Syuite, the Renegade.

Aradehk·6/19/2015, 4:26:11 AM·1 votes·659 views

Lore: A rebellious lad, I remember him

   For I met him when  my candles dim

He came to my home on that dark night

             He told me his name be Syuite

        And asked for a bit of our rations 

But my wife refused in her odd fashion

             I wanted to help the poor boy

       But all we had left was a bit of soy

                       So we shooed him away

   And I felt that he would make us pay

  Then  a knock on my neighbor's door

      And the poor boy was on the floor

           My rude neighbor, with his chair

      Told the boy he had none to spare

    The boy soon would make his leave

   But my neighbor came, log to heave

      I tried to stop him, but god forbade

As neighbor called mercy to the Renegade

Abilities: (Syuite is melee, and doesn't use mana)

Passive: Scavenge: If Syuite is near an enemy that dies and he was not the killer, bits of gold drop on the floor, where he can go to pick the up. If it is a minion it ranges from 5-10. If it is a champion then it is 50-100 gold.

Q: Dash, Roll, Jump, and Dodge: If cast in any other area, you will dash a short distance in a direction. If cast in brush, you will roll a slightly larger distance. If you cast near a thin wall , you will jump over it. If any of these forms are cast precisely when an enemy champion basic attacks you, you will dodge it like a boss. Cooldown: 16/15/14/13/12 seconds.

W: Nip with Poison: Can only be cast from melee range and from behind the target. Deals 15/20/25/30/35 true damage each second to target enemy champion as well as slowing them by 27/33/39/45/50% for five seconds. Cooldown: 13/12/11/10/9 seconds.

E: Spring Trap: Sets a trap on the ground, stunning the first enemy to walk over it for 2/2.2/2.4/2.75/3 seconds. During that time Syuite deals 15% bonus damage to them. Traps last for 3 1/2 minutes. Cooldown: 10/9/8/7/6 seconds.

R: Renegade Rampage: Passively, you gain 1 stack of Renegade for each second you stay in combat with an enemy champion with higher % of their current health than you. These stacks decay when you leave combat. Getting a kill while less than 20% health grants you 10 stacks of Renegade. Upon activation, you gain 50/55/60% attack speed and you gain 1 AD for each stack of Renegade you have. This last for 15 seconds. At the end you lose all of your stacks. Cooldown: 80/72/64 seconds.

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