Nonki Towairaito, the Piltover Criminal

King Maruilla·2/9/2016, 8:24:43 PM·3 votes·846 views

Lore:

Dairy: Day 5

It's been 5 years since Caitlyn captured me for those murders I commuted, and I had time to think. I watched the changes all over Piltover: the arrival of 2 of the 3 "Buvelle" siblings known as Jinx and Vi, the start of the Piltover/Zaun battle, and of all things, something called the "League of Legends". It's been quite some time since I got out and took this dairy (for those who don't know), and I traveled at night - not one for morning.

It's been some time since I wrote again. My only friend, the Moon, spoke to me about an "weapon" made by those who worshipped the moon and survived utter destruction from the wraith of the "Solari": an Shotgun-Rifle combination (How?) empowered by the Moon itself. The moon spoke as soon as I got it, telling me to enter the League of Legends to fight alongside the Chosen of the Moon, Diana. I'll get back, someone's going to get an knife to the back...

Day 7

Well, this must be the League. Caitlyn, the Buvelle triplets (How Vi and Sona survived an shot to the Heart and graze to the neck from a hater, I'll never know), Diana...and someone who's struggling to keep her criminal focus. Looks like I'll help her...

Skills:

Kattingufūru Passive: Shank and Cut (Using the Kattingufūru's auto attack, Nonki strikes 3 times. However, each strike is at a third of his AD. Should Kattingufūru get an critical, all 3 strikes give the full critical damage, and stuns the opponent for a single second.)

Evil Ponoć Passive: Crouch Mode (Nonki crouches, slowing his movement speed by 30% and not affecting the Fog of War. During Crouch Mode, Nonki can see other Champions and Minions not shown in any other Champion's Sight. Should an Enemy Champion stumble across Nonki in this mode, he'll take 20% more damage)

First Skill: Weapon Switch Cooldown: 10/8/7/6/5 1/2 | Twilight Shards per second while hidden: 10/25/30/45/60 (Nonki switches between his Hextech Knife Kattingufūru, or the Lunar Destroyer Rifle Evil Ponoć)

  • Twilight Shards (While in EP mode, Nonki's secondary meter will slowly refill as long as he remains hidden. For each level of Weapon Switch, the amount gained increases, and should a skill use Twilights, it's cooldown time is doubled)

Second Skill: Mark / Buckshot Blast Damage: 10/15/20/30/55 | Twilights: 40/36/28/13/5 | Cooldown: 8/6/5/3/2 | Mark Duration: 2/3/5/6/8 (An skill that Nonki can use to either mark an opponent champion with an swift stab with Kattingufūru or an powerful Buckshot with Evil Ponoć that can push both him and any attacker backwards.)

  • Mark (An Champion with Mark will have their current location revealed to other fellow Champions.)

Third Skill: Quick Stab / Super Snipe Damage: 30/40/50/60/100 | Twilights: 80/40/30/20/10 | Cooldown: 20/18/16/14/12 | Instant Kill Chance: 1%/5%/6%/7%/10% (An fast-moving skill that either serves as an stab to the heart or a sniper shot to the head. It can cause an instant kill, but it's quite low.)

Ultimate: Two for One Damage: 100/130/200 | Twilights: 100/80/50 | Cooldown: 100/90/80 | Mark Duration: 10/20/25 (Attaching his knife into the barrel, Nonki fires an sharp and strong sniper shot that impales the Opponent Champion with Kattingufūru, marking them for much longer)

Gameplay: Wielding two types of weapons, Nonki switches between an sharp close-ranged melee Fighter (Kattingufūru) or an long to mid-ranged Marksman with plenty of Damaging skills (Evil Ponoć) alongside an nasty skill that can rival even Satan's stealth skills. Will you shank your foes and let your friends pick them off? Or will you stay hidden and snipe everybody silly?

Items to wreck all Shops with:

(Melee Mode) item 3153 (If there's anything that can increase the constant stabbing and Marking, Ruined King Blades will mess others up. And unlike the effects of Shank and Cut, the blade's effects fully triggers 3 times.) item 3812 (Blades like Death's Dance can make Nonki a scary person, even his Ultimate counts as a Physical Attack, making things oh so much worse.)

