Ekorii, Piltover's Reach (AKA the Giraffe Champion)

Gordofrog·11/6/2014, 4:58:57 PM·2 votes·1,000 views

I got this idea from a thread on Reddit awhile back, which pointed out the lack of giraffe champions in League.

http://th07.deviantart.net/fs70/PRE/i/2014/310/9/5/ekorii__piltover_s_reach_by_gordofrog-d85gppn.png

Concept

 Ekorii is a Jungle Assassin/Fighter who excels at single target fighting, mobility, and vision while being sub-par against multiple opponents and having average-at-best clear times. When playing Ekorii, the focus should be on finding isolated targets and beating them down before they can escape. In teamfights, she's best used to pick off squishier damage dealers like the enemy mage, assassin, or adc. 

Stats: (Subject to change)

Health: 430 (+87) HPR: 6.15 (+0.70) Mana: 240 (+40) Mana Regen: 6.7 (+0.5) Range: 125 (Melee) Attack: 50 (+3) Attack Speed: 0.65 (+2%) Armor: 19 (+3) Magic Resist: 30 (+1.3) Move Speed: 350

Passive

Above the Acacia Trees: Ekorii has increased vision range. This vision can see over jungle walls at a fraction of its range.

Q

THWOMP: Ekorii reels back and smacks her neck into her opponent. The target takes 60/85/110/135/170 (+0.5 AD) Physical Damage and is stunned for 1 second.

Range: 125 (Melee Range) Mana: 45/55/65/75/85 Mana Cooldown: 12/10/8/8/6

W

Grapple Shot: Ekorii shoots both of her hands forward in a line. If they connect with an enemy champion, creep, or neutral monster, she will launch to the opposite side of said target, dealing 60/105/150/195/240 (+0.6 AD) Physical Damage when she passes them. If no targets are hit, Grapple Shot will extend its full range and retract. On the way back, if it connects with any terrain, Ekorii launches to the other side of the obstacle.

Range: 1100 Mana: 65/75/85/95/105 Mana Cooldown: 16/14/12/10/8 secs

E

Graze: If within melee range of a tree, Ekorii can start a 6 second channel. If completed, she regains 6/7/8/9/10% of her missing health. If the channel is interupted before completion, no health is given and the ability goes on cool-down, but mana is refunded.

Range: Self-cast Mana: 35/45/55/65/75 Cooldown: 10 secs at all ranks

Ult

Savannah Slam: Ekorii grabs a target and swings them twice around her in a circle with a 400 unit radius, then slams them down directly in front of her for 140/220/300 (+0.75 AD) Physical Damage. If terrain, turrets, or enemy champions are in targets path while being swung, the target takes an additional 20 (+.25 AD) Physical Damage for each unique instance. If an enemy champion is hit by the target, that champion takes 40 (+0.4 AD) Physical Damage for each hit.

Range: 700 Mana: 130/120/90 mana Cooldown: 150/120/90 secs

  • Note: I don't know balance, feel free to let me know if these numbers seem wrong to you.

Lore To Be Added

Quotes To Be Added

Notes To Be Added

Skin Ideas To Be Added

*I'll be finishing this up soon, but I have to get to class. Please leave feedback/critiques/ect in the comments below.

1 Comments

Talon Gerrard11/11/2014, 1:14:23 PM1 votes