Wol'rag, the Void Parasite

SinsBane·1/15/2018, 4:52:39 PM·1 votes·445 views

Passive: Genetic Perfectionist As Wol’rag infests neutral jungle monsters, he consistently increases his knowledge of their genetic makeup. The minimum health cap that Wol’rag can infest monsters is increased, allowing for earlier infestation of their being. Caps out after 5 infestations for each unique monster type. Health cap is 20%/25%/30%/35%/40% of max enemy health. Only works on large, non-epic monsters.

Q: Infestation (Active ability) Wol’rag forcibly enters the hosts body and manipulates their genetic code for his own purposes. Wol’rag can survive within his new vessel for 180 seconds, until killed by the enemy or consumed by Wol’rag himself. Consume is available as the Q ability when Wol’rag infests his target and heals Wol’rag for a percentage of the vessels remaining health as his own.

W: Parasitic Link (Passive ability) Wol’rag gains unique abilities based on the host he is manipulating. Wol’rags’ health regeneration is increased passively for a percent of his missing health (1%/2%/3%/4%/5% of missing health per 5 seconds while using his own body). All following abilities bind to W while infesting a neutral monster and all abilities can only be used once per infestation (active ones only obviously). SCALING FOR BASE STATS AND ACTIVE ABILITIES? Red Brambleback Ability: Burrow under the ground a short distance (flash range) and erupt from below, knocking enemies to the side and dealing damage (75/125/175/225/275). ACTIVE Blue Sentinel Ability: Surrounds Sentinel with an aura that increases mana regeneration for nearby allies (1%/2%/3%/4%/5% of maximum mana per 5 seconds) lasting for 15 seconds. ACTIVE Ancient Krug Ability: Boosts armor and magic resistance by a 10/15/20/25/30 for nearby allies for 15 seconds. ACTIVE Crimson Raptor Ability: Dash forward lashing out with your claws (flash range) dealing damage in front of you (50/100/150/200/250). Increased movement speed in the river. ACTIVE Gromp Ability: Exhale poison in a cone in front of Gromp dealing damage (50/100/150/200/250) and slowing enemies (10%/15%/20%/25%/30%). ACTIVE Greater Murk Wolf Ability: Movement speed builds up when moving towards enemy champions capping at 30/40/50/60/70 bonus movement speed. Basic attacks cause targets to bleed over time (25/50/75/100/125 for 3 seconds). This is a passive ability and movement speed is lost upon taking damage. PASSIVE Scuttle Crab Ability: Unable to attack but is able to leave the river, allowing for placeable vision in key areas. Leaves an aura ward upon its death. Ability is to dash (two flash range).

E: Necrotic Swarm Wol’rag digs his arms into the ground and awakens parasitic worms from the earth. The worms erupt from the ground, entangling enemies in a straight line ahead of Wol’rag after a short delay. This ability has a grounding affect and slows enemies in its area by 30% or 40% while within the zone. As the worms erupt from the ground, enemies are slightly displaced into the center of the zone, maximizing the affect. Damage is dealt initially as the swarm erupts, dealing 50/100/150/200/250 damage. The worms last for 4 seconds. SCALING?

R: Symbiosis Wol’rag fuses with an allied champion, increasing their natural abilities from his genetic expertise. Increases movement speed, attack damage/ability power (adaptive), and acts as a shield for the target. Wol’rag is separated from the target if the shield health is broken and he falls off the ally, immobilized for 1.5 seconds while he reforms. Shield health does not regenerate. He is able to leave the body willingly by pressing R again. Lasts for 25/35/45 seconds. Shield health value 250/500/750 and scales slightly with a percentage of Wol’rags current health. SCALING?

Please feel free to give any type of feedback, positive or negative. I am interested in all opinions and ideas. Thanks for your time and see you on the Rift!

4 Comments

XxJustJokenxX1/16/2018, 5:40:27 AM3 votes

Great idea. It might be a bit on the complicated side having to remember what everything does but it might work.

GlacialShade1/15/2018, 7:24:39 PM2 votes

great concept; seems like he is a support or highly weak jgl. meaning he would have low health but high shielding and armor