Cultis, Unknown
Lore: Day 7: Today is day seven of my team's expeditions, and unfortunately we have not found the lost runes. My men are growing weary, but we persist.
Day 13: Nektchic, one of my young men and also a skilled sorcerer, has found an odd stone. He refuses to let any of us touch it, and is protective. We are not closer to finding the runes, and my men are wanting to retreat back to the comfort of their homes. I will not let them.
Day 16: Nektchic is starting to lose his sanity. My other men have doubts about this journey now. They are fearful for Nektchic, hoping that he will be fine. I have my suspicions about the stone. I believe it is having an effect on him.
Day 20: I f any one finds this y o u hav e t o sto p Ne ------------------------------------------------ -
- Only pages of Anin Jizrin's journal.
Abilities:
Passive: Insanity's Pull: Cultis causes his victims to go insane, causing them to randomly inflict 5-10 + 10% of Cultis' AP in magic damage to themselves every ten seconds if they have been within a certain radius with Cultis. Every 15 seconds the enemies are within the radius makes it occur 1 second faster, up to 4 seconds reduction max.
Q: Uncontrollable Spark: Cultis sends an unblockable bolt of dark energy towards an enemy, dealing 60/120/180/240/300 + 35% of Cultis' AP in magic damage. Then the bolt arcs from the target to hit random other enemies nearby them dealing half damage for each bounce ( each bounce does 50% less dmg than the last). Each bounce reduces this ability's cooldown by 1 second. Maximum two bounces.The extra bolts are blockable. Cooldown:13 sec/12.25/11.5/10.75/10 sec. Mana costs 60/65/70/75/80
W: Share the Pain: Curses an enemy for 4 seconds. All damage dealt to that enemy by is increased by 10/15/20/25/30%, but all of the bonus damage is also dealt to Cultis. If you drop below 10% health then the curse is removed. If he kills the enemy, all health lost over the four seconds because of this ability is restored. Cooldown: 20/19/18.5/17.5/16 seconds. Mana cost: 80/80/90/90/100
E: Afflict: Cultis targets an enemy, channels for 0.75 seconds, and then damages his target. The target takes 80/120/160/200/240 + 50% of AP in magic dmg. There is a chance of the enemy being stunned for 0.75/1/1.25/1.5/2 seconds. This chance is based on the difference between what percentage of his max hp Cultis has and the same for his enemy. For example, if he is at 90% and the enemy is at 94%, then there is a 4% chance. So on and so forth. Cooldown: 16/15.25/14.5/14/13 sec. Mana cost: 55/60/65/70/80
R: True Power: Cultis unleashes his true power, dealing massive dmg to all enemies around him after a channel. Cultis channels for 1.75 seconds, then at the end of the channel deal 160/320/480+ 100% of his AP to all enemies around him. He then channels a second time for 5 seconds and becoming invulnerable, during which he fires 10 random shots at any enemy (prioritizes champions) each dealing 30/50/70 true damage. During the channel he also recovers 100/150/200 health and 100/200/300 mana. Cooldown: 112/103/95 seconds. Mana cost: all of current mana. Also loses 10% of his current hp.