Zarum - The Medical Specialist
Name: Zarum O'Connel Age: 16 Faction: Piltover Role: Support/Mage
Lore: An odd boy growing up, Zarum is the prime example youthful dreaming and an intelligent tinkering. As a boy, Zarum did his best to heal his friends when he got into scrapes, and was the youngest medical professional to leave Piltover.
To aid his medicine, he created a medi-bot prototype that one will wear on their backs to aid the sick and wounded. Though being the only prototype, the issues that plague the user is radiation poisoning.
Stats: Health: 375 (141.388- health per level) 2920 at level 18 Heal regen: 2.1 health per second (1.6 per level) 30.9 at level 18 Radiation cap: 100 Movement: 320 Attack damage: 32 (1 per level) 50 at 18 Attack speed: .72 (.01 per level) .9 at level 18 Armor: 80 (-3.611 per level) 15 at level 18 Mr: 75 (same per level) 10 at level 18 Range: 400
Abilities: Proto-ionic core: He gains a buff to his auto heal similar to half a warmogs Gains 1 radiation per second in combat, 10 second cooldown. Out of combat, gains healing buff At 100% radiation meter, he gains debuff 1stac: healing reduced by half 2stacks: healing is halved again, resistance and movement reduced by 15% 3stacks: no base heal rate 4stacks: 1% current health lost every 10 seconds 5/Max stacks: 1% current health lost every 5 seconds
Passive idle: vents radiation and doubles health regen
Q: Cure debuff Randomly removes a debuff on himself and his target, cannot remove silence or stuns if they are the only effect Range: 0-500 Cooldown: 20 seconds (20/18/16/14/12)
W: Universal medical kit Passive: grants a 25% buff to ally health regen Active: deploys a medkit that gives health to nearby champions, either friend of foe. Gains 15 Rads Heal: 25% aura to champions, 2% auto tick down Kit health: 75/125/175/225/275 +50% ap Range: 0-600 Cooldown: 15
E: Irradiation Area of effect: either deployed onto a target to damage their allies, or deployed on the ground to hurt enemies On single target: slows target by 15% Consumes: 25 Rads Range: 250/300/350/400/450 Damage: 5(5/7/9/11/13) dps + 190% of ap Lasts for 3 Seconds Cooldown: 15 seconds Note: does not apply on hit or spell effects.
R: adrenaline Fires a injector of pure adrenaline to buff a teammate Ally gains: 30%. Buff to Armor, alacrity, attack speed and physical damage Lasts: 5 seconds Debuff: damage, ap, attack speed, and movement are reduced for 20% Range: 400/600/800 Gains: 30 Rads Cooldown: 30 (holds up to two charges) Unappliable target: yordles*, robots, undead *heart attack deals damage to you for their full health, kills you of they have more health.