Champion concepts: Jeck, Lynn, & Riveara

BeaWhoeverYouAre·7/6/2015, 11:13:52 PM·1 votes·562 views

Alright, I posted 1 champion and you guys were just like "Nah..." and didn't check him out as much. And I literally spent 2 weeks on trying to come up with everything for him. Now it took me like 2 hours to just come up with 3 champs. If you guys like one I will work on that one specifically until I get a lore and the stats and stuff but if you guys just are like "Nah..." to this one I'ma just be like ;(. Well here's my 3 champs, and if you wanna look at the first one I made I'll comment his details as well.

Jeck - The Genetic Genious (mage/fighter)

Passive - Tedious Transformation: Jeck is immune to all affects while he changes into a monster. (Jeck doesn't use mana, Jeck has DNA cooldown. When Jeck uses an elixer to transform, Jeck has 10 seconds until his DNA reaches 100, or his max limit. Then Jeck has to wait 30 seconds for it to go down to 0 again for him to use another elixer.)

Q - Speed: Jeck turns into a monster of speed, granting him +50% running speed for the next 10 seconds. (transformation takes 1 second)

W - strenght: Jeck turns into a monster of strength, granting him +50% attack damage and attack speed for the next 10 seconds. (transformation takes 3 seconds)

E - Defence: Jeck turns into a monster of defence, granting him +50% armor and +50% magic resistance for the next 10 seconds. (transformation takes 2 seconds)

R - Undeterminate monster: Jeck turns into 1 of the 3 monsters he's able to turn into. Which ever monster he turns into will have +75% of what ever it gets. After the transformation ends, Jeck explodes magically, causing damage in a small area.

Lynn - The Pro Gamer (marksman/fighter)

Passive - Glitch: Lynns' robotic suit isn't very stable, causing Lynn to glitch. When she dies, everyone gets teleported back a few seconds into an alternate reality, giving everyone a second chance. This move only has a 50/50 chance of happening though.

Q - Passive 2 - Projection screen: Lynns' mask has a projection screen, giving her enhanced vision and other abilities. This allows Lynn to have enhanced vision for wards.

W - Air jetpak: Lynns' robotic suit has a jetpak that shoots air rapidly. When she does this ability she launches in the air and goes a distance of 700 range. This ability can only be used 3 times before she runs out of air. This ability is refillable at base.

E - Remote control: Due to the fact that Lynn is from an alternate reality, she has a remote that controls champions from her original reality. When this ability is activated, Lynn can control an enemy champion for 5 seconds. This ability can't be used near turrets due to the interference the turrets give to the remote.

R - Glitch in the system: When activated, Lynn can choose from the enemy champions and automatically teleport to them, but due to the glitches she is stunned for 0.5 seconds and when she uses a basic attack causes her to attack herself instead.

Riveara - The Rain Goddess

Passive - Under the weather: Every spell Riveara does, she leaves a rain cloud above the enemies in the spells wake. The rain cloud then pours freezing rain on the enemies, slowing them for 2 seconds. After 2 seconds, the rain cloud shocks the enemies, causing a small amount of magic damage.

Q - Rain storm: Riveara casts rain storm on a targeted location, having it rain there for 10 seconds. Everything that passes through it becomes slowed for 2 seconds.

W - Refreshing Rain: Riveara casts a spell on a champion, if it's an ally, they get healed for a percentage of health. If it's an enemy, they get damaged for a percentage.

E - tsunami: Riveara sends out a small wave of water, hitting anything in front of it and forcing everything to be pushed back a bit.

R - Watery Grave: Riveara sends out a big water spout in front of her. If it hits an enemy champion, they get sucked up and cannot move. For every second they are in the spout, they get magic damage done to them.

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