[Champion Concept] Effingo, the Replicator
Effingo is a Latin noun for duplicate or copy and if the root of the word Effigy.
http://www.zastavki.com/pictures/originals/2013/Fantasy__039346_.jpg (Picture courtesy of www.zastavki.com. Public Domain)
The plan was to create a marksman who based himself around making and controlling duplicate of himself, and what I created was a marksman who had the same required amount of awareness required to operate, such as with Zed's shadows.
Stats:
Attack Range: 550(ranged) Base HP: 354(+82) 1830 HP at level 18 HP Regen: 5(+0.7) 17.6 HP regen at level 18 Mana: 230(+41) 968 at level 18 Mana Regen: 7(+0.7) 19.6 at level 18 Attack Damage: 43 (+3.3) 102.4 at level 18 Attack Speed: 0.69(+3.4%) 1.089 at level 18 Armor: 18(+3) 72 at level 18 Magic Resistance: 30(+0) Movespeed: 345
Effingo has extremely low base stats for the fact that in order to kill him you need to first figure out which is the real one through luck, process of elimination, or patience.
Abilites: Passive - Balance
For each copy you have out you take 13%/10%/7%/4% more damage from all sources and deal 6%/10.5%/15%/19.5% more damage. Each part scaling at levels 6, 11 and 16.
Q: Hostility ; Cooldown - 10/9/8/7/6
You and all clones you control fire a line skill shot that deals 45/75/105/135/165(+50% total AD) physical damage and slows 20% for 1 seconds. Enemies can be hit by multiple shots, but each shot beyond the first will deal only 20% damage. The slow stacks additively.
W: Sacrifice ; Cooldown - 16/15/14/13/12
For 0.25 seconds you turn invisible and upon becoming visible you put out a clone that lasts 7 seconds, has 100% your HP, 100% your attack speed and deals 40/45/50/55/60% your total AD each attack in physical damage and takes 60/55/50/45/40% more damage. Pressing W again while the clone is active will assign its movement or its target to attack.
E: Deception ; Cooldown - 18/16/14/12/10 starting after leaving invisibility
You put a clone in your place and turn invisible for 1 second, briefly gaining a 10/15/20/25/30% move speed boost for the duration. 1.5 seconds after casting, the clone with explode dealing 60/90/120/150/180(+65% ability power) magic damage to all enemies within the blast radius. If you are moving in a specific direction when casting this spell the clone will continue to move in that direction. Pressing E again while its moving will make it stop. Casting Q during its transit will make it stop and fire a shot after which it will wait for the 1.5 second duration to end before exploding, or explode immediately after firing if the duration has already ended.
R: Preservation ; Cooldown - 56/48/40
For 0.25 seconds you turn invisible and upon becoming visible you put out a clone that lasts 14 seconds, has 100% your HP, 100% your attack speed and deals 65/70/85% your total AD each attack in physical damage and takes 10%/20%/30% less damage. After a 1 second delay, for only one time per ult, pressing R again will switch position and HP with you and your clone. Using this retains the movement command and attack target of you or the clone. This cannot be done if the clone is too far away. You control the attack target and movement for this clone with Alt + Movement button.
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