Malphite Rework Idea

King Livid·8/31/2018, 5:30:18 PM·5 votes·2,945 views

This is just a thought for a more mechanically intensive tank, since those don't really exist right now.

Passive: Granite Shield: Whenever a nearby enemy champion is immobilized by Maphite, Maphite gains a shield (1% max hp) and applies Petrification to them. Petrification will slowly charge over 6/4/2 seconds. (Think of a bar filling or a circle around their feet to symbolize.) Enemies will stay at Max charge for 1.5 seconds. At Max charge, if Maphite immobilizes them again, they are stunned for 1/2/3 seconds. Successfully immobilizing an enemy champion with max Petrification charge will grand Maphite a shield (10% max hp). Petrification cannot be applied to an enemy more then once every 8 seconds. If Maplhite immoblizes them before Petrification reaches max charge, then Petrification will stop charging and go on target cooldown.

Q: Seismic Shard: Maplhite throws a Shard of rock in the target direction (a skillshot, like Ez or Jayce Q) that absorbs projectiles and deals 70/100/130/160/190 (+50% Ap). Enemies hit by the ability are rooted for 0.5 seconds. Cooldown: 12 seconds flat.

W: Unshakable: Upon activation Maplhite receives bonus dmg reduction from dmg hitting him from whatever side the cursor was pointing. Reactiviating this ability will redirect the shield. (I can't draw, so just imagine something like Fiora's vitals, except they can be positioned and they reduce damage.) Damage reduction: 40/50/60/70/80%. Lasts 4/5/6/7/8 seconds after activation. Repositioning the shield extends its duration by 0.5 seconds. Cooldown: 20/19/18/17/16 seconds after shield ends.

E: Ground slam: Maplhite Charges for up to 3 seconds. After reactiviating, he strikes the ground, knocking all nearby enemies towards him and dealing magic damage. Max Knockup duration: 1/1.25/1.5. Magic damage: 60/70/80/90/100 (+50% Ap). Cooldown: 15 seconds flat.

R: Unstoppable Force: Maplhite charges towards a location, dealing magic damage. Enemies in the area are knocked up. Damage: 100/200/300 magic damage. Knockup: 1.3/1.4/1.5 seconds. Cooldown: 100/80/60 seconds.

4 Comments

Alzon8/31/2018, 6:46:52 PM2 votes

The passive seems hella strong at first glance when combined with the other abilities, but it’s actually only useful on the Q before level 7, since it’s just doubling a 1 sec stun with a knock up on E and R. Malphite’s directional control and combos would turn him into THE premiere skill-expression tank.

rootScythe8/31/2018, 7:50:55 PM2 votes

I'm liking the idea of the projectile Braum Shield / Yasuo Windwall to block projectiles on his Q. It makes him a tank that requires some thought to play properly. It should be thin but long, so if you throw it to your side, it'll be able to save allies from a finishing hit. However, You'll need a longer cooldown though or to make sure that the shard has a unique design. Small hitbot to hitting an enemy, but long enough to be able to save allies to some consistency.

FlameHalbrdOkido9/3/2018, 2:26:41 AM1 votes

i feel like he needs his ult to change a bit, i kno its iconic but it could fit a bit better into the mountain them ya kno? What if they made it feel more like an avalanche or a rockslide/mudslide

also with E having a knock up R doesn't need one, give it another immobiliz effect like Ground