[Champion Concept] Pargu, the Angry Orc
Roles: Tank/Fighter Lanes: Top
Abilities:
Passive [Anger]: For every 2% health missing, the damage and attack speed are increased by 1%
Q [Skilled Attack]: The next attack on a enemy will deal 10/15/20/25/30 additional physical damage (+10% AD) and will deal 15% of the damage dealt to nearby enemies. Cooldown: 6 seconds Cost: 25 mana
W [Crushing Strike]: Pargu leaps a short distance and hits the ground, pushes all enemies out of the way and deals 80/90/100/110/120 physical damage (+50% AD). Cooldown: 18/17/16/15/14 seconds Cost: 60/65/70/75/80 mana
E [Golden Hammer]: Pargu gradually increases his lifesteal over 2 seconds gaining 25%/30%/35%/40%/45% lifesteal and slowing enemies hit by 10%/13%/16%/19%/22% for 0.8 seconds. This lasts for 5 seconds. Every champion kill or assist will reduce the cooldown by 12 seconds Cooldown: 20/19/18/17/16 seconds
R [Hammer Time!]: Pargu spins, dealing 90/110/130 physical damage (+60% AD). This ability can be cast 3 times before going on cooldown (if the 2nd or 3rd cast is not used for 5 seconds, the ability will automatically go on cooldown). The last spin will be a critical strike but will put this ability on higher cooldown. Cooldown: 120/110/100 seconds (150/140/130 seconds) Cost: 50 x 3 mana Radius: 350