New Yordle Champion Concept, The Playful Yordle

MrPrplmonky·5/21/2016, 2:59:24 AM·3 votes·609 views

So this is my first time doing this so let me know what you guys think and let me know if you think anything could be tweaked in a better way.

Haven’t really developed any back story to this champ, just wanted to throw out some abilities that I think would go well to develop a champions kit. And obviously the numbers I listed for damages and ranges do not have to be set in stone, they are just examples. My main idea behind this champion was that I wanted a champion that can interact with terrain in some way because there are not that many champions that are able to do so (vayne, poppy and nautilus are the only ones I can think of). I was picturing this champion to be a new yordle jungler/top laner AD bruiser type of champion. They carry around a ball (similar in size to orianna’s ball) that they can use for their auto attack and also interacts with their abilities. So without any more blabbering, here we go:

Abilities (sorry if I any of the names I use are already taken, didn’t take the time to check):

Passive (Learning Curve): Any time an ability has a skill point put into it, that ability’s range/aoe is increased. When the ball is in hand auto attacks deal 10/20/30/40 extra damage at levels 1/6/11/16 and have 50 extra range. When the ball is out of hand due to an ability it remains at that location (max of 2400 units away)

Q (Ricochet): Their ball is thrown in a straight line damaging all units it passes through, stopping at the first enemy champion hit. When the ball stops moving it lands on the ground causing a small area of effect slow to any enemy champions that are in the area at the moment of impact. Passive: When the ball makes contact with terrain, half of the distance traveled is added to the max range and the ball bounces off and continues to travel. This stacks with multiple contacts. Damage: 90/115/140/165/190 + (50% bonus AD) Range: 600/750/900/1050/1200 Area of Slow (radius, starting at outer edge of ball): 150/187/225/262/300 Slow % Amount (decaying over 1.5 seconds): 30/35/40/45/50 Cooldown: 12/10.5/9/7.5/6 seconds

W (Feeling Scrappy): They jump to the ball and when they land they create an area of effect damage. If the ball is in hand the jump is in place. This ability can be cast if the ball is behind a wall. Damage: 105/135/165/195/225 + (35% bonus AD) Range: 600/750/900/1050/1200 Area of Damage (radius, starting at outer edge of ball): 300/325/350/375/400 Cooldown: 18/16.5/15/13.5/12 seconds

E (Heads Up!): They throw the ball at a target enemy in place of an auto attack, and the ball bounces to the ground at a random location. If the ball is not in hand, an empowered auto attack happens instead. This ability does reset basic attacks. Damage: 1.5/1.625/1.75/1.875/2 times base AD added to next attack. Range (Ball in hand): 300/375/450/525/600 Range (Ball out of hand): 40/50/60/70/80 Cooldown: 7 seconds at all ranks

R (Wreaking Time): The ball grows in size increasing its hit box for skill shot abilities, also increasing base damages for abilities during this time. Ability duration: 12/16/20 seconds Hitbox increase: 1.5/2/2.5 times Base damages increase: 1.5/2/2.5 times Cooldown: 110/90/70 seconds, starting when ability ends

So that is about it, hope you guys think this is a cool idea!

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