[Champion Concept] Arisha, The Spellsword
The idea for this champion is adapted and taken from a class in a popular MMO called Vindictus.
http://hydra-media.cursecdn.com/vindictus.gamepedia.com/thumb/3/3e/Img_charact_09.jpg/230px-Img_charact_09.jpg?version=8ee33c707896e3b4c8c1a4d115d87b7b Photo courtesy of the Vindictus wiki: http://vindictus.gamepedia.com/Arisha
Description:
Arisha was a Shuriman Mercenary with great ambitions and visions of fortune, but she was betrayed. Framed for the murder of one of her clients she was sentenced to The Fields of Justice to serve her sentence.
She is a highly mobile melee carry who thrives on staying alive and dishing out big AoE damage in the heat of battle. Meant to work well in mid lane, she also has the ability to go top lane due to her high mobility duelist status.
Abilites:
- Passive - Mana Confluence
Arisha gets mana added to her maximum mana pool for each last hit. She gets 2 mana ranking up to 3 mana at level 6; then, 4 mana at 11 and finally 5 mana at 16. Mana gained is doubled upon killing champions, large minions, or large monsters.
- Q - Mana Crystal | Cooldown: 6/5.5/5/4.5/4 - Costs: 40 mana to send it & 20 mana to return it
Arisha fires a concentrated crystal of mana that travels forward and deals X(+X% AP) magic damage to all enemies it travels through. Then, within next 8 seconds you can cast Mana Crystal again to have it return to you. For each enemy get beyond the first Mana Crystal deals 10% less damage. Damage reduction resets when coming back.
While Mana Blade is active casting Mana Crystal again will instead cause you to switch places with the Mana Crystal and deal X(+X% AP) magic damage to all enemies between you and the Mana Crystal.
- W - Mana Drain/Ether Zone | Cooldown: 14/13/12/11/10
Mana Drain: | Costs: 0 mana - While Mana Blade is not active, steal X mana from all enemies and deal X(+X% AP) magic damage to all enemies within a short range around your Mana Crystal. The amount of mana you get from champions is tripled.
Ether Zone: | Costs: 60/70/80/90/100 mana - While Mana Blade is active, ignite your mana crystal creating a field of energy that lasts for 5 seconds, this field will steal 8% of the enemies' current mana and deal X(+X% AP) magic damage per second.
- E - Mana Tracer | Cooldown: 10 - Costs: 85/90/95/100/105 mana
Fire a tracer that marks and deals X(+X% AP) magic damage that lasts 5 seconds. While a unit is marked you may activate Mana Tracer again to travel to the marked unit dealing X(+X% total AD)(+X% AP) physical damage to all enemies very closeby. While Mana Blade is active Mana Tracer's cooldown is reduced by 35%. Mana Tracer can also be used on an allied champion or a mana crystal.
- R - Mana Blade | Toggle Cooldown: 20/16/12 - No cost
While Mana Blade is active it drains X mana per second, each basic attack drains X mana, your attack speed is increased 20%/25%/30% and your basic attacks deal X(+X% total AD)(+X% AP) magic damage to all nearby enemies.
Base Stats:
Health: 518 (1890 at 18) Health Regen: 6.6 (21 at 18) Mana: 319 (1401 at 18) Mana Regen: 6 (19.6 at level 18) Attack Range: 150 (175 with Mana Blade active) Attack Damage: 53 (109 at 18) Attack Speed: 0.66 (1.02 at 18) Armor: 25 (82.5 at 18) Magic Resistance: 30 Movement Speed: 345
Criticism will not only be happily received but is also greatly encouraged. Also if you're willing to help me I need help figuring out damage numbers for abilities.