(Ranged Mode) item 3022 (It's always good to see that autos can slow down foes if you're not Dat Ashe. Nonki's Evil Ponoć is no different.) item 3085 ("Three shots for the price of one? Yes ma'am")

(Both Modes) item 3068 (For the Champions who use stealth, this usually screws them right back. Nonki finds an safe way of using the Sunfire Cape via Keep Warm, using what would be damage into healing Nonki if he's in Crouch Mode, although it will take 3 times longer for him to switch to Evil Ponoć.) item 3115 (For either Kattingufūru or Evil Ponoć, an second layer of damage is good, and doesn't affect Shank and Cut's drawback.)

Buddy Champions: Ahri (An champion who's Charm failed to affect him the instant she saw him. While Ahri goes "Salty Kumiho" while he's nearby, the salt gets worse as, in battle, Charm can turn people who's been chasing Nonki into sitting ducks to an Shotgun Blast to the face.) Diana (The Chosen of the Moon sees Nonki as a strange addition to the Cult, calling him "An lone Sheep following the Moon". In battle, should the two be together, they gain Pressured Impact, causing an 40% damage boost to their autos and 20% damage boost for their ultimates. Jhin (The aforementioned "Hater" in Nonki's Dairy. The two have a simple challenge, who can snipe the most "fools" without getting killed. Each enemy Champion "Fool" killed will add a multiplier for the gold either one collects, to an max of 5x)

Dangers to Avoid Illaoi (While his "Motion" is something of question, the prophet outright hates his stealth, having her tentacles attack him while he's only in Crouch Mode.) Jinx (One of the 3 "Buvelle" siblings. Should one be nearby him, Little Red Eyes trigger, extending the distance from the two for Crouch Mode's drawback to activate.) Viktor (An Champion who finds Kattingufūru cute, and has his skill be able to keep an Melee-Centered Nonki as far away (Twilight Shards embedded to Viktor's face notwithstanding) as possible.)

3 Comments

PlasmaFogKing2/25/2016, 12:49:48 PM2 votes

Passive 1: Instead of single basic attack, your basic attack will be splint into 3 hits each dealing 33% of normal damage. If all three hits scores a critical hit, then slow movement speed of your target by 60% for 2 seconds.

Passive 2: while you are invisible or in bush, you can sense living creatures (displayed as red dots for enemies) in huge radius around you.

|Range: something like 1000 units|


Q1: while out of combat, you can stealth yourself, reducing your movement speed by 40 / 30 / 20 / 10 / 0%. Lasts until you enter combat.

Q2: while in combat, gain 10/15/20/25/30 bonus armor penetration and 15% bonus critical strike chance. Lasts until you stay in combat.

|Cooldown: something like 14 seconds|


W1: while invisible or in bush, you can silently mark and enemy for 5 seconds. Your basic attacks and other abilities will trigger this mark, consuming it and dealing 20 / 30 / 40 / 50 / 60 (+ 40% of AD) (+ 10% of current health) physical damage.

|Range: 700| |Cooldown: 4 seconds|

W2: while in combat, you can jump to your target dealing 40 / 70 / 100 / 130 / 160 (+ 70% of AD) physical damage to him. If you hit enemy in the back, then stun him for 1.5 seconds.

|Range: 650| |Cooldown: 8 seconds|


E1: while invisible or in bush, you regenerate 0.4 / 0.5 / 0.6 / 0.7 / 0.8% (+ 0.1% per 30 AD) of your maximum health every second.

E2: perform lightning fast attack instantly teleporting behind your target and dealing 40 / 60 / 80 / 100 / 120 (+ 50% of AD) true damage to him. This attack can be critical. If your target have less than 10% of his maximum health, then dealing critical strike with this ability will instantly kill your target.

|Range: 350| |Cooldown: 10 seconds|


R: instantly exit combat. Become invisible and get your movement speed increased by 20 / 25 / 30% for 2 seconds. First basic attack after using this ability will have 500 bonus range and cause enemy hit to be pulled to your location. You can have store up to 2 uses of this ability.

|Cooldown of one use: 50 seconds|


So what do you think?