Larnerk, The War Machine [UPDATED AND RE-POSTED]

matthewBOSS123·5/4/2015, 7:06:20 PM·1 votes·859 views

UPDATED AND RE-POSTED BECAUSE BIG CHANGES HAVE BEEN MADE ON HIS KIT IN ORDER TO MAKE HIM BETTER ................................................................................................................................................................................................................................................ So, this is a champion idea I had in mind for a long time, and I wanted to share it with you guys to see your opinions about it. Sadly, I am not a good art-maker so I don't have any art or things like that for him. So, let's pass actually to the champion himself:

CLASS IN GAME AND ROLE Larnerk is a tanky fighter who, when in the face of death, heals quickly and is able to get back in battle >without having to recall. His abilties will be mostly AoE. He gets scarier and stronger as his health drains down.

The next will be the lore, since I am not the best lore-creator suggestions are of course welcome.

LORE Larnerk was one of the many children that lived in poor families, in Zaun. One day, a known scientist called >Viktor came to visit his family, surprising Larknerk and the rest of the family. He told them that he and other >prestigious Zaunite scientists were developing a secret project and wanted some test subjects to test the >project on. He promised that the person willing to be the test subject will earn many money, but he warned >that the project, if not working well, could end that subject's life. Despite his mother telling him not to >risk his life for money, Larnerk wanted to save his family from it's poor living standards and went with >Viktor in one of the many secret Zaunite labs. He was put in a room surrounded by metal, and was tied to a >chair. He was told that, whatever will happen, he must NOT move. Larnerk promised that he will not move and >the project started. In the room, there were thrown a very techonological advanced suit, a weapon that >looked like a spike made of glass, and a magic-enchanted staff. All of them were put by Viktor himself on the >chair. Viktor left the room and he pressed a button, while watching the test subject through a panel of glass. >The chair started glowing and unleashed a intense light sphere. A machinery appeared out of the metal floor >and jumped in the light sphere with such force that a big BOOM was heard in the whole city. After the sphere >disappeared, a child dressed in a technologically advanced war suit with a spike as the left hand and with the >right hand holding a magic staff was standing in the middle of the lab. Viktor was pleased with the results. This >child did not interact with anything for a day, but , after a day, became very aggressive. They put him in a cell >room. Now, all Viktor was supposed to do was to convince the Zaunite leader to declare war against Piltover, >use Larnerk as a war machine and steal that rune that powers Jayce's weapon. His project was >completed. When he returned to the lab next day, he found it in ruins. All the scientists were dead and >Larnerk was nowhere to be found. A whole Zaunite army was killed by that child. Disappointed, Viktor >searched for Larnerk through whole Runeterra and found him in the League of Legends. He swore to bring him >back one day in any way possible and finish his project once and for all. But, Larnerk was told that he is >wanted in Zaun, did not want to return. He remained and League of Legends and was fighting for a different >reason: to train himself and fight against Viktor and get his revenge for being lied by him. And he swore he will >kill Viktor.

Now, that we are done with the lore and you know who he is, let's pass to the lore:

ABILITIES

Passive: Life-Stealer: Every auto-attack Larnerk lands gives him 5 points of Vitality, up to a maximum of >100 Vitality. When Larnerk drops below 30% health he consumes his stored Vitality and regains 20% of his >maximum health over 10 seconds, 10 points of vitality being drained per second. If any enemy effect such as >stun and root will be unleashed on him, he will become untargetable for 1 second and will stop in place. After > 1 second passes, he gains 15% bonus movement speed and 20% more armor. COOLDOWN: 110 Seconds.

In my opinion, this passive will be useful when escaping some enemies right after a intense teamfight.

Q: Magic Artillery Larnerk shoots a barrage of three magic spheres from his staff, from left to right. >dealing moderate Magic Damage. If he kills an enemy with this barrage, some of his Vitality storage bar is >filled. If the Vitality storage is already filled, the player will be let to know that he can use the shield. In order for >the shield to be activated, Larnerk must be below 50% health. DAMAGE DEALT: 40 per hit/60 per hit/80 per hit/ 100 per hit/110 per hit COOLDOWN: 6 Seconds. AoE ability.

Now, the next ability:

W: Thrill Of The Battle PASSIVE: Larnerk, when below 70% health, will have 10% more Attack Speed. ACTIVE: Larnerk spins around for 1 second, knocking the enemies around for a second. If the enemies hit any surface, they are dealt 10% more damage. DAMAGE DEALT: 60/90/125/150/175 COOLDOWN: 10 Seconds. Triggered-On-Click ability.

The next one:

E: None Will Escape Larnerk dashes in front of him, dealing magic damage around him when he stops dashing. This dash can be interrupted, but he still deals magic damage around him. After dashing, the player can quickly activate Thrill Of The Battle to deal extra damage. DAMAGE DEALT: 50/70/90/115/130 COOLDOWN: 12 Seconds. AoE ability.

And, his ultimate.

R: The True Form Larnerk transforms into a full robot. After he does it, he collects the enemies' >energy by blasting them with shockwaves. He overloads as he collects their energy. When he gets fully load >with energy, he causes massive and true damage around him for 1 second, because of the energy being very >quick;y being unleashed onto the enemies. After that, he returns to his original form. One shockwave collects >energy and 150 energy is the bar he overloads and deals massive damage. If the player does not want to >unleash the energy he collected, he can re-activate the ability, turning the Energy into Attack Speed. DAMAGE DEALT: PER HIT BY SHOCKWAVE: 50/70/90 DAMAGE DEALT BY THE SHOCKWAVE EXPLOSION: 250/500/650

Maybe this may sound OP, but I do not really know how to balance the champions. I am open to any other numbers that can balance the champion.

Now, time for different other things:

MISCELLANEOUS Taunts when he is walking: Nobody will escape. I will get the job done. As you say. If a whole army couldn't stop me, they won't stop me either. One day, they will pay with their lives. Taunts towards Viktor: I will kill you again and again. You do not deserve the title of prestigious scientist. I don't have any other taunts in my mind, for now. LOOKS Larnerk looks somewhat similar to Forsaken Jayce: He is dressed in black and has a black hood. He is a 12 >years old child. He has a mask similar to Viktor's. He has a fancy-looking Piltover-like armor partially >covering has black clothes. His left hand is literally a spike made of glass which also looks fancy, and in his left >hand he holds a magic staff that has a dark red rune in it's top. He has black gloves, also.

More to come in the close future, but, for now , this will be the base idea. So, what do you think about it? Is it good? Is it bad? Discussion is welcome. Thanks for checking it out :)

1 Comments

matthewBOSS1235/4/2015, 7:23:53 PM1 votes

Don't forget, leave your opinion below, it really helps me!