[Champion Concept] Saender, Guardian of the Altar
#Saender, Guardian of the Altar
Description
Saender is a light guardian of the Altar of Existence. The Altar of Existence gives immortality to everyone who enters it, and the first one who finds it becomes the guardian. The guardian has an Existence Orb in his chest, which replaces his heart, gives him immortality, but for the price of freedom. The guardian can't leave the Altar, and has to protect it for eternity. Saender was a child in Ionia, who lived in a small village and loved to explore the unknown lands. One day he stumbled upon an ancient building with pillars which reach the sky with an altar in the middle with an orb in it. He slowly approached it and grabbed the orb in the altar. The orb shined and blinded Saender, rising up to the sky. When it disappeared, the sky shined with light, sending the Orb of Eternity into the Saender's chest, transforming him into the Guardian of the Altar. After 6 centuries, Noxians destroyed his village and wanted to destroy the altar. Saender wasn't able to defend it, but when Noxians destroyed the Altar, Saender kept his form and immortality, but wasn't trapped anymore. Noxians escaped before Saender woke up from the coma, and now seeks revenge against Noxus for destroying his village.
Role: Tank/Bruiser Lane: Top/Support
Damage: ●●○○ Durability: ●●●○ Utility: ●●○○ Mobility: ●○○○
Abilities
Saender is an AD Tank/Bruiser which scales with both HP and AD.
Passive [Crunch/Immortality]: After using an ability, the next basic attack will deal 10 (+1% max hp) bonus physical damage and grants a shield that blocks 15 (+2.5 per level) (+4% bonus health) physical damage. The passive can stack up to 3 times without hitting an enemy with a basic attack and is dispelled in 1 basic attack.
After death, Saender is automatically spawned in the fountain with 50% HP (300 second cooldown).
Q [Colossal Bash]: Next 2 basic attacks will have additional effects.
First: Gains 225 range and slows the target by 20/25/30/35/40% for 1.25 seconds.
Second: Deals 25/50/75/100/125 (+2.5% max HP) additional physical damage and knocks up enemies near the target.
Cooldown: 12/11/10/9/8 seconds Radius: 400 Cost: 40/45/50/55/60 mana
W [Aura of the Legend]: Passive: Nearby allies that get below 12% HP are granted a rapidly decaying shield that blocks 33% of missing hp for 1.6 seconds (80 second cooldown per champion) Radius: 850
Active: An aura is shown around Saender for 4 seconds. Allies that were in the aura when casted get 6/8/10/12/14 armor and 5/7/9/11/13 magic resist for 4 seconds. Enemies in the aura are slowed by 12%, increased to 45% for 1 second if stunned, and dealt 25/45/65/85/105 (+60% AD) if displaced or knocked. Cooldown: 24/22/20/18/16 seconds Cost: 60/70/80/90/100 mana Radius: 600
E [Pillar of Destiny]: Spawns a pillar at the target location, that knocks enemies towards Saender after 1 second dealing 45/80/115/150/185 (+75% AD) physical damage. The pillar lasts 5 seconds before self-destroyed. Cooldown: 16/15/14/13/12 seconds Range: 875 Cost: 55/60/65/70/75 mana
R [Eternity Light]: Channels for 2 second then fires a beam of light in a target direction that stuns targets hit for 0.75 - 2.75 seconds (depending on distance) and dealing 50/100/150 (+110/140/170% of AD) magic damage. Cooldown: 140/120/100 seconds Range: 3500 Width: 375 Cost: 100 mana
Full Damage Combo (Example): W → 1st Q (passive is applied and amplified by 2) → E → 2nd Q (passive is applied and amplified by 2) → R → AA
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AD Bruiser
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