Garam the Codebreaker

modulo matrix··3 votes·1,465 views
Garam the Codebreaker

I am not an artist. This is the best I could do. Please like him!

Role: Mage Region: Freljord He's ranged

Friends: Veigar, Lulu Rivals: Rumble, Teemo, Tristana, Corki

**Story ** Garam was born in Bandle City. He was a bit peculiar, because he could use the magic despite his young age. However, he wasn't really interested in his magic power. All he was interested in was the mathematics. He believed that the mathematics is the key to everything, so he studied various fields of the mathematics by himself. One of fields that he was so fond of was the cryptology. When elders saw his talent in cryptography, they offered him the job at the intelligence service and he took it. However, his job was far from his expectations. Instead of dealing with ciphers, he was supposed to monitor Bandle City and to report. Due to his young age, he wasn't allowed to access to the classified information which was highly encrypted. As a mathematician, Garam couldn't resist his curiosity, and eventually he succeeded to decrypt and to access to the classified information. And he leaked the classified information to the public for fun. Because of that action, he was sentenced to life in prison, but using his magical power, he escaped from Bandle City. After being exiled, he settled in Freljord and wandered various regions in Runeterra to learn various mathematical information; sometimes he accessed to other regions' classified information for fun. Obviously, many authorities want to arrest Garam and punish him. But the League highly valued Garam's talent and abilities. So the League offered Garam to join the League of Legends for protection. Since he can collect more information from champions around Runeterra, he accepted the offer and became a champion.

Basic Stats (This is just an approximation. I don't have any accurate calculations for those numerical values)

Health: 500 (+90 per level) Health Regen: 5 (+0.5 per level) Attack Damage: 53 (+2.6 per level) Armor: 21.5 (+3.45 per level) Attack Speed: 0.6 (+3% per level) Magic Resist: 30 (+0.5 per level) Movement Speed: 340

Skills

P: Encryption

Garam encrypts his information so that no one can access to it. The enemy cannot see Garam's health bar, mana bar, spells, runes, items and any effects on him.

Q: Trigonometry

Cost: 40/45/50/55/60 Mana Range: 700

Garam fires a magic bullet that deals magic damage to the first enemy hit up to three times. If three bullets hit three distinct enemies, those enemies hit by bullets instantly form a triangle and all enemies in the triangle get magic damages.

Each magic bullet deals 50/80/110/140/170 (+60 AP) magic damage, and all enemies in the triangle get magic damages inversely proportional to the area of triangle.

W: Inverting Fractal

Cost: 70/75/80/85/90 Mana Range: 600

Garam creates the zone in shape of the Apollonian gasket (shown on the picture). All allies and all enemies in the zone get healed instead of damaged as much as the others out of the zone attack them.

Everyone on the zone gets healed 50/55/60 percents of the damage that others out of the zone give.

E: Decryption

Cost: 80/86/92/98/104 Mana Range: 1000

Garam fires a decrypting bullet that hacks enemy's head. Any first enemy hit by the decrypting bullet becomes unable to move and gets hacked to attack his or her allied minions or champions near by with basic attacks for short amount of time. And if the decrypting bullet hits the enemy's turret, the turret temporally becomes an allied turret.

The enemy shot by the decrypting bullet becomes unable to move and attack his or her own allies for 1.2 seconds and get 30/35/40/45 (+60% AP) magic damages.

R: Bijection

Cost: 100 Mana Range: 800/1000/1200

Garam fires a switching bullet. If the switching bullet hit an enemy or an allied minion, Garam can switch the position with the enemy or the allied minion in short amount of time. If the switching bullet hit an ally, the ally can decide to switch the position with Garam in short amount of time.

If the switching bullet hits the enemy or an allied minion, the enemy gets 40/46/52/58/64 (+50% AP) magic damages and Garam can switch the position with the shot enemy or allied minion instantly within 2 seconds. If the switching bullet hits the allied champion, the allied champion can decide to switch the position with Garam instantly within 3 seconds.

Fun Facts about Garam

  • Garam used to be a good friend of Rumble. However, after the event, Rumble regards Garam as a traitor, and now Rumble really hates Garam.
  • Garam doesn't hate Rumble though.
  • Corki, Teemo and Tristana hate Garam for his action.
  • Garam once got arrested and prisoned by the Noxian authority for illegally accessing to the classified information. However, once again, he escaped with Veigar. And that's how they became friends.
  • Garam and Lulu became friends because they share some commons; they both are Yordle mages and exiled from Bandle City. (But no love is involved between those two since I ship Veigar and Lulu)
  • His name and dress are from the Korean culture.
  • His name, Garam (가람), was chosen because it sounds similar to Graham. Ronald Graham is the mathematician who is famous for his humber; the Graham's number.
  • His dress is from the winter hanbok (Korean traditional dress) for men.
  • His iconic shape (also the shape of W) is the Apollonian gasket which is a fractal.
  • Veigar once stated that the Garam's magic power isn't that strong, but he uses it in very peculiar but efficient way.

Quotes / Interactions

Pick "I hope you know at leat the calculus"

Ban "I guess you are not intellectual at all"

Taunt "If you are an equation, it'd have only one variable"

To Blitzcrank, Oriana and any mecha skinned champion: "What is 1 divided by 0?" "Do you speak in binary?"

