New Item abilities

Oblivion1276·11/23/2015, 7:07:29 AM·2 votes·748 views

What abilities would you like to see on new or old items?

I think an item that allows a minion to follow you and attack, similar to how the wolf for jg works. A few more items with quests similar to that of the sated devourer. Maybe Champion specific items that comes with a pet that can do combat, the pet can be killed but comes back on respawn, or you do a small quest thing to get it back.

Just kicking ideas out there hoping something will catch.

5 Comments

Onimarus11/23/2015, 8:38:59 AM1 votes

Mirror Veil

Alternate build path from banshee's veil (similar to how the hydra items are currently) that gives:

50 MRES 350 Health 15% Tenacity

Active: For 1 second, champion is clad in a silver light that reflects CC effects back to the owner. Damage still goes through, but all CC effects are reflected for the duration. This won't reflect CC should the person who cast the ability be out of range). 80 second CD

Mask of Repentance

55 Armor 55 MRES 350 health 150% HP Regen

Active: For 5 seconds, champion loses all bonus armor and magic resistance but gains 75% bonus from all healing sources. Allies in the area gain half of the bonus armor and magic resistance lost while the active ability lasts. Bonus armor and magic resist is regained over 2 seconds once the duration ends.

Marshal Boots

45 speed

Passive: For every combined kill your team has over the enemy team, champion gains +2.5 movement speed (caps at +50) Passive: For every combined kill the enemy team has over your team, champion gains +3 armor/magic penetration (caps at +36) Active: Stomps the ground, mini-stunning enemies hit and slowing them by 10 (+ [enemy champions hit * 3]) % for 1.5 seconds

python 15911/23/2015, 11:28:32 AM1 votes

Craving text Recipe: amplifying tome +500 gold Total cost: 945 gold 25 AP 10% Cooldown reduction Unique passive Hunger: grants 5% movement speed within 750 units of visible enemy champions below 50% health, doubled when moving toward them. This bonus increases by 1% for every 10% of their max health they are missing below 50%.

Primordial Maw Recipe: needlessly large rod+ craving text + 1105 gold Total cost:3300 100 AP 10% cooldown reduction Unique passive hunger: grants 7.5% movement speed when within 750 units of visible enemy champions below 50% health, doubled when moving toward them. This bonus increases by 1.5% for every 10% of their max health they are missing below 50%. Unique passive Primordial ravage: Striking enemies with abilities adds stacks of ravage to them. When they reach 3 stacks they will take 50 (+20% AP) (+10% missing health) magic damage. After detonation targets are immune to ravage stacks for 5 seconds.