Reworks for Pantheon/Mundo/Wukong (I put alot of thought into these)

Alex Luu·11/12/2017, 5:46:24 AM·2 votes·452 views

Pantheon: Passive-No Change

Q-Into a skillshot, Range about 1100

W-Instead of a click hop to stun enemy->Charge forward ,hurting all in path and knocking back (like maokai arcane smash) and shield bashes at the end to damage deal damage and stun a champion within range(only one). Adjustable range (100-700).

E-Passive stays the same, change animation into 3 spear jabs with the third one dealing true damage if all 3 jabs land on an enemy. Still cone-shaped and can still hit multiple enemies.(the 3 jabs only count as one hit for his passive,as long as it hits at least something).

R-I really want to change his ultimate, it's really out of meta but I have no ideas so....stay the same,rip.


Mundo: Passive-Change from a really basic and worse version of Garens into->inflicts a DoT debuff "Bleeding" on his Q and W,basically like any other burn effect like fizz mark,darius mark or ignite whenever he uses a skill. Mundo has increased MS towards enemies with the bleeding effect and always has 15% tenacity.

Q-removed slow effect.

W-No Longer 3 fire fists swirling around him->Slashes a foe with his cleaver and slows them by 20% for two seconds, Cooldown is 15.5/14/12.5/11/9.5 Also no longer gives tenacity

E-No longer does the crazy strange stuff it does->now sacrifices 5%maximum Hp to deal true damage and still increases damage depending on missing hp on self. animation is not the weird headbutt anymore.

R-No longer gives MS,Changed from 3.3/4.2/5 %Hp per second for 12 seconds to->5/6/7 %Hp for 10 seconds, while on cooldown he is 15% slower and does 10% less damage overall. Cooldown still 100/85/70.


Wukong: Passive-No longer what it was->Now gains attack speed and movement speed the lower your hp is.

Q-Completely the same,except now deals AoE damage. Enemies that are not the target only receive 60% dmg in the AoE. the range of the AoE is the size of a veigar W but a tad smaller. armor reduction effect is no longer on Q and is transferred to E.

W-Instead of the decoy staying still, now actually travels the opposite direction you're moving in,and if you stay still when you cast it, it stays still when used.Invisibility and decoy used to last 1.5s now increases by .5s every skill level up to 3.5s and cooldown per level is from 18/16/14/12/10 now is 16/14/12/10/8

E-no longer sends out 2 clones to attack enemies near the target-> After the initial dash(by himself) attacks once again with a clone (double attack on a single enemy and armor reduction effect)

R-No longer a spinning knockup that has bonus MS during its duration-> Wukong flips while his staff extends and slams hit staff down and knocks them up, kind of like galio ult in a corki ult range except more damage orient,not as big as galio ult,smaller range than galio ult,can't be used across map, only in a direction wukong chooses.

4 Comments

Chembaron Yamada11/12/2017, 7:41:00 AM3 votes

I can just really provide feedback for Mundo.

Honestly, I don't see this being a worthy rework. It doesn't address the major problems in his kit:

  • too statchecky (your kit is still just about throwing cleavers and sticking to enemies)
  • too reliant on healing mechanic (Too easily countered by grievous wounds)
  • even more reliant on his ult (If it is on CD, he deals less damage and is slower, sitting duck basically)
  • you remove lane sustain from his passive without compensation, this is a problem since he pays his skills with health, he needs innate sustain besides his ult

It still is an archaic juggernaut design you present here. If he is in range, he auto attacks you to death with superior stats. The new generation of juggernauts is more based on situational power. Give the champion another win condition than just be close to you.

Super Knucles11/12/2017, 9:04:51 PM1 votes

Your "new" Mundo is kinda trash... I must be honest... He loss all his identity to became some kind of... garbage... "New" Wukong is interesting... Unless the decoy loss a lot of mindgame...