Warden -The Explosive Sheriff

Lysejack·12/18/2014, 5:50:36 PM·1 votes·1,053 views

IM BACK EVERYBODY! going back to it, its probably because I do champions Via mobile device, I can't change titles... So proper title is Warden-the demolitions expert Name: Jordan "The Warden" Baxtin Age: 43 Faction: Piltover/Zaun (still have figured it out) Occupation: Demolitions, Law Enforcement class: ADC

Lore: "Everybody knows, the sound of a flying tomahawk, they don't expect nitro-glycerin to go up in there faces" -Warden

As a boy, Jordan grew up as the kid of law enforcement specialists, and as family tradition so would he. However what made him unique was his strange love of throwing hatchets, axes and tomahawks, as well as explosive devices. Growing up the law didn't like him due to his destructive nature... (going to have to leave it here until I can figure out faction)

Stats: health: 400(+50.388- per level) 1307 @level 18 hp regeneration: 1.67 +.21 per level: 5.5@level18 Energy: 200 (electrical) energy regeneration: 10 (20 with golem buff) range: 750 ad: 40 (2.88- per level) 92@level@18 AS: .6 (.0266- per level) 1.08 at level 18 Ms: 345 armor: 25 (1.388- per level) 50@level18 Mr: 30 (1.11- per level) 50@level18 crit chance: 0 (1.11 per level) 20 @level 18

Passive: Fragmentation effect: Every 4th auto attack explodes and causes bleeding in an AoE, every spell automatically causes the next attack to inflict the effect, but only if the spell connects and damages the life of an enemy champion AoE damage rule: 10+(2level + 5% of ad) bleed damage: 5+(2level) per second for four seconds

Q: Breaching charge Type: Skill shot Warden throws an axe that explodes on top of the target and reduces armor and magic resistance damage: (20/30/40/50/55)+40% ad reduction: 20% lasts for 10 seconds energy cost: 15 range: 825 cool down: 5 second note: stack cannot be reset before it ends

W(E): Flash charge type: AoE blind/stun note: only effects targets looking in the direction if the explosion, so targets who aren't directly facing the explosion aren't blinded. Invisible targets are revealed, targets directly on top of the effect andCAN APPLY BLIND TO TEAMMATES damage: (5/10/15/20/25) +30% ap damage radius: 250 blind radius: 1000 stun radius: 250 blind duration: 1-2 seconds (1-500 = 2 seconds, 501-100=1 second) cast range: 1000 energy use: 20 cool down: 30 seconds game note: Warden will automatically turn around after throwing a flash charge unless a movement was queued that was not going in an opposite direction.

E(W): Proximity mine (or proxy charge) type: AoE slow trap damage: (50/75/100/125/150) +35% ad proximity/damage radius: 500 slow duration: (1/2.5/4/5.5/7) seconds cast range: 750 channel: .3 seconds energy use: 10 cool down: 20 seconds note: cleanse can't remove the effect, however ghost and flash can remove effect

R: High Explosive charges/specialist's pride passive: Specialist's pride at level 6/11/16 you can one of his abilities, and after all upgrades are produced, His ult is upgraded

Active: High Explosive charges effect: tosses a large proximity HE Grenade that explodes and knocks back all enemies in the radius that leaves then stunned if they don't slam into a wall. Damage: (100/150/200)+ (50% ad and 75% AP) radius: 2000 (walls will block) knock back: 150 cool down: 140 seconds energy use: none note: walls block the damage, however Pantheon and Braum shields will block most of the damage

1 Comments

Lysejack12/19/2014, 6:13:39 AM1 votes

Bump (does this still work)