Anima, the Rift Walker <Champion Concept>

i will gank·4/1/2015, 7:51:31 PM·1 votes·620 views

LEAGUE OF LEGENDS CHAMPION CONCEPT

Anima(latin for Soul), the Rift Walker <Ah-nee-ma>

BASE STATS: Health: 550-1800 Health Regen: 7.5-17.5 Mana: 350-1200 Mana Regen: 6-20 Ranged: 550 Attack Damage: 60-120 Attack Speed: .600(+0% - 25%) Armor: 25-80 Magic Res: 30 Mov. Speed: 330

[Unimpeded Movement]Passive: Anima, the Rift Walker has no unit, or environment collision whatsoever. Walking over any terrain, or through any unit allows her to Journey the Rift as is her duty as the Rift Walker. *Side Notes: Anima remains targetable no matter what terrain she passes over, also Anima cannot remain standing in terrain as she will automatically be pushed through it. This ability is made to allow her unimpeded movement THROUGH the rift, not to allow her to stay within its walls. This movement is always straight forward and whichever way she enters the terrain she will automatically move to the opposite nearest open space.

[Soul Jump] Q Ability: Anima, the Rift Walker jumps forward towards her opponent damaging them, this ability can be re-toggled to bring her back to her origin point. Deals minimal AoE dmg. <Range: 600> <Cost: 80/85/90/95/100> <Cooldown: 18/16/14/12/10> <Magic Damage: 80/120/160/200/240(+60% AP)>

[Frightened Souls] W Ability: Anima, the Rift Walker becomes untargetable as she drifts in a 200-radius cloud over her enemies causing a panicked fear. This ability lasts for 3 seconds, and sub sequentially fears anyone caught within it for the duration of their stay within the cloud(3 seconds, or stops if they are able to exit the fear). <Cost: 100> <Cooldown: 28/24/20/16/12>

[Soul Drain] E Ability: Anima, the Rift Walker damages all nearby units within a 200-radius, sub sequentially healing her by 20% of the damage dealt. This ability can be used in conjunction with W to allow her to be untargetable while draining health. <Cost: 10 mana per second> <Cooldown: 2> <Base Magic Damage Per Second: 10/12/14/16/18>

[Unending Journey] R Ability: Anima, the Rift walker projects herself across the battlefield in a 600-radius AoE circle (untargetable during this action), upon reaching the limit of her extension she draws every unit too her as she reforms. This ability knocks up all enemies within it as well as brings them to Anima's origin point at the center of the ability. <Range: 600-radius> <Cost: 120/140/160> <Cooldown: 160/140/120>

Champion Overview: Anima is a powerful opponent. She has the ability to constantly move across any terrain and through any unit, but cannot stop within these objects as that would glitch the game. She has a powerful team fight presence with a quick utility to allow her to be as untargetable as possible (as a Soul should be). Her main initiation is to Q into her opponents and then to either R and/or W to become untargetable and/or fear(These abilities are made to be used together so quick timing is key to playing this champion). She also activates E during this time to deal dmg and gain health. After this brutal initiation Anima can escape the imminent doom that would be her getting jumped on to Q back to her original point.

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