[Champion Concept] Augustine, the Spirit Sage
Primary Role: Assassin Secondary Role: Support
Three-Word Description: AP Melee Carry
Inspiration: After reading through a discussion regarding assassins on the Gameplay & Balance board, I figured I'd try my hand at making a "balanced" and "fun" assassin. The basic premise of Augustine's kit is to not necessarily instantly kill an enemy champion with an all-in combo, but rather to isolate and neutralize that champion from the rest of their team without outright killing them. Ironically, this concept seems to make him suitable for the more passive Support role as well.
Health: 545 (+87 per level) Mana: 315 (+45 per level) Attack Range: 150 Attack Damage: 57 (+3 per level) Attack Speed: .657 (+2.5% per level) Movement Speed: 355 Health Regen: 4.5 (+0.7 per level) Mana Regen: 7 (+0.85 per level) Armor: 21 (+3 per level) Magic Resist: 30 (+0 per level)
Passive - Exorcist: Augustine's basic attacks and damaging spells apply Soul Purge to enemies for 5 seconds that stacks up to 4 times. Augustine deals +5% more damage to enemies and receives -3% damage from enemies per stack of Soul Purge on those enemies.
Q - Cleansing Tag (12/11/10/9/8 second cooldown) (65/70/75/80/85 mana cost): Augustine jumps to target enemy unit within 1000 range, silencing and blinding them for 0.25/0.5/0.75/1/1.25s and dealing 50/60/70/80/90+(0.4 AP) magic damage.
W - Vanquish (13/11/9/7/5 second cooldown) (30/27/24/21/18 mana cost): Augustine's next basic attack deals bonus magic damage equal to 20/35/50/65/80+(0.5 AP) on hit. If that attack kills a unit, Augustine may recast Vanquish again for 3 seconds.
E - Spirit Dash (22/19/16/13/10 second cooldown) (60/70/80/90/100 mana cost): Augustine dashes to target allied unit within 700 range and creates a spirit barrier for both Augustine and the target for 1.5 seconds that blocks the next incoming enemy ability or basic attack.
Ultimate - Begone! (150/125/100 second cooldown) (110/95/80 mana cost): Augustine deals 125/225/325+(0.8 AP) magic damage to all enemy units within 500 range and knocks back enemy units that are not affected by Cleansing Tag 500 range away. After activating Begone!, Augustine's abilities gain bonus effects for 15 seconds.
Ultimate > Q: Cleansing Tag now grants vision of the target for 5 seconds.
Ultimate > W: After activating Vanquish, Augustine's next basic attack inflicts Grievous Wounds on the target for 3 seconds.
Ultimate > E: After activating Spirit Dash, Augustine becomes stealthed for 3 seconds.
Change Log:
- Increased Cooldowns on abilities to account for potential 40% CDR.
- Altered AP Ratios.
- Reworked passive.
- Increased ranges on Ult, Q, and E.