[Item Concept] Tank Upgrade to Tear of the Godess
[u]Tank Tear Upgrade[/u] [i]Recipe:[/i] Tear of the Goddess + Giant's Belt + 850g [i]Total Cost:[/i] 2100g [i]Stats:[/i] 380 Health 250 Mana [i]UNIQUE Passive: Awe:[/i] Gain Health equal to 20% of your Maximum Mana. Refunds 15% of mana spent. [i]UNIQUE Passive: Mana Charge:[/i] Each time you cast a spell or spend Mana, you gain 8 maximum Mana (4 second cooldown). Bonus caps at +750 Mana.
Transforms into Super Tank Tear Upgrade at 750 Bonus Mana.
[u]Tank Tear Upgrade[/u] [i]Recipe:[/i] Tear of the Goddess + Giant's Belt + 850g [i]Total Cost:[/i] 2100g [i]Stats:[/i] 380 Health 1000 Mana [i]UNIQUE Passive: Awe:[/i] Gain Health equal to 20% of your Maximum Mana. Refunds 15% of mana spent. [i]UNIQUE Active: Blue Cleanse:[/i] Consumes 15% of Current Mana to remove all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 0.5 seconds for each 50 Mana Consumed (150 second CD).
Just a random idea I had to try and fix Locket by having it scale much like Archangel's Staff and Manamune. I definitely see it being used on Yorick (as he is now), Udyr (whose reliance on stance-dancing pretty much requires him to have either blue or some form of mana), and Singed (oh boy: Singed would love this late-game).
or some damage
. The only item I can think of that really goes against this is
, but that's a very supportive item in it's nature and arguably less of a tank item than the others because of it and will often be bought by a support over a tank.