New Champion: Alexander, First of the Rakkor

Jeff da Buffalo··4 votes·1,161 views

Hello everybody! I've added unit values to my champion design, and figured out how to format it to look better and not be a sore on the eyes. Let me know what you all think of Alexander!

Lore: Long ago, before the League of Legends and even before the Rune Wars, there existed a warrior who was said to be able to call the raw might of the sun down upon his enemies in combat. His name was Alexander Rakkor, and he would go on to claim the tallest mountain in all of Valoran, Mount Targon, for his tribe of warriors the Rakkor. When Alexander began to reach the height of his power in the later stages of his life, a new enemy arose in Valoran as creatures of the Void began to spill out across the land with no sign of stopping. He began a fearsome crusade against the hordes of Voidspawn, his Rakkor earning victory in every battle. In what seemed to be the final battle to extinguish the Voidspawn threat, a great monster appeared from the Void devouring everything in sight, both Rakkor warriors and minions of the Void alike, growing larger in size after each feast and turning the tide of the battle. In a last ditch effort for victory, Alexander tackled the beast through a gate back to the Void, never to be seen again. With the beast gone the Rakkor finished off the Voidspawn with ease, returning to Mount Targon where they would remain for centuries, never knowing what happened to their fearsome leader. Fast forward to the present, where both the Void and the Rakkor now hold a presence in the League of Legends. From seemingly nowhere Alexander appeared before the League Council, apparently still in pursuit of the great beast of the Void, who had become known as ChoGath. Upon learning that ChoGath was now a member of the League, Alexander immediately joined himself, finding the likes of Leona and Pantheon there already to welcome him. Nobody knows how he managed to survive in the void for this long, nor how he appears unscathed by time and the horrors that the Void holds, but something dark stirs within Alexander, something all but the most observant would never notice, a darkness that he must fight with all of his might to keep suppressed within.

Stats Heath – 580 (+88 per level) Health Regen – 8 (+0.8 per level) Armor – 27 (+3.6 per level) Magic Resist – 32 (+1.25 per level) Attack Damage – 55 (+3 per level) Attack Speed – 0.645 (+2.9% per level) Movement Speed – 335 Attack Range - 125

** Abilities** Passive – Champion of the Sun Alexander has an empty bar instead of mana that fill with Sunlight the more he uses his abilities. Upon filling the bar completely he becomes consumed by the void, silencing him for 10 seconds while increasing his Attack Damage by +50 (+1.5 per level)(+30% Attack Damage) and movement speed (+15) for the duration. Sunlight maxes out at +100, and then degenerates by -5 per second after not using an ability for 10 seconds.

Q – Sunlights Blade Passive: Alexanders sword is enchanted with sunlight, dealing a bonus +16/20/25/30/35 Magic Damage per hit Active: Alexander's sword doubles its reach and deals an extra +15/18/25/30/40 (+30% Ability Power) Magic Damage and generating +5 Sunlight per hit. This effect lasts 4/4.2/4.4/4.7/5 seconds and has a 21/19/17/15/13 second cooldown.

W – Sunlights Protection Active: Alexander calls forth the power of the Sun, granting him +10/15/20/25/30 Armor (+10% of Bonus Armor) and +10/15/20/25/30 Magic Resist (+10% Magic Resist). This effect can be turned on or off and generates +5 Sunlight per second. This effect also increases nearby allies Armor/Magic Resist by 5/6/8/10/15 for the duration. Sunlights Protection has an 8/7/5/4/3 second cooldown.

E – Sunfire Active: After a .2 second delay, Alexander plants his shield into the ground, firing a long yet narrow ray of Sunfire (2500 units) from its center thats direction can be controlled by cursor, dealing /30/40/50/60/80 (+40% Ability Power) (deals 1.5x damage to minions and monsters) Magic Damage per second to all minions in front of him, stopping at the first champion hit and slowing them by 33%. This ability roots Alexander, but can be upheld for cost of +20/18/16/14/12 Sunlight per second. Sunfire does not have a cooldown timer.

R – Sunlights Shield Passive: As long as Sunlight's Shields cooldown is up, Alexander ignores +20% of all damage done to him when facing away from the attacker. Active: Alexander takes his shield off of his back and slams it into the ground, leaving it and creating a giant wall of light (900 units, 105 degree angle) that blinds and slows (-35/50/65% Movement Speed) enemies facing him for 3 seconds, dealing 100/150/200 (+50% Ability Power) blocking all incoming damage and projectiles for the duration. Alexander and his allies can pass through the shield, however enemies cannot. If an ally is facing the shield, they are inspired and gain +25% movement speed. This ability instantly maxes out his Sunlight bar and is on a 180/150/120 second cooldown.

