Nice Title Which Draws Everybodys Attention (be cause it should)

Lilythia Somana·11/11/2016, 10:04:01 AM·1 votes·619 views
LoL Champion Concepts * /r/LoLChampConcepts

Hello everyone. I've been working on this champion for about a week now, spending around 5-6 hours making him perfect, please give him a look instead of shoot him down big time as one of my previously champs was. Please give me some feedback to improve him. So here he comes:

Nexa, The Tactican

From the Shurima desert, a shadow arises. From the ruined kingdom a light is suddently seen. From the catacombs it came, stroke through the sand, forgotten for centuries. Cold mechanical blue eyes looks for the first time in a long time, it sees the light. Amused by the sunlight he makes his first calculations, then starts crossing the deathbringing desert with some revenge seeking steps of metal

Main role: Mage

Describtion of Nexa, The Tactican Nexa is meant to be a Xerath kind of poke champion, great as mage. The long high scaling Q and his prisms makes him a little hard to use, but hes easy to learn, and even without correct use of them. His passive is meant to give him some unique abilities, which makes him more a "tactican". His this long range mage which lights up the whole battlefield, inspired by Xerath as you may see by his Q.

Health: 475 - 1785

Regen stat: 5 at all levels (pr. five sec)

Mana: 500 - 2385

Regen stat: 10 - 25 (pr. five seconds)

Movement speed: 335

Attack Speed: 0,615 - 0,856

Base Attack Damage: 65 at all levels

Armor: 50

Magic resistance: 50

Passive - A trained tactican The icon is a targeting mark, red on green shaddered background

Trained in Combat: Nexa can use his others abilities while charging Q or channeling R.

Advanced Store Mechanicks: Every time Nexa levels up he gains 100[*lvl/2] mana, and raises his max mana by 50[*lvl/2].

Stroken: Nexa has always vision of stroken champs. He deals 50% extra damage to these, and slows by 20/40/60% as R levels up. Hitting stroken champs reduces the Q's cooldown by 0,5(lvl 1)/0,6/0,75/1 (at level one and then as ult levels) second(s), pr. hitten enemy champ.

Q - Harming ray of light The icon is a light ray which length is sat to X, and the angles is calculated. The ray is white with red slight core, leaves a little trail is Lux's ulti. Its fired from his connected hands in a Kamehameha kind of pose. The beam becomes more and more blue, the more its reflected of the prisms. You can charge Q while using E and W

First click: Nexa charges a beam, charging for up to 3/3/4/4/5 seconds, increasing range and damage by 12% pr. second charged.

Second click: Fires the beam in a range of 600 units [+the charge buff]. The cooldown starts when fired, can be held maximum 8 seconds, but charges only the first 4 seconds. Hitting a "Deflective Light Device" will cause it to reflect like: ->--'/, dealing 15% less damage each time its reflected (minimum of -45%), but aplies slow equal to 10/20/30/40/50% (as Q levels). The slow doesnt change after first reflection and enemies hit will be marked with Stroken for fice seconds.

  1. Damage: 70/110/140/170/200 [+70% AP]
  2. Range: 600 units [+10% AP]
  3. Cooldown: 12/10/8/6/4
  4. Mana cost: 80/90/100/110/120

W - Deflective Light Device The icon is a prism where a ray reflects in an angle of 45 degrees (this is shown). He throws a Mirror from his left hand, it lookes like a oval mirror with blue egdes, hovering above ground. Rotating and angling for the nearest enemy. When placed it glimpses a little as it moves. After the first three seconds, it looses the blue egdes which becomes gray and a health bar pops up similar to Heimedingers turrets.

Nexa builds prisms passivly, storing up to 3 stacks. When activated Nexa throws one of his prisms maximum 400 units. For the first three seconds, the prism always angles perfectly towards the nearest champ when the prism was placed (this requires some math to calculate, but take it like he fires: ----> at the prism. Then hits a Prism "--'/" which reflects the beam towards an enemy champ), after the 3 seconds, it stops rotating by itself and are vulnerable, and stays until killed (requires 2 hit). Prisms do grant vision that doesnt mean its the point using them as wards ifn't your support equal to a fourth of a normal ward.

  1. Damage: 0/0/0/0/0
  2. Range: (buffs Nexa Q's range by 20% after it reflects)
  3. Cooldown: 1 sec at all levels. Pr stack: 20/18/16/14/12
  4. Mana cost: 50/70/90/110/130

E - Unstable Help-o-Bot The icon is a little like the Sniper Monkeys from BTD 5. He shoots his left hand of (if he has any stored), landing some where where it pops up, first confused, then it starts aiming at the mouse. As you fire a Q, it does too, its almost the same beam, a little shorter and not that wide. After that it explodes in a A^A^A^A^A^A of red light.

Passivly he build up to two, ready to place it. It remains for up to 8 seconds, firing a beam towards the curser when Nexa uses Q. After firing it explodes, dealing 50 [+70% AP] in a 100 unit range. The beam it fires before exploding deals 50% of the Q's total damage applying slow equal to 10/20/30/40/50% as E maxes. Beam range is 600 units. It does aswell reflect from the W.

  1. Damage: 50% of the Q's
  2. Range: [throw range: 500 Units] Beam Range: 600 units
  3. Cooldown: 1,5/1,5/1/1/0,5 sec. [each stack] 15/13/12/11/9
  4. Mana cost: 50/70/90/110/130

R - Plasma Ray A red beam is striking from the sky, not like Xerath's, not like from above, but from "slightly" above. As brutal as Lux' ultimate.

First activation. Nexa throws a kind of E into the sky, just bigger. It stays there for up to 8 seconds. During the time in the sky, Nexa is granted vision in a slight smaller range than Quin grants herself.

Seconds Activation: A beam strikes from the sky behind Nexa in an angle of 45 degrees, in a period of 2/3/4 seconds, the vision from first activation is doubled. A slight red spot a apears where it hits just 0,5 seconds later. It strikes down with huge force, it strikes an area equal to 1,5 times Leonas. All hittin enemy/hostile units, gains a stack of Stroken.

  1. Damage: 200/400/600 [+80% AP]
  2. Range: 1000/1250/1500 units [strike diameter:] 150.
  3. Cooldown: 150/130/100
  4. Mana cost: 150/200/250

To give you a little view about how much this champion has changed: ##Changelog R - Now doesnt give max stacks from passive but removes its cooldown Removed start perks -

Adding "The Choice" -

Recreating Passive -

Adjusting Abilities -

Added Describtion -

Debuffed Shields -

Adjusted Ultimate -

Added Ability Describtion -

Adjusted W -

Adjusted Q -

Renamed E -

Moved the "Throw" thing from E to W -

Changed passive -

Removed Support Idea -

Rewrote Ultimate -

Flamed a Little over Reddits "Push together the text" -

Corrected the Passive around "Stroken" -

Corrected the Ultimate - Buffed vision on 2nd cast ultimate -

Buffed E throw range -

Debuffed Q a little -

Changed describtion -

Changed the layout a little -

Changed name on E -

Changed name on R -

Debuffed Q again -

Buffed vision on Ultimate -

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