Macabre, The Demented

Sausy·2/22/2015, 7:44:34 AM·7 votes·1,523 views
http://i.imgur.com/ZDb2cdI.jpg

Role: Mage

Lore: There is a fine line between life and death that most say should not be tampered with. On one side of the spectrum there is life: something fragile. So brittle and breakable, yet beautiful. On the other side there is death, something not to be toyed with. Dangerous and mysterious, yet in its own way, beautiful as well. Both the written and unspoken rules regarding this matter have been broken time and time again by Macabre, an insane Zuanine bio-engineer. As a young man, Macabre grew interested in both the living and the dead. With the help of the colleges that Zuan had to offer, Macabre was able to satiate his fascination with bio-engineering, but as Macabre kept bending the laws of Mortality, his fascination turned into an obsession. Macabre grew mad, he didn't give second thought to murdering someone in broad daylight as long as it meant he had a body to experiment with. Each experiment would be more morbid and inhumane than the last. In attempt to stop Macabre's killing spree and malpractice, authorities tried imprisoning Macabre in jails and asylums numerous times, all of which has been in vain. Each time, Macabre escaped with ease, his blood lust strong. Only the League's summoner magic can contain Macabre. There in the Fields of Justice, Macabre is able to start a new kind of killing spree.

Stats:

Health: 481 (+73.5) Health Regen: 5.62 (+0.6) Mana: 342 (+49) Mana Regen: 8 (+ 0.7) Range: 125 (melee) Attack Damage: 51 (+4) Attack Speed: 0.625 (+ 1.95%) Armor: 21 (+3.6) Magic Resist: 30 (+0) Movement Speed: 325

Skills:

Passive: Killjoy: Macabre gains a stack of Killjoy whenever he scores a kill or assist on an enemy champion. Killjoy stacks increase Macabre's movement speed by 5% and tenacity by 2% and stack with consecutive kills and assists. Macabre can have up to 10 stacks. All stacks lost upon death.

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Q: Shock Liner: Macabre sends out a fake, robotic hand that deals damage to enemies it lands on. Shortly after landing, the hand will create an electric current between itself and Macabre. Enemies that pass through the current take 70/100/130/160/190 (+30% AP) magic damage and are stunned for 1 second (enemies can only be stunned once). After 3 seconds, the hand self-destructs dealing 30/40/50/60/70 (+70% AP) magic damage to nearby enemies. If Macabre travels too far from the robotic hand, the current will break, detonating it early.

Total Damage: 100/140/180/220/260 (+100% AP) magic damage.

Range of Tether: 1000 Type: Ground targeted area of effect Radius of Explosion: 150

Cost: 60/65/70/75/80 mana Cooldown: 17/15/13/11/9 seconds

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W: Happy Gas: Macabre huffs out poisonous noxious gas and tar, poisoning enemies in front of him for 3 seconds. Poisoned enemies take 30/40/50/60/70 (+15% AP) magic damage per second and have their armor and magic resist reduced by 5/6/7/8/9 for 3 seconds each second the poison in active.

Total Damage: 90/120/150/180/210 (+45% AP) magic damage. Total Resistance Shred: 15/18/21/24/27

Range: 595 Angle: 75° Type: Conic area of effect

Cost: 75 mana at all ranks Cooldown: 14/13/12/11/10 seconds

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E: Escape Artist: Macabre leaps a short distance away, removing all forms of CC affecting him at the time of cast. Macabre causes an explosion upon landing dealing 60/85/110/135/160 (+50% AP) (+ 5% of Macabre's missing health) magic damage to enemies he lands, slowing them by 10/15/20/25/30% for 2 seconds.

Range: 590 Radius: 150 Type: Ground targeted dash with area of effect

Cost: 50/60/70/80/90 mana Cooldown: 7 seconds at all ranks

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R: Massacre Bomb: Macabre unshackles himself, turning himself into a bomb for 3 seconds, slowly swelling up like a balloon. During this time, he cannot perform any abilities other than Escape Artist and enemies who attack him in this state increase the damage of Massacre Bomb by 1% per damage taken (Max 25% bonus damage). After 3 seconds, Macabre detonates, causing a giant explosion around himself that deals 100/200/300 (+40/50/60% AP) magic damage to enemies caught in the blast radius. The explosion blows Macabre back to his starting position, dealing 10% of his current health in magic damage, reduced by 2% per enemy champion hit. Upon landing, Macabre's movement speed is reduced by 10% and all Killjoy stacks are disabled for 3 seconds.

Total Damage: 100/200/300 (+40/50/60% AP) (+0-25% bonus damage) magic damage.

Passive: Masochist: For every 2% of health missing, Macabre takes 0.5% reduced damage from all non-turret sources.

