Ideas how to make Hail of blades viable
Hi there. Im here to talk about Hail of blades. I like this rune very much but it seems like riot does not know how to change it to be better. Currently, there are not many champions that use this rune as their primary rune, I can only imagine 4 champions, out of 144, actually using it. Rune, that is in the domination tree, only dominates in first 7 minutes into the game and then gets outscaled, becoming so bad, that its **nearly useless**. I dont want this thing to be a rune that **cheeses **out the **early game**. I want it to be** viable** and **usefull** at all stages of the game. Heres **couple of ideas **how to make it better.
( Im not saying that every each one of them should be added. I would be happy if riot would choose at least one of them)
- Reset on champion kills. It`s Kinda obvious.
- Bonus scaling damage on the third aa.
- Bonus scaling damage on all aa.
- Third aa procks on-hit effects twice. Just like

- After a kill, gain burst of movement speed. Fits to the speed theme.
- After 3 aa, after that for each second that you are in a combat with a champion, you get stacks. When you leave the combat - for each stack that you have, gain some amount mana/energy.
- Change the cooldown from 4 seconds out of combat to 7/8 seconds out of combat with champions. Sometimes it makes you loose cs.
I like the 1,7 and 5 2,3,4 are allright 6 is kinda meh but, just like all of them, thats still an idea than can get exlored and eventually can evolve to something good.
If you have a better idea or you want to give me an opinion about this,make sure to comment. Im out of ideas right now, but I might updeate this thread later. Bye for now.
support punish early aggression from
and
s.
Combined with
still get to walk away though. I honestly have no idea how their winrates aren't higher when they're so safe for the immense kill pressure they bring. Probably people counterpicking.