[Champion Concept] Avery, the Coop's Keeper

Gordofrog·10/27/2015, 10:25:20 PM·2 votes·1,066 views

Name: Avery Hawke, the Coop's Keeper

Roles: Utility Mage, Zoner

Summary:

Avery is a mage with an extremely limited arsenal and an unstoppable imagination. His single spell, which allows him to create dove-like golems out of thin-air, is used in a variety of ways throughout his moveset, in tandem with a special trinket unique to him. By using this stealthed totem, Avery can amplify his Q, W, and Ult, at the cost of lacking access to traditional trinkets. Enemies will have a hard time guessing where or when a spell will be boosted, unless they see him place the trinket or make note of where the spell became empowered previously. In order to combat enemies with a keen eye, Avery's E fires a dummy empowered Q, which does no damage, but appears to reveal the location of a placed trinkets. With this kit, Avery focuses on controlling enemy movement, zoning them out of lane, and using mind games to keep his foe on their toes.

Appearance

> Avery is a tall, average-build Demacian, with light-purple hair. His coat is a charcoal shade with gold-yellow trimmings, while he sports deep-purple pants and an egg shell white undershirt. He has a golden staff that is capped off with a bird cage. Avery is fairly awkward and not entirely sure of himself, and this is reflected in his posture and idle stances.

Lore:

"Birds of a feather fight together."

In Demacia, every citizen is expected to live up to a set of ideals. They will be hard working, they will be honest, they will be loyal and they will be strong. In the shadows of giants such as Garen, Shyvana, and the prince himself, Jarvan IV, this is a lot to live up too; more than Avery believed he could muster. Still, he was a Demacian, he might not be a fighter, but he had his people's determination, and he wouldn't rest until he found his place in the strict society.

It wasn't long before Avery found something that called out to him. A street magician had caught his eye, performing astounding tricks like releasing doves from a hat that had been empty moments ago. The crowd loved the show, and it became obvious to Avery what his future would hold. After all, his country was renowned for putting out some of the best mages in Runeterra, he decided he would learn the art himself and join their ranks.

Researching the magic he had seen performed, it became apparent that the dove out of a hat trick was a staple of show. 'Obviously it must be one of the more rudimentary spells, a perfect place to start,' he figured. No one ever told him that it was all slight of hand. He tried and tried to master this seemingly simple trick, after all, every magician worth his salt could do it. He researched advanced magics such as conjuration, cloning and creating familiars, obsessing over this spell always left him stumped.

It took over 3 years, the time most his age spent at magical colleges or preparing for the Demacian military, but he finally cracked the code. He almost no effort, he could will into existence these birds, even controlling their actions to some extent. In his excitement, Avery decided to show the world his one trick, purchasing an outfit and taking to the streets. The crowd watched this new take on an old classic with baited breath, as dove seemed to phase in and out of thin air. Everyone in the crowd stared in amazement, well all expect one. After the brief shows conclusion, Avery was approached by another magician, one who saw the whole thing and was quick to berate this accomplished mage for coming down to steal his thunder. Baffled, Avery asked the man to explain what he meant, and it was then that he found out he had spent three years trying use magic to replicate a simply hidden compartment.

Finally having realized his foolish mistake, Avery wanted to give up and walk away from it all. He wanted to hide away in shame so bad, but that's not the Demacian way. Instead, Avery doubled down on his efforts, he had accidentally become the Runeterra's first master of Doveomancy, he may as well perfect the art.

Abilities

Passive: Aviary Totem

Instead of being able to choose from the three available trinkets, Avery starts each game with a unique basic trinket called the Aviary Totem. The trinket holds 1 charge initially, but the number of held charges increases with upgrades to E.

>Active: When activated, the trinket places a stealthed Aviary that empowers Avery's Q, W, and Ult. The totem lasts for 180 seconds and can be detected by all forms of true vision. Avery is limited to 3 totems on the map at any given time, any totems placed exceeding that number will destroy the totem that's been on the map the longest. Provides vision in a 550 unit radius and will be destroyed if hit three times.

