Caype - The Raging Moth

Zaphrose··2 votes·1,879 views

**Caype - The Raging Moth **

**Caype is a Champion that reigns supreme on the battle field with his moth like tendencies. ** Passive:

Eminent Instincts: Whenever an enemy is revealed, they recieve Caype's Light for 6 seconds**

**Caype's Light Tooltip - This enemy is subject to Caype's abilities. Also while they are lit by Caype's Light they can be seen in FOW. **

Caype moves faster towards this enemy as long as this light persist.

This skill will have a toolbar like Garen Kindred that will pulse when enemies are lit.

Q - Nimble Slice _Like Cassiopeia E. (3 Stocks) Cost 50 mana per use. _ Once activated, Caype's lets out linear ranged skillshot that pierces and damages all enemies. If the enemy has Caype's Light, his next auto attacks become ranged and repeats this skill gaining a bar up to 3 bars (Similar to Annie or Swain 's skill bars for their passive effects). Each stack grants extra 10% magic penetration as long as this skill hits a lighted enemy.

**W - Burning Saga ** Caype engulfs himself in flames dealing magic dmg per second to enemies he collides with and afterwards receives 1% of his max hp as damage for seconds.

A lighted enemy that is hit with this skill is scorched, and if damaged for 2 seconds will become brittle.

E: Sectoral Call

Passive: If a spore kills an enemy or has Spore's as most damage in death log, the spore evolves into the next level increasing magic damage over time and healing reduction. Each tier of spore increases its movement speed by 10% at a maximum of an additional 30%.

_Like Malzahar's E and Velkoz's Q _ combined. Active: Caype goes on all fours for 1 second and fires 2 spores within in a medium-sized-circle radius. These spores then hover towards (paced like Ekko E) at first in one direction for 6 seconds. When they are in contact while hovering over an enemy they split with a blast in cardinal directions and repeat this for an additional 2 seconds, -1 second each time an enemy is hit outside of the blast. The enemy receives magic damage over time and receives reduced healing by the spores only.

While Caype is colliding with the spore's his movement speed increases by 5/10/15/20/25% + an additional bonus movement speed based on the colour of the spore for one second (The spore is consumed on contact). Touching another spore will recharge this buff.

Spore Colour Scheme (Green Spore = 10% buff, Yellow Spore= 20% buff, Red Spore = 30% buff)

**R - Mothemerial Burial ** Range to activate is similar to Kalista E and Vladimir 's E Duration 4.5 Seconds.

Passive: If a nearby enemy champion dies with light on them, they emit spores in cardinal directions. Any nearby enemy champions' light duration is reset.

Active: Caype pulls the light out of all nearby enemies dealing increasing magic damage based on how long each individual enemy has been lit to each individual enemy. Caype also does bonus damage based on how much faster he is moving compared to his target.

For example: _Sion has 1s/10s left which would = ex. (9 x flat + magic damage + difference between target movement speed and Caype's movement speed) and Veigar has 5s/10s left = ex. (5 x flat + magic damage difference between target movement speed and Caype's movement speed). Sion magic damage separate from Veigar. Sion will take more damage than Veigar. _

8 Comments

ChaosReyn2 votes

Interaction with Jax and Xerath?

Jax fights with a lamp, and Xerath is a sentient bugzapper. :P

ChaosReyn2 votes

No active on the ultimate tells me you're not quite finished yet...so I'll be a bit more lenient on my usual criticisms. xD

A overall like the concept a lot. Personally, I think you'd be better scaling the movespeed on his E as maybe 10/12.5/15/17.5/20%, then taking that passive and applying it permanently, up to 20%. Meaning it can passively give you 20% if you're active enough in teamfights to get it stacked all the way, and then actively give you 20% more while you're running through your spores.

Zaphrose1 votes

**Thank you for reviewing my champion creation! ** I've thought about what you've said and to address this, I thought of making it more simple.

Instead Spores will have tiers based on the enemies they've killed which will be displayed by their colour and grant additional movement speed based on their colour. Green = +10% movement speed Yellow = +20% movement speed and Red = +30% movement speed

When Caype passes over the spores he consumes them. His movement speed is buffed by a flat amount that he gains through leveling + his spore colour amount.

Lastly you're right. I wasn't too sure what to do for his ultimate but I want him to be a assassin mage. The only way i can picture this is that his ultimate saps the light from nearby enemies. Damage is increased based on how long the enemy has been lit plus how mush faster he is moving than the enemy (How much faster than light he is moving...corny but yeah). It is AOE. I pictured this skill to be like Vlad's E in usage combined with Kalista's E.

ChaosReyn1 votes

Interesting changes, and not too bad.

How many spores are released on E cast, and how slowly do they move? I think as far as the E goes, I'd like to suggest you throw out a cloud of damage that goes out in a cone/wave, and leave like 4-8 (by level) of the actual spores in there, spread out a little and let them slowly creep outwards over the next few seconds. That way, you're not making a "skillshot" that moves slower than a morgana bind, cause too many people hate how slow that is already. It also by that logic means that you can get a more consistent hit onto at least one enemy, then have a lasting zone of empowerment so you can do moth things. If you go with that, you can tack some damage onto the initial cloud, and then also keep the DoT on the spores themselves, since you also have other ways to get more spores. Also, since those spores can level up easily by just throwing them into the caster minions, this zone potential makes you a pretty safe mage in the mid lane, who can get their best damage from ranking their spores up, then using them to go in with W up and start shredding people.

Other changes I'd suggest from this point...if you're wanting an assassin, make the light mechanic more consistent. Just make his passive light enemies hit by his basic attack - this means that you have more control of who you have light on, and therefore, your target. No need to set a cap on it in that regard - light as many people as you can. (This means Nashor's will be his friend...but if you've seen what Diana's been doing with that lately, you wouldn't object to an AS/AP build. xD)

Other than those things, I'd say your concept is definitely intriguing. It may be a bit difficult to make it into a traditional assassin in its current state, but you can certainly make it into a very potent skirmisher...which accomplishes most of the same things when played right, but just a bit slower than an assassin's 100/0 in 0.5s.

OoTriloDiveroO2 votes

L.A.M.P

Zaphrose1 votes

item 3691

ScruBard1 votes

I think this guy would be played more like a bruiser, cuz it seems he wants to 1v2,1v3 and so on a lot with all of his AoE abilities, he also has to do a lot of stuff that includes stacking or waiting in some sorts so I guess he couldn't rly burst someone too quickly. But a cool idea overall.

Zaphrose1 votes

That's the thing, I want him to be an assassin mage. At first I thought it was a great idea for him to build his ability based on stacks just because the spore will most likely kill or assist killing a lot of things. Thus I've taken that part out so theres no waiting. Flat amounts for his abilities and some extra changes to the spores. Also his ultimate now culls light instantly from enemies which is be like Vlad E and Kalista's E combined.

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