To Rumble: "Still mad at me?" To Lulu: "Ok Lulu, please calm down for second" To Veigar: "Long time no see, Veigar" To Gnar: "Do you even know how to count?" To Teemo: "Did you eat your mushrooms? Or are you just stupid?" To Tristana: "Big gun, small accuracy" "Big gun, small brains" To Kennen: "The eyes do lie, idiot" To Yordles: "I don't care you like me or not" "Am I a traitor? Depending on you"

To Noxians: "hey look, I am not captured" "Nothing to learn from you"

To Freljord champions: "Please don't come and visit me"

Joke "i cannot be real but imaginary" "You are not right. But I think you're acute one, summoner"

Kill "You were too simple to solve" "You are exactly equal to 0"

First Blood: "1 is not prime, but bigger than 0" Double Kill: "2 is the only even prime number" Triple Kill: "3 is the smallest odd prime number" Quadra kill: "4 is the maximum number of colors you need" Penta Kill: "5 is the 5th Fibonacci number"

Ward "This is the proof" "That's a good move"

Recall "3.141592653589793..." "2.718281828459045..." "1.618033988749894..."

Death "I must know and I will know" "There were too many of variables" "I guess it was a chaos"

5 Comments

ak5212 votes

P: Encryption

Garam encrypts his information so that no one can access to it. The enemy cannot see Garam's health bar, mana bar, spells, runes, items and any effects on him.

Q: Trigonometry

Garam fires a magical bullet that deals magic damage to the first enemy hit up to three times. If three bullets hit three distinct enemies, those enemies hit by bullets instantly form a triangle and all enemies in the triangle get magic damages.

W: Inverting Fractal

Garam creates the zone in shape of the Apollonian gasket (shown on the picture). All allies and all enemies in the zone get healed instead of damaged as much as the others out of the zone attack them.

E: Decryption

Garam fires a decrypting bullet that hacks enemy's head. Any first enemy hit by the decrypting bullet becomes unable to move and gets hacked to attack his or her allied minions or champions near by him or her with basic attacks for short amount of time. And if the decrypting bullet hits the enemy's turret, the turret temporally becomes an allied turret.

R: Bijection

Garam fires a switching bullet. If the switching bullet hit an enemy or an allied minion, Garam can switch the position with the enemy or the allied minion in short amount of time. If the switching bullet hit an ally, the ally can decide to switch the position with Garam in short amount of time.

His P is op as hell... His Q is OK His W-- op His E is even more op R is urgots old r

modulo matrix1 votes

Thank you for your comment.

I do agree that some of his skills are op.

However, we can balance by adjusting his ability power, and if we consider some facts, perhaps Garam is not that op at all.

First, I forgot to mention that his Q,E and R are direction-targeted skills. So it's very difficult to hit the skills to appropriate targets at appropriate time.

Second, W can be beneficial to the enemy (so it's a double edged sword). So you have to use W at appropriate place and time, which is very difficult as well. And if W is still op, then we can reduce the healing factor (maybe to 50%?).

Third, E is effective for short period of time only. And if E is still op, then we can make decrypted enemy champion not targetable (since the decrypted enemy champion is an ally for short period of time) or do something else.

Fourth, his R is similar to Urgot's old R, but there are some differences. Garam's R can be used on allies (to save them) while Urgot's old R cannot. And Urgot couldn't move while he's using R, but Garam can move while he's using R.

Fifth, if Garam's P is too op, then we can make only his heath bar and mana bar invisible.

Last, I planned him to have low health rate, so he can be easy to kill. Perhaps Garam should have assassin as his secondary role.

So simply, Garam can be op, but he's an extremely difficult champion to play with.

Once again, thank you for your comment. I really do appreciate your opinions, because your opinions help me to improve this champion even better. Please comment more if you have more opinions about my very first created champion, Garam.

Thank you

DorkunedAuras2 votes

I'd maintain that the team swapping mechanic is inherently absurdly powerful. Imagine you land it on a fed ADC. You just won the teamfight. Period. Not only is the enemy carry CCed, but they're now destroying their team for you. that's a basic ability.

modulo matrix1 votes

Thank you for your comment.

I agree with you that if Garam's E can be op. I mean I don't want to imagine that it happens to me. Like you pointed out, if our fed ADC gets shot by Garam's E, that would be a disaster.

However, one of my goals is to add a new mechanic to the game. I think the League of Legends should try new mechanics and metas so that the game can be new every time we play. I mean, stagnant water is bound to be corrupted, and repetitive game is bound to be boring. And Garam's E was the core skill for him; I designed Garam based on this ability. So I want to insist to keep this ability.

But we can nerf this ability. For instance, we can reduce the attack speed or the basic attack power of the decrypted champion. Or we can turn the ally hit by Garam's E into an enemy for short period of time (this will make Garam hard to use E). Or simply we can reduce the range of Garam's E.

I understand that you are concerned about Garam's E. But I believe people can adapt to any environment. So I believe gamers will find out how to deal with Garam in short period of time. And we always can keep the balance by buffing and nerfing.

Once again, thank you for your comment. Your comment was very helpful to improve my first creation even better. If you have more opinions, please make comments as many as you want.

Thank you

modulo matrix1 votes

If you have questions about him, feel free to ask

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