Marquette- The Watchman of the Grove

Captaín Insano·7/3/2019, 6:28:07 PM·1 votes·1,144 views

Marquette is a mobile AD Carry that excels in taking down enemies from precarious positions and dealing high damage in enclosed spaces. Mastering Marquette will take time and effort but his dominance in catching out the enemy and dealing massive damage in team fights can lead to extremely satisfying game play.

Base Stats-

Health: 520 - 2030

Health Regen: 3.4- 12.8

Mana: 360 - 910.5

Mana Regen: 7.3- 20.5

Range: 560

Attack Damage: 60 - 114.2

Attack Speed: 0.65 (+0 - 52%)

Armor: 27 - 87

Magic Resist: 27- 37.5

Move Speed: 340

Passive- One With the Grove

Every 4 successful auto attacks, Marquette marks an enemy champion or large monster with "Nature's Curse". If an enemy is marked and Marquette hits an enemy champion with Quick Shot or Fury of the Grove the mark is expunged dealing 10% + (1% per 100 AD) of the targets maximum health in physical damage. The mark lasts for 7 seconds after being placed, or half as long when the target is out of vision. Additionally, Stacks of "Natures Curse are doubled if Marquette is within Brush.

Q- Quick Shot

Marquette fires a medium range projectile, stopping on the first enemy hit dealing 40/60/80/100/120 (+35% of AD) When fired at any terrain, the projectile empowers and bounce off the terrain, passing through all enemies and dealing physical damage equal to 85/115/145/175/205 (+80% of AD).

W- Nature's Mark

Marquette summons a small obelisk is a target location. The obelisk counts as champion made terrain

E- Nimble Footing

Marquette Dashes a short distance auto attacking the nearest enemy (with preference to champions) at the end of the dash, if Marquette hits a wall with his dash, he may recast Nimble Footing once for free, gaining additional distance on the second cast.

R- Fury of the Grove

Marquette gains Stealth for 1.5/2/2.5 seconds during which he can cast Nature's Mark up to 3 times upon reappearing, he fires a volley of 10 arrows in a small cone, all arrows deal 50/100/150 (+70% of AD) physical damage. Arrows can bounce off of terrain up to 2 times and deal additional damage to targets. Enemy's who take additional damage from this ability after the first arrow take 40% of the damage.

Feedback is always appreciated, I am not particularly fantastic with numbers so if the numbers need tweaking please let me know. Thank you!

1 Comments

nasu0107/4/2019, 3:10:14 PM1 votes

lmao poul savann