Sheranka - The Ocean's Floor

Zaphrose·6/26/2018, 12:15:13 AM·1 votes·1,664 views

Sheranka - The Oceans Floor A Tanky-Support that utilizes the Fury Mechanic. Sheranka is a Humanoid-Hydra and unleashes her True Form - with her ultimate.

Lore: She is similar to the mettle between Leona and Diana except for Shyvana . She is the Noxian Dragonlike warrior.

Passive: Tempered Waters [Rework I] Sheranka utilizes a Fury mechanic that’s similar to Maokai’s Passive except results with fury and is more persistent. She gains fury for being in the midst of combat and larger amounts of fury when skills are used around her. For every # of fury she gains bonus armor and magic resist up

Q - Leech / Ripper 5% Max Hp [Rework] : Similar to Kalista

Sheranka targets an enemy that makes them take physical damage over time and marks the enemy for 5 seconds.

Sheranka gains a shield for every attack that against this enemy, that stacks up to a maximum of 10% of her bonus defense (10% of Physical Defense and 10% of Magic Defense) While Leech is on cooldown she can activate Ripper.

Ripper: She can activate this ability to gain Fury and Heal a % of nearby allies HP = number of to stacks x 3/6/8/10/12 while dealing a flat amount of magic damage equal to fury gained.

W – Geyser Spring [Rework V] Cost 25 Fury + +1 Fury/s until second activation This skill acts like Thresh 's Q except the Enemy pulls the object. On activation, Sheranka unearths a Healing Geyser and a watery-chain from it. While active, she moves with the chain thats linked to the Healing Geyser for 3 seconds. Sheranka can recast this ability to target an enemy and smash the ground unearthing another geyser dealing magic damage and anchoring the enemy to a Healing Geyser.

Inside the Healing Geyser is an anchor-object. They are summoned with 3 hit- points, and decrease hit points after each second until 1 hp is left and can be attacked by enemies basic attacks to destroy it.

Enemies that are anchored take % of max health as magic damage, while the area around in the Healing Geyser provides healing for allies in the radius for a % of max health as hp. If enemies move further than the distance of the Healing Spring the anchor moves accordingly cracking the ground and sprouting a geyser as it travels. The anchor can only travel 20 units until it primes to breaks uprooting a geyser. If the distance travelled while primed to detonate is = 20-39 units enemies are slowed for 1.5s when the anchor breaks. If this distance is greater than 40 units then the enemy is stunned for 1s.

If Sheranka doesn’t Anchor an enemy while this skill is active, she is pulled back to the Healing Spring regaining half the fury used to activate this ability.

E – Liquid Terrors – 30 Fury [**Rework **III]

Sheranka lays a trap. When enemies step over them they pop up and fire a beam in the direction they are moving after 1 second automatically that pushes all enemies blasted. These last 30 seconds. After 1 seconds the Hydra vanishes as bubbles.

R - Hydractic Storm [Rework I] Cost 100 Fury Sheranka reveals her true form amounting to a large Hydra with 3 Heads unbounding her Fury. Her max fury becomes 300 (while gaining 300 Fury) While in this form her auto attacks fire from each of her heads to targets at their current location. Any Fury gained after her maximum of 300 becomes a shield that maxes at 200. [Her Defense gain is tripped and with shield is maximized to 500%]

Hydra Q - Leech / Ripper - All damage, healing, and Fury Gained and Fury Damage is Trippled.

Hydra W - In her Hydra Form, Sheranka can activate this skill 3 times. She unearths a geyser in a nearby target radius that slows enemies inside and heals allies inside. Enemies that leave the Geyser are anchored for 2 seconds at a maximum of 20 units distance. After 20 units they are stunned for 1s.

Hydra E - Sheranka Fires 3 consecutive beams from her Heads in an array dealing magic damage for each beam and pushing back enemies caught in each beam. Enjoy!

Secret Passive: Whenever Baron is killed she gains Forgotten Memory which doubles her passive effect while a Baron Buff is active.

7 Comments

Daedeye6/26/2018, 10:13:13 AM1 votes

A question: If a unit is hit with geyser rope and moves around, does this mean, that tethered units are pulled along, if they are on the outer edge of the location? Will they be able to attack and cast spells? Won't this look strange? Maybe change the ability, so tethered units are slowed, but can leave the location and free themselves.