New Caster Carry Stat

Xienwolf··4 votes·503 views

tl;dr: New stat of Recast, which has % chance to refund half of cooldown on abilities, to parallel AD carry Crit % stat, and allow for more AP items to exist.

Caster itemization is a bit boring. AD and AP carries have parallels. So, maybe we can spice up AP carry item choice by looking for gaps in the parallels.

AD ~ AP Attack Speed ~ CDR Crit ~ ???

Well, Crit doesn't work on structures, and occasionally doubles (or more) your damage. Having a stat which can randomly crit a spell doesn't work so fantastically, because how do you crit a Damage over Time ability? One check for all ticks? How does that work on Singed Poison trail precisely? One check per tick? That is a lot of checks, and each crit is rather pointless. Law of large numbers plays in real fast, and it becomes just a basic +% Magic Damage.

Besides... loads of spells are about more than the damage dealt. Do we code every spell to have one aspect that is influenced by Crit? Morgana dark binding gets double duration, and her Tormented Soil double coverage area? That would be a serious pain.

But, there is an easy approach. So I propose the new stat of Recast: %chance to have half of cooldown refunded when any ability is cast.

For always on effects, this is meaningless. But that is okay, not ever AD carry benefits consistently from Crit either. But for other abilities, it is universally beneficial. Zoning tool? You can zone twice as well. CC? You can lock down twice as well. Raw Damage? You can do double damage.

It isn't quite as burst as crit, but it maintains the enhanced capacity from a different stat, which opens up more item choices, and it also means enhanced champion/monster interaction, without enhancing building damage output (well, slightly with Lich Bane on some champions)

6 Comments

BETA2532 votes

Its all nice and dandy until you see a veigar nuke your entire team, morgana double root you, and veigar (again) drawing vein diagrams on the map. good idea, just op.

Stars Shaper1 votes

I am all up for another caster/ap offensive stat. Which one though I'd let Riot try and come up with something and ask us too what we think about X, Y and Z.

Ndelok Rojo1 votes

I think this is a cool idea. I really like it, but like a couple of people said things like 1-10 second cooldown on Lux's ultimate would end up toxic. However (just a thought) perhaps it could work better if it were not half, and just a smaller percent. I'm not sure that this would fix anything. But perhaps if this were to be too over powered and or toxic, something like a simple number change could fix it. So, awesome idea, could use some changing though. God bless! NdelokRojo

Xienwolf2 votes

Yeah, there is room to tweak for balance as needed. Crit% also has Crit Dmg stat to augment, so Recast base could be 25%, and further itemization to enhance that (most of which lacks AP I would think).

Doing a full Recast% and Recast Ratio would be something nice on a control mage support, but not an assassin mage.

And of course along the lines of balance tweaks... you can lock out ultimate from being able to be adjusted, like how Zilean Rewind works now. Though I am not sure that it would be needed, if the distribution of AP and Recast are sufficiently spread out.

Lord of Math1 votes

So, you want t play urf you say?

Xienwolf1 votes

Well, a 100% recast mage should be as impressive as a 100% crit ADC :) And URF mages are insane.

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