Fiora Rework

What Is Smite··3 votes·7,668 views

Hello for everyone on the Forums and for those at Riot. I have seen the expirimental ultimate for the Fiora rework and I think I might have a way for her to maintain her top lane role while also allowing for her to be effective in the jungle. I play Fiora as my main champion since I have had fun beating enemy teams to a bloody pulp with her high DPS.

Passive: Fiora gains 25% of her bonus AD as Armor and MR

Lunge [Q]: Fiora dashes forward to deal physical damage to her target, can be cast a 2nd time without mana cost. Deals 40/65/90/115/140(+.6 bonus AD) Range=600 units

Riposte [W]: First cast: Fiora stands guard to deflect an attack or spell stunning the attacker Second cast: Fiora returns 5/10/15/20/25(+1% for each 50 Bonus AD) to the attacker, Range= 500 units Passive: Fiora gains 15/20/25/30/35 Bonus AD

Disengage [E]: Fiora flips off her target 600 units back and deals 75/90/105/120/135(+.5 Bonus AD), after Fiora lands she gains 60/75/90/105/120% AS and 7/9/11/13/15% movespeed, can stack multiple times only when Fiora has cast Blade Waltz

Blade Waltz [R]: Fiora gains 50% Armor Pen and has no mana costs and nearly no cooldown timers on her abilities (.75s cooldowns). During Blade Waltz duration Fiora can cast 16 abilities in 9 seconds.

Lunge: gains 200 range Riposte: Fiora can move while casting riposte. Thrust range increased by 100 units Disengage: Can be stacked up to 4 times

There might need to be some reworked numbers and other things would need to be clarified, but this rework I based off the leaked ultimate Guinsoo gave to us. I would love to hear what everyone else's thoughts on this type of kit for Fiora would work out, I don't want anybody to complain about how broken it would make her because if you take a look at the current kit then her ultimate is there so that she is dancing around the battlefield maximizing damage she deals while minimizing damage she takes. The passive is something that I believed that would allow her to stay in the top lane while also allowing her to take roles in the mid lane and the jungle. Please feel free to leave your comments below and I will try to reply to as many of you.

7 Comments

DarthSpectrum1 votes

Currently, the nature of Fiora's kit either lets her get ahead and win, or, feed. One key cause of this is that frankly, her abilities do not take skill to execute. They are all point and click, which leaves no room for technique. The outcome of such a system is that she becomes extremely predictable, and she wins through a numerical advantage.

Of course, it is ironic on exactly how unpredictable the current blade waltz is.

I think your changes would be only beneficial. Blade Waltz with such a low CD will require faster reactions on her Q and E to maximize her potential and minimize damage with W.

However, completely removing her untargetability may be a bad idea. Fiora should get a second cast on R that lets her perform a weaker, single target combo of what she has now.

Just increasing AS and CDR is too lackluster to be an ult.

What Is Smite1 votes

Well the ult version that I am using as a basis is what Guinsoo released as a teaser, also I don't believe that fiora's kit lean her too far into the feeder pool if she gets behind. Since he current kit is pure damage output with minimal focus on minimizing damage you can always pick up a couple assists by using your ultimate in teamfights (current Fiora ultimate) which in then turns to become items which fuel your DPS and then transform into kills. Granted that is if your team is not behind as well,but I have had games with an 0/4/0 start and turned them around to a 15/4/7 win. The key to Fiora I find is that with her current kit you can be either the assassin of the team who kills the squishy APC and ADC or you can be the 2ndary engagement for teamfights, because you deal so much damage as is you will attract the attention of 3+ enemies in a teamfight allowing your team to 4v2 while you 1v3. Now that may sound like a bad idea to 1v3 but if you can manage your abilities correctly then you will be able to take out 1 or 2 of the enemy team and if you are lucky all 3 of them.The ult allows for faster ability casting as Fiora is meant to do, the only thing the untargetablity did for her was allowing her to tower dive without taking turret agro past the 1st shot. On the point that Fiora wins through numerical advantage I don't believe that is so since her current kit allows multiple combo's to be executed and then it all relies on the player themselves to choose which combo to use making Fiora as a champion as unpredictable as the player. To be honest I had done several drafts of her kit before I ended up with the current one, the originals were all done on paper where I initially thought that allowing her riposte to return 100% of the damage she deflects back at her opponent, but then champions such as syndra/veigar/nasus would be 1 shotting themselves. The stun part of Riposte on the 1st cast allows you to close some distance if an AA or spell was used beyond the range of your thrust. I would go into more detail but I don't want to be ranting so I will stop here. I thank you for your opinion and find it most helpful.

