Gladrick Knight of Mirrors
a knight who wears armor made of glass. a full helmet shield in one hand and a single edge sword in the other. the armor reflects the light of the world around him. who is as vain and arrogant as he is brave
Role Tank: Vanguard
Passive sharp glass: for every tick of damage Gladricks armor cracks leaving fragments on the ground around him in an radius of 250 enemies that walk over this are dealt 19 physical damage a tick over 1 second.
Q: Reflective Retribution: mana cost (65/70/75/80/85) cooldown (13/12/11/10/9)
passive Ulva stores (10/20/30/4/50%) of all damage taken into his shield which starts to glow brighter with more energy he stores.. As long as he is in combat. Stored charge is lost after 0.5 seconds outside of combat.
Active: Gladrick releases the energy from his sheild in a blinding blast of radiance as ((50/60/70/80/90) magic damage + the stored damage, and 5% of his missing hp) in a forward facing arc of 80 degrees and a distances of 550.
W: Mirror image: cost (30/40/50/60/70) cooldown (15/14/13/12/11) targeting range (400) taunt radius (225) gladrick armor distorts light crating a stationary copy of himself s that lasts (0.25/0,5/1/1.25/1.5 seconds) taunts near by enemies for it's duration. pessing w again causes him to charge into the image.
E vitrifying smite: cost (40/50/60/70/80) Cooldown (20/19/18/17/16) Gladricks sword becomes super heated and begins to melt his next auto attack deals (10% ap) magic damage and covers a target in molten glass for a increasing (50-100%) cripple for 1.25 seconds during this time they take (5/10/15/20/25%) bonus damage from all sources.
R Blinding radiance: cost (120 mana) cooldown 120/100/80 seconds
Ulva's armor reflects and magnifies the light around him causing temporary near sight to all enemies inside the (400/450/500) radius around him and dealing (40/45/50 +15% ap) magic damage a tick over (1/1.5/2) seconds