[CHAMPION CONCEPT] Kryxyl, the Stalking Shadow

Hrd2H1t··2 votes·529 views

[SHORT LORE] Nobody remembers who Kryxyl used to be exactly, but it is know that he was a cruel man who lived in the Blessed Isles. Once the isles were transformed into the Shadow isles, the former self of Kryxyl became a shadowy figure, devoid of all memory. Without any memory of himself or the world, the glides throughout the land of Valoran, leeching off the memories of the unsuspecting from the shadows. Legends say that if you hear whispers at night while no one else appears to be around, Kryxyl is nearby, trying to lure you to an early grave.


[PASSIVE - MEMORY FEAST] Whenever Kryxyl is nearby an enemy champion, large monster, or epic monster, the enemy slowly gains stacks of Memories, up to 6 stacks. Stacks of Memories build up at an increased rate when Kryxyl is stealthed. Enemy champions cannot see their Memories stacks until they have 4 or more stacks of Memories. Whenever an enemy champion with stacks of Memories is damaged by one of Kryxyl's auto-attacks or spells, the stacks are consumed dealing extra damage per stack and healing Kryxyl per stack. Stacks do not decay unless consumed.

[Q - DEVOUR HOPE] Dashes to target enemy. If that enemy has 3 or more stacks of Memories, resets the cooldown of Devour Hope.

[W - LURK FROM BEYOND] Passively grants a boost of movement speed when leaving stealth. Also passively, grants stealth when out of combat and near terrain.

[E - ENTICING WHISPER/DEAFENING SCREECH] Enticing Whisper shoots a skillshot that charms the first target it hits. If a target is hit, allows Deafening Screech to be cast until the charm wears off. Deafening Screech briefly fears enemies and deals damage in a short cone in front of Kryxyl. If an enemy in the cone is charmed, the charm ends, they take extra damage, and the fear is prolonged.

[R - CONSUME THE WEAK] Deals a burst of true damage to target enemy champion or epic monster. If the enemy is killed by this damage, Kryxyl heals for a small amount, fears nearby enemies, and reduces the armor and magic resistance or nearby enemies temporarily.

3 Comments

DucksAreMagical1 votes

Seems like a void creature, but that Stealth seems way to OP maybe champs can see him (like eve's stealth) unless he stands still or something and the memory + Q combo u can pull of 3 Qs which are dashes and deal bonus damage and heal for 2 of them seems a bit op that passive maybe have the max stacks be 4? so that enemies know to back off.

LunaGalaxy141 votes

A way to balance the innate might be to allow it to be seen at earlier stacks while giving a greater reward if the stacks reach to 6.

anyways...

Kryxl is a simple champ, but simple enough to have some gameplay, but I feel like he doesn't have a lot going for him. Well, yeah, his gimmick is his innate, but I feel like so much more can be done! The gimmick is there, but besides that one gimmick, his skills seem...limited? (I don't know how to describe. It feels very lacking[?]). His ult seems similar to Cho'gath, but differentiates itself enough by giving fear and resistance decay, but it doesn't have that oomph like an ult would do. It should feel...rewarding and drastic, and you should know that you did optimally to the situation when you use your ult correctly. I suggest you revise the ult, so that it's more enganging(?) in a sense while giving greater rewards when sucessfully using his ult correctly for some it feels lackluster when, if revised correctly, your champ can shine!

But as always, remember that having too much on the kit can be confusing to balance and harder to control and has its own consequences.

Hrd2H1t1 votes

I wrote the concept pretty quickly so in the future i might redo this champion. The idea that I had would be that he would be a jungler who instead of diving in at light speed to gank, he would stay in lane waiting for the perfect moment to strike. Any ideas you feel would add to the concept?

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