Champion Concept, Parasite
Lek’Char: The Void Parasite
While attached you receive 15% more damage, you share attached target’s hitbox, unable to basic attack, split damage between you and ally attached 50%/50% (the 15% bonus damage will not split) While attached to enemy, you are untargetable to that enemy, if attached unit blinks or becomes untargetable you get knocked off, if enemy goes invis you get knocked off, you share invis with allies Symbiosis: beneficial spells and abilities targeting Lek’Char applies to attached ally by 50%, summoner spells 20% Parasitic: negative basic attacks and abilities damage targeting Lek’Char attached enemy by 15%, crowd control by 60% (excluding spells from Lek’Char)
Q: Throws out a tether that damages enemy units and shields allies, if it hits a champion or large monster you attach, epic monsters knock you away after 7 seconds, reactivate to damage/shield attached, to detach right click on terrain/other target to leap a small fixed amount
W: speeds self and ally increasingly, slows enemies attached to increasingly, speed is stronger if not attached, if detached while speed/slow is active you are now affected by the speed/slow
E: while attached you leech/give health from target depending on enemy/ally over time (toggle ability), damage to enemy lingers for 3 seconds after detaching, while not attached, feast on enemy minion for some small health
R: Suppresses and controls the movement enemy attached champion
This is just an idea I came up with solo, generally I try to read the community to see what other ideas there are but kinda hard on this forum.
If you have any tweaks or ideas, or if you had an idea like this posted somewhere that I did not find, mention it down below.
If you have questions, ask! I know it may be difficult to understand me a little, so I will try to help if you point out something odd.
Numbers are just there to help give the idea and general concept, nothing set.
EDIT: R concept: You launch yourself in a direction, you attack to the next Enemy Champion you hit applying a negative cdr (Sounds weird, but you get the idea, 40% - 30%, or 0% - -10%), and you heal for percent damage dealt to target while attached by all sources. If target dies in X time, you jump to nearest enemy Hero and apply said debuffs.
(Photo Idea done by Blargenshmur, Above done by me.)