Radius: 540 Type: Point blank area of affect

Cost: 100/120/140 mana Cooldown: 120/100/80 seconds

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Appearance: http://i.imgur.com/ZDb2cdI.jpg

I will post a more detailed picture soon. Macabre's legs are bound so he wobbles and hops to move. His home guard running animation would be him rolling and spazzing. His auto attacks are him headbutting things and flailing. His critical hit animation would be him slashing at his target with a hidden knife coming out of his mouth.

Personality and Play Style: Macabre is a sadistic, crazy man with a jovial attitude towards killing things. Macabre loves killing, and gets rewarding for doing so. He excels at getting what he wants without getting caught. Macabre can risk getting in close quarters with multiple enemies for a high reward. However, Macabre struggles against strong burst and chained CC. Knowing when to toy with the pray and when to break the pray is key.

Quotes:

Upon Selection: "Let me out! Let me out!" sick laughter

Attacking: "Blood everywhere!" "Pain! Pain!" "You're a fine specimen!" "Can you feel this?" "The screams!" "Breaking! Screaming!"

Movement: "Get me closer!" "Look at them run!" "This is boring." "Where are you?" "I can hear the screams already!" "The fun is in their blood!' "I smell fear! It's beautiful!"

Joke: "You know what they say: kill them with kindness! Did I mention kindness in the name of my laser?"

Taunt: "Let's see how long until you break!" "It will be fun to break you!"

Upon Casting Shockline: "Tada!" "Here's a present!"

Upon Casting Happy Gas: Macabre Laughs

Upon Casting Escape Artist: "Whoopsie!" "Upsy daisy!"

Upon Casting Massacre Bomb: "Uh Oh!" "Boom!"

My other champions: Resua, The Swampstress

6 Comments

ConnorMc182/22/2015, 9:10:58 PM1 votes

I love how you actually had all the lore planned out and everything! Very well put together. I also love his abilities. I would make the stun like Irelia's, having it be a short stun at level one but upgrading it to full will provide a 2 second stun (as 1.5 is a little OP early levels, but a CC 2 second stun is VERY powerful late game). My only problem is the ult, I like the idea, but it seems the more you wait to use it the more you're screwed over. I would make it to get 1 stack every 30 seconds, make it a fairly short cooldown for an ult, and remove the nerfs he gets for stacks. For example, take everything away from the ult passive, and at 10 stacks make the field (so it would be like blitzcrank's ult) this would make him balanced as you could do tons of damage at full stacks, but have to wait longer for it. It could kind of be like Blitzcrank's ult (passive wise, not cooldown.) Great concept overall, upvoted!

Volie2/23/2015, 9:22:12 AM1 votes

This rocks and the ultimate seems very well thought out. Just a tip, never worry about stats and damages when designing a champ, they are a waste of time and should only be looked at farther down the line.

Suicidal ult seems cool on paper but your concept can be very restricting. I think an integration of it into passive would be more fit. And using abilities get emPowered and reducing your radiation levels. Think of it as a energy bar that you wanna keep under control in order to optimize damage. As for the new ult, maybe a shockwave of radiation around character seems to start off, but if you channel it long enough you can redirect the shockwave to an area. It starts off as a Rengar W, but changes to a Xerath Q but much shorter range.

Good concept over all. he seems like a tanky Mage on your concept. GOODLUCk

Also, as an experimented being I believe Q needs a concept check. Robots do not cope well with theme. Radiation lighting sounds more fitting . Kinda thinking like a wider Zyra E skinned like lighting and doesn't root.

As for the happy gas, why not make enemies hit have reduced accuracy(miss chance) due to them being high xD.

Auryiel2/23/2015, 3:02:01 PM1 votes

Seems nice but....

hum.... his ulti is literally impossible to avoid, meaning in team fights he automatically gets a massive nuke against every member of the enemy team

That's kind of OP

Rivvy2/24/2015, 12:43:15 AM1 votes

Singed and Ziggs?

GoodHotFreshFly2/24/2015, 12:54:59 AM1 votes

Greetings Sausy. I'd like to ask you something private through e-mail if that's okay. ^.^ My email address is [email protected].

Hopefully I don't sound creepy lol O.o

Sausy11/13/2015, 3:11:21 AM1 votes

Thank you all so much for the incredible feedback! I really appreciate it :). I decided to completely rework his ult and I changed a few other things (mainly his passive and q). I redefined his play style as a high-risk high-reward mage who get's something out of suiciding as well as his overall theme and feel. I'm hoping he gives off some sort of a mad-man, chemical terrorist with a modified body kind of feel. ( if something like that even exists.)