>Cooldown: 90 seconds

Q: Dove-vide and Conquer

Avery creates a pair of doves, charged with magical energy, and sends them at a target location. Each dove travels in an arch, similar to Diana's Crescent Strike, though on opposite sides, before meeting at the target location. If hit by both doves simultaneously, the enemy champion will take 1.5 times the damage. If either of the two doves connect with one of Avery's Aviary Totems, they will become empowered, recasting the spell in the same direction from the totem. The empowered doves deal additional damage and slow targets.

>Cooldown: 6/5.5/5/4.5/4 seconds

>Cost: 60/65/70/75/80 Mana

>Range: 800

>Damage: 70/100/130/160/190 + 50% of AP

>Empowered Damage: 90/120/150/180/210 + 75% of AP

>Empowered Slow: 30/35/40/45/50% for 2 seconds

W: Spring Chicken

Avery can cast this spell on any of his totems, allowing himself or an ally to use it as a springboard after .75 seconds. Walking over the totem will cause the allied champion to dash forward in the direction they're facing by 450 units. Upon arrival, deals AoE magic damage. Totems enchanted with W are unstealthed until activated.

>Cooldown: 18/16/14/12/10 seconds

>Cost: 90 Mana

>Range: 300

>Damage: 80/100/120/140/160 + 70% of AP (Damage is calculated based on Avery's stats when Spring Chicken is cast on totem.)

E: Eye on the Birdie

>Passive: Avery can hold an additional 0/1/2/3/4 charges on his Aviary Totem

>Active: Avery launches a look-alike to the empowered Q in target direction. This attack will explode like the regular spell if it contacts an enemy unit, but does no damage, nor has any effect on enemies upon collision.

>Cooldown: 6/5.5/5/4.5/4 seconds

>Cost: 60 Mana

>Range: 800, but repeats distance traveled when it reaches its destination.

R: Tunnel of Dove

During a 2 second channel, Avery fires a series of 10 doves, 1 every .2 seconds that fly straight forward, each dealing damage upon impact with an enemy. Unlike with the Q and E, these birds do not explode when they contact an enemy, and will continue travelling forward to max range. If they are with in range of an Aviary Totem, they will divert course towards it. Once the birds reach this totem, they will either disappear, or head towards a new totem, if one is available. The flock will not travel towards the same totem back-to-back, but if they are continously able to find a new target, the flock will stay out for up to 6/7/8 seconds.

>Damage: 100/120/140 (+45% AP) (per bird; a bird can not hit the same target than once per .33 seconds)

>Cooldown: 180/150/120 seconds

>Cost: 140 Mana

>Range: 1800 (900 after the flock connects with an Aviary Totem)

>Note:Missile Speed is fairly fast, ~900 per second

Stats

>Health: 478 (+78)

>Health Regeneration: 3 (+ 0.6)

>Mana: 344 (+62)

>Mana Regeneration: 8 (+0.5)

>Range: 525

>Attack Damage: 50 (+4)

>Attack Speed: 0.625 (+2.1)

>Armor: 22 (+3.8)

>Magic Resistance: 32 (+0)

>Movement Speed: 330

Quotes

>Attacking:

>Take this!

>Get Em!

>Peck on someone your own size!

>Use those talons!

>Fly!

>Movement:

>Coo~

>March of the pidgeons.

>Dang! Wish I could fly.

>Quickly!

>Early bird, and all that.

>Let’s go.

>For the King!

>Oh, um, on my way.

>Joke:

>I spent three years working on my pecks. Flexes as two doves fly around him

>Dove-Macia!

>:Taunt:

>"What's wrong? Chicken?"

>Garen "Oh wow, um, you are big..."

>Sion "Um, I think I'm done with war now."

>JarvanIV "M-my Prince? Crap, am I on wrong side?"

>Quinn Swain "Nice bird. Mine are nicer though."

>Swain "One of us is carryin, the other's carrion."

>Azir "You know, it's weird when you reverse the roles."

If you have any tips, comments, or ideas for Avery, please let me know in the comments

3 Comments

JT479710/28/2015, 11:25:03 AM1 votes

I like it, it's interesting But I have to say that mine aND probably Phreak's favorite parts were the friggin puns. "Dove-macia" "tunnel of dove" "carryin'/carrion" "pecks" Pretty glorious, and an interesting E