[Champion Concept] Kassab, Butcher from the Dark

IlluminatiJoe·9/29/2017, 2:14:04 PM·2 votes·512 views

Description and Stats

https://orig00.deviantart.net/7a42/f/2009/071/3/4/346a71189ce82ba69a7961f3f6028994.jpg (Note that this picture is not mine and i do not take any credit for it)

Main Bar: Health Secondary Bar: Parasite Enzymes

Health: 588 (+88) Health Regen: 6.3 (+0.775) Parasite Enzymes: 100 Mana Regen: n/a Attack Range: 175 Attack Damage: 56 (+3.38) Attack Speed: 0.64 (+ 2.28%) (+0.0146) Armor: 29 (+ 3.75) Magic Resist: 29 (+ 3.75) Move Speed: 335



Lore

As I said, Lore is my bad side, so i will write a short story that will not be too good.

Kassab was once a butcher that was infected by a parasite called Xhoden that infected many people. Most of the infected were caged, but Kassab had escaped. After 2 days, the parasite already possessed his entire body and he became uncontrollable. Years have passed and still no one can catch him.



Abilities

Passive [Parasite Xhoden]: Kassab's secondary bar is replaced with Parasite Enzymes. He gains 4 stacks of Parasite Enzymes upon being hit by a basic attack, 5 for being hit by an unfriendly ability, 10 for each ability he hits and 80 for falling below 30% health (part of his skin gets filled with yellow fluid as he gains stacks). Upon reaching 100 stacks, he blows up after 1 second dealing 50 - 360 (depending on level) magic damage to nearby enemies and grants 30% missing health over 4 seconds. Cooldown: 6 seconds Radius: 425

Q [Cleave] Next basic attack deals 10% of target's maximum health as physical damage and slows for 25/35/45/55/65% for 2 seconds. Cooldown: 8 seconds

W [Infectious] Passive: When standing next to an enemy champion, grants 4 stacks of Parasite Enzymes per second. This passive triples for 2 seconds when W is activated.

Active: Grants 35% (+10% AP) movement speed towards enemies and 30% tenacity for 2/2.25/2.5/2.75/3 seconds. Cooldown: 22/20/18/16/14 seconds Cost: 8% current health

E [Butcher] Triple hits an enemy dealing 60/100/140/180/220 (+30% AD) total damage and fears them for 1 second. Cooldown: 16/15/14/13/12 seconds

R [The uncaged] Bursts out a claw from his stomach that fires projectiles to the selected enemy champion. Projectiles deal 200/450/700 (+12% of targets max hp) true damage to the enemy and stuns them for 1 second after 6 seconds. If the champion exits the radius, the ultimate is canceled. Cooldown: 105/95/85 seconds Radius: 825

2 Comments

Tarlito9/29/2017, 6:32:38 PM1 votes

Looks like something from Resident Evil... I do like the concept though.

Fine Ionian Silk9/29/2017, 8:20:13 PM1 votes

Hello, I meant to comment awhile ago, but I didn't get around to it. I'm here now though! :D

Lore - Well, there isn't really any... so not much to say here. However, lore is pretty important to most concepts, so I hope you can attempt at something sometime. In terms of what you have already, my question is why the infected were caged instead of killed? If it's that serious, I don't think they will follow the thoughts of quarantine over killing. Also, may we get some more insight as in what the Xhoden parasite actually is? It doesn't have to be much, but just a snippit of what it does would be helpful.

Kit - As far as I can tell, most of the kit is pretty simplistic. By skimming it, I guess he's supposed to be a sort of Fighter or Juggernaut? The kit is pretty lack luster, outside of the passive and ultimate, but I'll leave my thoughts for each ability.

Passive - Definitely his most unique aspect to him, but it doesn't really fit. Why do the parasites explode, and why do they grant him HP when they explode? It doesn't particularly make sense in that aspect. I feel like you have a good idea towards what you want to do, but it could be executed better into fitting the whole parasite theme. As I'm not particularly good with numbers, I can't leave much thoughts for that, sorry.

Q - Not much going on here besides that pretty large amount of damage. It doesn't really feel like it would be exciting to use, nor would it be exciting to play against. It's just an autoattack empower that'll hurt and slow you for two seconds. It's just kind of there, not really offering any fluid connections with the rest of the kit.

W - Once again, not much going on here. Sure it helps hit passive, but it's pretty dull in terms of usage and play. You basically activate it and leave it alone, something I wouldn't really recommend... kind of doesn't offer any excitement in my opinion. Also, the AP scaling is pretty strange? I'm not quite sure what it's really for.

E - So... it's a point and click fear that deals damage? I can't really say I'm a fan of point and click CC, as it doesn't offer much in terms of counterplay other than "don't get near them". I can get why you'd want a fear on Kassab's kit, but perhaps there's a better way of going at it?

R - Okay, that's a lot of true damage. Also, in about 6 seconds you or the target would most likely be dead/out of range. It may seem like a sort of cool visual with a claw bursting out of the stomach and that, but I feel like you could do a lot more with an ultimate. Really make something that shows of Kassab off to the world and compliments him, rather than a lot of true damage.

Overall - I like the idea behind the concept of a parasite infected man, but I feel like it could be executed better. Right now, his kit is pretty stand-offish and doesn't really suit anything. I'm not saying you have to start from scratch, but make it more interactive and fun for the player, give them a reason to love playing Kassab. Please leave any comments or questions, and I'll try to address them as soon as I can! Good luck with your concept. :D