Evyrin, the Guardian of the Gates
Lore: There exists a gateway between dimensions. As well as the gate, there exists a guardian of those gates. This guardian is known as Evyrin, and only lets the worthy through. But unfortunately, an evil being seeking to inter dimensionally travel sent the Guardian to Runeterra, where it now exists, trying to return.
Abilities:
Passive: Guardian's Gear: Evyrin cannot build AD , and instead your basic attacks deal physical damage equal to 25% of you armor and 50% of your magic resist. You cannot crit. Neither does Evyrin use mana, instead uses Order. Evyrin gains 5 Order each second whenever your nearby allies are above 50% health or nearby enemies are below 50% health. If both of these are true, you gain 10 Order each second. Maximum Order is always 300.
Q: Punishment: Deals true damage to target enemy champion for their kills and farm. Deals 10 true damage for each kill they have and 1 for each farm (cs) they have. Maximum 400 damage, but it's unlikely it'll reach that. Cooldown:20/19/18/17/15 seconds. Cost: 20/25/30/35/40 Order. Max this last, since there isn't really any other effect for leveling it except making it more costly.
W: Dominance: Passively, whenever you are at higher % health than nearby enemies (for groups, its their % health added together divided by how many there are) then you gain +5/7/9/11/15 armor and +5/7/9/11/15 magic resist. Upon activation, you summon a tiny little minion that attacks whatever you do. It shares your passive, but has 30/35/40/45/50 armor and 30/35/40/45/50 magic resist. Whenever you are Dominant, it gains your Dominant buff. Its other stats include : 200/225/250/275/300 health + 15% of your bonus health, 1.00 attack speed, 350 movement speed, and melee range. It lasts for 30 seconds or until death. Cooldown: 23/22/21/20/19 seconds after minion disappears. Cost: 30/35/40/45/50 Order. Max this second or first depending on how you're laning, first if aggro and second if defensively.
E: Guardian's Protection: Charges for a maximum of 3 seconds, then at the end of that or recasting, releases a shield that absorbs 50-100/110-150/160-200/210-250/260-300 damage depending on how long you charged to all nearby allies including yourself. In addition, if you charge it for the full 3 seconds, it will actually damage enemies, dealing 60/90/120/150/180 + 10% of your maximum health in physical damage. Cooldown: 15/14/13/12/10 seconds after shield is granted. Cost: 30/35/40/45/50 + 5 for each second charged Order. Max this first if you are playing defensively, second if you are going aggro.
R: Guardian: Forms into a true Guardian, gaining +50% armor and +50% magic resist for 10 seconds. Your minion will gain the bonus too because he asked nicely so you gave it to him. He said "May I pwease have the buff, pwease?" so you let him. Cooldown: 100/90/80 seconds after end. Cost: No cost. Why did I even put that if there isn't a cost?