice. Sould Bond (W) allows him to stick to his target and allows him to disengage if he doesn't stick for too long.
As a jungler he is fairly slow, having no real AoE ability. He excels in ganking though. The dash allows him to sneak into bushes and once he is close, it's hard to create distance, especially if his ult is available.
In teamfights he can initiate with E+R, diving into the enemy backline, after which he can start haunting one of the carries or try to disrupt the enemy front line.
I was looking to create an auto-attack based champion that would greatly benefit from Ability Power and that was able to dive into the backline. This asks for a balanced build, containing both offensive and defensive items. I think Madred would benefit most from attack speed, ability power and armor/magic resistance. This means that items like Wit's End and Nashor's Tooth would be great for him.
Thanks for reading Madred, the Ruined King. If you have some feedback or want to marry me feel free to comment or propose. If you like what you saw, please check out my other creations: Marinda, the Blade of Noxus Morgius, the Spirit of the Betrayed