Divis - (Champion Idea)

Classic Spitfire·12/31/2017, 6:51:37 PM·1 votes·335 views

The concept I had in my head when creating Divis was for him to be a top laner tank champion or a bottom lane support champion. I wanted to him to be a slightly lower damage character but have a kit full of CC, giving him a very team oriented play style in the late game. I hope you enjoy reading and any feed back is greatly appreciated!

      (Passive)
      _Reflective Properties_ --- Whenever Divis stuns an enemy champion, he _**encases**_ them in a magic crystal. **_Encased_** enemies echo 10% of any damage they take to nearby enemies around the crystal. If multiple enemies are **_encased_**, the damage is echoed directly to all other encased enemies. Only the primary stunned target will echo damage around them, while stunned enemies taking direct echo damage do not spread to nearby enemies.

      _Mirror Ball_ --- Divis launches a projectile of crystal energy the deal magic damage to the first enemy hit and slowing them by a set % for 2 seconds. However, this projectile can reflect off of a wall and will instead stun and **_encase_** the first enemy hit for 2 seconds.

Damage: 60/80/100/120/140 + 20% AP Slow: 20/25/30/35/40% Cooldown: 15/14/13/12/11

      _Crystal Force_ --- Summons and hexagonal prism at a target location. After a 1 second delay, the prism explodes dealing magic damage and leaving behind a magical field for 3 seconds. Any enemies inside of the area will be slowed by a set % as long as they remain inside the field. While the field persists, _mirror ball_ can be cast into the field, causing it to detonate to deal additional magic damage and **_encase_** enemies for 1.5 seconds. Detonation causes the field to vanish.

Damage (initial): 75/90/105/120/135 + 35% AP Damage (detonate): 40/60/80/100/120 + 35% AP Slow: 30% Cooldown: 18/17/16/15/14

      _Glass Shield_ --- Forms a glass shield around Divis for 3 seconds. If the shield is broken, or after 3 seconds, the shield will shatter outward and slow nearby enemies by a set % for 1.5 seconds. A slowed enemy can be hit with _mirror ball_ to create an explosion around the target that will spread and refresh the slow on nearby enemies. The explosion damage is equal to that of _mirror ball_.

Shield: 50/75/100/125/150 + 10% maximum health Slow: 25% Cooldown: 20/18.5/16/14.5/12

      (Ultimate)
      _Mirror's Lament_ --- Conjures a large magical field of crystal energy. When the field is summoned, a small ring starts in the center and grows outward. After 2.5 seconds, the ring has fully expanded and detonates the entire area, dealing magic damage and **_encasing_** all enemies trapped inside the area for 2.5 seconds.

Damage: 100/150/200 + 15% AP Cooldown: 180/150/120

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