[Rework] Warwick, The Blood Hunter

ZlGZAG·1/2/2016, 2:27:52 AM·1 votes·624 views

First time trying to rework a champion, started off as a concept, but transformed as I realized similarities to Warwick. I then tried to keep his abilities closer to his core (a blood hunter), but also tried to change his kit to be more fun and have more synergy. You'll notice I left out stats, which is just because I don't have enough knowledge to be able to give good balance. Share your thoughtsWarwick

Warwick, The Blood Hunter rework -

PASSIVE - Eternal Thirst - If Warwick doesn't hungering strike within ? seconds, his hunger bar starts to grow. At max hunger, Warwick loses a lot of movement speed, but his next ability/ auto attack does significant extra damage. Consuming* units reduces his hunger significantly.

Q - Hungering strike - Warwick targets an enemy champion, dealing %max health and slowing the target by ?% for ? seconds. For every ? unit Warwick kills with hungering strike, it gains ? additional damage, and champion kills with it give ? additional damage. If Warwick has used hungering strike on a champion in the past ? seconds, his auto attacks and abilities do more damage.

W - Hunter’s Call - When at 0 hunger, Warwick can activate to gain a large ms buff and as buff. If he attacks a recently Q’ed champion during this time, these buffs are increased by ?%.

E - Blood Scent - Warwick can sniff out nearby enemy champions that he has hit with hungering strike in the past ? minutes and reveals them.

R - Infinite Duress - Warwick lunges at an enemy champion, suppressing his target and dealing attack damage for a few seconds. If against a recently Q’ed champion, gains blink range and deals additional damage.

Edit: If you don't like it, please leave your thoughts in the comments.

1 Comments

Ýones1/3/2016, 2:02:52 AM1 votes

This is a decent concept, but I don't know what to say about his E, it's a pretty straight forward but I have to say that his current E is better. The W could be tweaked a little, maybe if you're below <50% hunger you can cast it would be nicer, or if he could cast it with 100 hunger, 'cause he is slow within that state. And I think his new Hungering Strike sounds a bit like a better Nasus' Q. Overall, I like the idea to make his Hungering Strike a key ability to his kit. If you have time btw, go check at my concepts! I put alot of effort in them and try to make them unique. :)