Friends: Leona, Pantheon, Kassadin Rivals: ChoGath, VelKoz, Malzahar

Notes: Alexander is meant to appear as a man in his early 50s with graying hair, with beaten down armor and torn clothing. He carries a longsword in his right hand and a large shield on his back. He is not a very versatile champion, and is played as a support or in the top lane. His greatest weakness is his mobility, throwing him into the growing class of juggernauts in League. His build consists of items like Sunfire Cape, Steraks Gage, Randuins Omen, Banshees Veil, Black Cleaver, and Titanic Hydra. Using Alexanders Q and W give him strength in trades, but his real power lies in his ability to slow or chase a fleeing enemy, using his E to slow or finish a champion, or using his passive to chase an enemy down, then escaping further danger with the passive on his R. During team fights Alexander has many uses, he can use his W to add protection to his team, deal damage at the front with his Q, slow down escaping damage dealers with his W, or aid in his teams escape with his R, potentially turning around a fight. Using Alexanders passive correctly is tricky, since it gives of any kind of access to crowd control he has, and also takes away any kind of protection available to him through his abilities. While it has a high potential for dealing damage, being caught by any crowd control or ranged abilities spells game over.

Update: So apparently the only way to get these noticed is by having cool art with them, which kind of sucks, but I'll do my best to show everybody what I was hoping this champion would look like, with further updates, sometime in the next few weeks. Please continue to let me know what you think about the champion, criticism is always helpful!

16 Comments

Derp Capacitor2 votes

Erm......There's already a sun champ coming out.....I love the kit though. One note on Sunlight shield. 20% damage is a hell of a lot.

Sunfire would be amazing playing with velkoz. Just root someone and blast them into oblivion with your purple buddy.

Jeff da Buffalo1 votes

Maybe they could release him in a few months? I would play the nuts outta this guy. As for the 20%, it's only when running away, and his shield is not on his back when his ult is on cooldown so it's a tradeoff that you have to think when running away from an enemy champion: you can keep the 20% damage reduction and hope that it saves you, or you can set down your ult, putting it and the shield passive on cooldown.

Derp Capacitor2 votes

Still, I think you could do something cool with his shield. Like have an eye on it open and have a ray of light blast out of it?

Jeff da Buffalo1 votes

Maybe his E could fire from his shield instead of his palm? Like an animated sun decal that bulges from the shield (the shield is supposed to be very large and rectangular, on his back) that would fire his E. It would make more sense that it would root him in place that way too. Edit: I really liked the idea, so I made the change!

Derp Capacitor1 votes

:D Now we need rito to deliver

Cherysse2 votes

Man I love his kit, I feel he could make an ultimate use of the http://www.hiveworkshop.com/forums/pastebin_data/qd31zm/ThePhoenixTalon.jpg plus a item 3094 for an insane harrassment. It would be perfect for his W to make his attacks deal full magic damage, also reduce the ratio on it because for an on-hit it is insane, so far it seems that he could benefit a lot more from Magic Pen and AS items than flat magic damage because he is not designed to burst people down, and the ultimate would be awesome on a TF. It could even go as far for a item 3094 + item 3748 + W + my item for a harrassment combo, and then go tanky.

If anyone is interested you can check my item, it is for AP bruisers. can you see my custom item? I've made an icon for it! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/buOIBEzA-the-phoenixs-talon-icon-made-by-me-3

http://www.hiveworkshop.com/forums/pastebin_data/qd31zm/ThePhoenixTalon.jpg

Jeff da Buffalo1 votes

Agreed, I'm going to scale it down to 40%. My good lord that harass combo you spoke of though would be ridiculous! I think I'm just going to throw the link to this item in when I do an update for this champion idea.

Cherysse2 votes

40% is still too much, 30% would tone it into average, make it turn his physical damage from AA's into physical and that combo would become a nightmare, to the point where his build path will make him use magic pen + tanky items + titanic hydra to deal insane damage. Cons; he will lack sustain, but that is ok.

Jeff da Buffalo1 votes

He has to have weaknesses to be balanced am I right? And yea, I actually had toned it down to 30% anyway.

Cherysse2 votes

Yeah, he also has an unique play pattern and build pattern that means he wont get full benefit of going full tanky and will need magic pen to work, but has an insane harrassment and range, with a good sustained damage, that makes him a good AP? champ, I wonder how would it feel to be ambushed by this champ in one side and by Cassiopeia in the other.

Jeff da Buffalo1 votes

He has a lot of versatility in his build and play style. Yea you'd have to choose between high damage/short stun and low damage with a medium length blind/slow. They both suck. A lot. As for the AP side, I'm thinking of lowering all of his ratios and slightly raising his base stats, because he is meant to be a tank with his W and his R the way they are. He definitely suffers from the change to Iceborn, making his build a little bit harder to incorporate AP into, which is why I like your item idea so much.

Cherysse2 votes

Yeah, and it has an AP component, yet tanky and it is goes really well with the theme of your champ; sunfire phoenix item, sunfire top warrior.

MorningEspeon2 votes

Why would you ever toggle off the W? There is no conceivable reason to do so unless the spell grants sunlight.

Jeff da Buffalo1 votes

Reread it, the ability description states that toggling it on generates +5 Sunlight per second.

swaggysaggy2 votes

I think the passive needs to be changed it is basically a copy of rumbles passive.

Jeff da Buffalo1 votes

I'm doing a bit of a rework on him now, with art, though I'm not much of an artist. The passive is a part of it.

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