Macabre, The Demented
Role: Mage
Lore: There is a fine line between life and death that most say should not be tampered with. On one side of the spectrum there is life: something fragile. So brittle and breakable, yet beautiful. On the other side there is death, something not to be toyed with. Dangerous and mysterious, yet in its own way, beautiful as well. Both the written and unspoken rules regarding this matter have been broken time and time again by Macabre, an insane Zuanine bio-engineer. As a young man, Macabre grew interested in both the living and the dead. With the help of the colleges that Zuan had to offer, Macabre was able to satiate his fascination with bio-engineering, but as Macabre kept bending the laws of Mortality, his fascination turned into an obsession. Macabre grew mad, he didn't give second thought to murdering someone in broad daylight as long as it meant he had a body to experiment with. Each experiment would be more morbid and inhumane than the last. In attempt to stop Macabre's killing spree and malpractice, authorities tried imprisoning Macabre in jails and asylums numerous times, all of which has been in vain. Each time, Macabre escaped with ease, his blood lust strong. Only the League's summoner magic can contain Macabre. There in the Fields of Justice, Macabre is able to start a new kind of killing spree.
Stats:
Health: 481 (+73.5) Health Regen: 5.62 (+0.6) Mana: 342 (+49) Mana Regen: 8 (+ 0.7) Range: 125 (melee) Attack Damage: 51 (+4) Attack Speed: 0.625 (+ 1.95%) Armor: 21 (+3.6) Magic Resist: 30 (+0) Movement Speed: 325
Skills:
Passive: Killjoy: Macabre gains a stack of Killjoy whenever he scores a kill or assist on an enemy champion. Killjoy stacks increase Macabre's movement speed by 5% and tenacity by 2% and stack with consecutive kills and assists. Macabre can have up to 10 stacks. All stacks lost upon death.
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Q: Shock Liner: Macabre sends out a fake, robotic hand that deals damage to enemies it lands on. Shortly after landing, the hand will create an electric current between itself and Macabre. Enemies that pass through the current take 70/100/130/160/190 (+30% AP) magic damage and are stunned for 1 second (enemies can only be stunned once). After 3 seconds, the hand self-destructs dealing 30/40/50/60/70 (+70% AP) magic damage to nearby enemies. If Macabre travels too far from the robotic hand, the current will break, detonating it early.
Total Damage: 100/140/180/220/260 (+100% AP) magic damage.
Range of Tether: 1000 Type: Ground targeted area of effect Radius of Explosion: 150
Cost: 60/65/70/75/80 mana Cooldown: 17/15/13/11/9 seconds
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W: Happy Gas: Macabre huffs out poisonous noxious gas and tar, poisoning enemies in front of him for 3 seconds. Poisoned enemies take 30/40/50/60/70 (+15% AP) magic damage per second and have their armor and magic resist reduced by 5/6/7/8/9 for 3 seconds each second the poison in active.
Total Damage: 90/120/150/180/210 (+45% AP) magic damage. Total Resistance Shred: 15/18/21/24/27
Range: 595 Angle: 75° Type: Conic area of effect
Cost: 75 mana at all ranks Cooldown: 14/13/12/11/10 seconds
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E: Escape Artist: Macabre leaps a short distance away, removing all forms of CC affecting him at the time of cast. Macabre causes an explosion upon landing dealing 60/85/110/135/160 (+50% AP) (+ 5% of Macabre's missing health) magic damage to enemies he lands, slowing them by 10/15/20/25/30% for 2 seconds.
Range: 590 Radius: 150 Type: Ground targeted dash with area of effect
Cost: 50/60/70/80/90 mana Cooldown: 7 seconds at all ranks
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R: Massacre Bomb: Macabre unshackles himself, turning himself into a bomb for 3 seconds, slowly swelling up like a balloon. During this time, he cannot perform any abilities other than Escape Artist and enemies who attack him in this state increase the damage of Massacre Bomb by 1% per damage taken (Max 25% bonus damage). After 3 seconds, Macabre detonates, causing a giant explosion around himself that deals 100/200/300 (+40/50/60% AP) magic damage to enemies caught in the blast radius. The explosion blows Macabre back to his starting position, dealing 10% of his current health in magic damage, reduced by 2% per enemy champion hit. Upon landing, Macabre's movement speed is reduced by 10% and all Killjoy stacks are disabled for 3 seconds.
Total Damage: 100/200/300 (+40/50/60% AP) (+0-25% bonus damage) magic damage.
Passive: Masochist: For every 2% of health missing, Macabre takes 0.5% reduced damage from all non-turret sources.
Radius: 540 Type: Point blank area of affect
Cost: 100/120/140 mana Cooldown: 120/100/80 seconds
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Appearance: http://i.imgur.com/ZDb2cdI.jpg
I will post a more detailed picture soon. Macabre's legs are bound so he wobbles and hops to move. His home guard running animation would be him rolling and spazzing. His auto attacks are him headbutting things and flailing. His critical hit animation would be him slashing at his target with a hidden knife coming out of his mouth.
Personality and Play Style: Macabre is a sadistic, crazy man with a jovial attitude towards killing things. Macabre loves killing, and gets rewarding for doing so. He excels at getting what he wants without getting caught. Macabre can risk getting in close quarters with multiple enemies for a high reward. However, Macabre struggles against strong burst and chained CC. Knowing when to toy with the pray and when to break the pray is key.
Quotes:
Upon Selection: "Let me out! Let me out!" sick laughter
Attacking: "Blood everywhere!" "Pain! Pain!" "You're a fine specimen!" "Can you feel this?" "The screams!" "Breaking! Screaming!"
Movement: "Get me closer!" "Look at them run!" "This is boring." "Where are you?" "I can hear the screams already!" "The fun is in their blood!' "I smell fear! It's beautiful!"
Joke: "You know what they say: kill them with kindness! Did I mention kindness in the name of my laser?"
Taunt: "Let's see how long until you break!" "It will be fun to break you!"
Upon Casting Shockline: "Tada!" "Here's a present!"
Upon Casting Happy Gas: Macabre Laughs
Upon Casting Escape Artist: "Whoopsie!" "Upsy daisy!"
Upon Casting Massacre Bomb: "Uh Oh!" "Boom!"
My other champions: Resua, The Swampstress
W, but changes to a
Q but much shorter range.
E skinned like lighting and doesn't root.