Champion Concept — Astaroth: The Astral Justiciar

Your Starchild·12/20/2014, 3:33:03 AM·0 votes·890 views

Came up with this for fun. It doesnt have lore or any scaling yet, but to make things a bit more clear, this is a ranged AP champion.

Let me know what you think and give suggestions, and give me a thumbs up if you think is worthy of being played, or if you for one want to play it. Will update with lore and scaling eventually. c:

Astaroth: The Astral Justiciar

Resource: Mana

Secondary Resource: Life Essence By killing enemies, Astaroth gains their life’s essence, enabling him to augment his abilities, often to devastating effects.

Passive: Astral Harvest *Astaroth will gain one charge of Life Essence per every three minion kills, and one per every large monster kill, and three per every champion kill for a max of six charges at max level. * Astaroth gathers the life essence of every enemy he slays, storing charges inside a second resource bar, allowing him to augment abilities.

Q: Astral Imprisonment Astaroth creates a momentary sphere of energy around a target point, slowing and dealing damage over time to all enemies inside it. If any enemy stays inside for its full duration, the sphere will seal itself and will temporarily banish all enemies within its radius (including champions) to an astral prison for up to three seconds. Banished enemies will be dealt 10 percent of their maximum health in true damage upon arriving back to the point of banishment. Augment: If Astaroth has a point in Planar Distoriton, he may choose to have the enemy champion return with two clones of itself that will relentlessly attack the enemy champion in question to the same effect as Planar Distortion.

W: Ceaseless Eidolon/Essence Leech Astaroth calls down an idol from the stars, knocking up all enemies It lands upon. Upon impact, the eidolon will stay in place for up to one minute or until destroyed, dealing damage with Essence Leech whenever an enemy champion casts a spell, and giving Astaroth a free charge of Life Essence for every three spells an enemy casts. Augment: Astaroth calls down an enhanced eidolon with greater hp, more damage upon impact, and more damage for its Essence Leech passive.

E: Planar Distortion Astaroth deals magic damage and creates a clone of a target enemy champion that will relentlessly attack and slow it for up to 3 seconds. Augment: More magic damage is dealt, and the clone will deal a higher percent of the related champion’s max attack damage per hit.

R: Nova Astaroth channels for two seconds and creates a extremely high damaging concentration of energy at a small target point for up to 3 seconds. Nova damages enemies caught inside astral imprisonment for double the damage. Augment: Astaroth can choose to reduce Nova’s channeling time by half for three of his Life Essence charges.

Note: Yes, he is named after a god of hell. (Or at least i think so.)

1 Comments

speedboy12/20/2014, 4:42:49 AM

Wow I think this is a good idea but what would he look like? It would be cool if they made this a champ but I think you may want to change his name to something that has to do with astral things. What would his first skin be? Would Astaroth have to pick up the life essence similar to thresh? Would he have 3 resource bars? Sorry I have a ton of questions I just think maybe you should edit the post and think of some ballpark amount of damage you would like his abilities to do so others can input more input, then work on the scaling. Over all I think this is a great idea, but it needs some more detail! :D

(maybe a justiciar Xerath skin is what you are looking for (It's just kinda what I imagine him to look like.))