DarthSpectrum1 votes

I agree with that Fiora will always have an impact with her current ult in team fights. However, I still stand by my statement that Fiora is more dependent on her stats than player combo. Her E is an AS steroid, which could be coupled with her Q for MS boosts as well - but that is about it.

It is not so much that the player is incapable of chaining the abilities, but rather that Fiora's abilities emphasis on boosts to win. Her E parries an auto, which is equivalent of granting extra health for that duration.

An example of a champion whose abilities are combo orientated is Riven. She has countless ways to weave her AAs, Q, and E together in order to remain mobile while dishing a fair amount of damage. It is similar to how Fiora can chain Q, AA then Q again, except Riven can do it with all her skills. Yasuo is another champion who relies as well on comboing in skirmishes. He needs to weave AAs and Qs in order to even match the pure AA dps of other melee carries such as Tryndamere. Additionally, his ult is basically an extension to his Q, E, and AA.

Judging from the notes, If the changes hinted by Guinsoo do go through, Fiora will probably end up as Riven 2.0.

Their ults will function in a similar way. Fiora gets CDR and AS boost, while Riven gets range and damage boost. Fiora's E will essentially be a backwards Riven E without the shield, and their Ws will have a similar effect of mitigating damage. Furthermore, both their Qs are mobile melee attacks that can be quickly followed up.

So when I first read this, I thought that it wasn't fair how Riven gets a wind slash while Fiora would not get a second cast on her ult; hence, my suggestion.

What Is Smite1 votes

Yea I can see what you mean but if we take into account that riposte will block an auto or ability that means she can deflect something like rivens wind slash (for herself not the entire team) and redirect the damage to her. Also what I had in mind with Fiora's disengage with this kit is similar to Quinn's back flip minus the slight knockback. I think if we were offered a 2nd cast on Fiora's ultimate it would have to deal less damage than it does now which you did suggest. I believe her current ult at rank 3 deals about 1k damage to a single target while dealing about 2.5k damage to multiple targets this is all without items so the max damage is subject to change when you add on items. If there is a 2nd cast for Fiora's ult then we have to take into account: Will the ARpen from the 1st cast also be applied onto her 2nd cast? and if so what should the base damage be at each rank and what's the scaling that would be used ( i assume a 1.2 bonus AD scaling like the current ultimate).

Dio ßrando1 votes

That passive is a little strong in my opinion. Too strong. The average Fiora in the late game has what, 350 AD? I don't play Fiora so I'm just estimating. Fiora's base AD at level 18 is 112. 350 - 112 = 238. Now divide that by 4, that's 60 armor and 60 magic resistance buy just building AD. I think this is trying to compensate for the fact that Jax can raise his resistances to out duel opponents. If you're going to make her this strong, she shouldn't have CC. That's a common idea among League of Legends champions, ones that can deal an insane amount of damage don't have cc. Katarina, Ezreal, Master Yi, and Fiora. Also, that 50% Armor Penetration is a huge difference. I get that she needs to be strong, but she's fine already. The 2nd and 3rd ability don't help for dueling that much. There are many, many flaws to my argument. So please don't be an asshole, just tell me what I missed/didn't get the point of/ was incorrect about. TY.

What Is Smite1 votes

Well according to Guinsoo the current passive on Fiora is something they want to get rid of since it makes absolutely no difference in laning or teamfights, so the passive I suggested would allow her to stay in the top lane where she is often played instead of moving her directly to the mid lane while it also gives a chance for jungle Fiora to become viable. The riposte version that I put up is working off the expirimental ultimate Guinsoo had released as a teaser. The idea behind her Disengage (E ability) is so that she can dance in and out of the fight as necessary to replicate her current ultimate. The entire kit is based off of the expirimental ultimate that Guinsoo had released, so all the work I put in towards this kit is reversed-engineered from that ultimate teaser that was released. Her disengage allows her to back off of trades and "dance" around the battle field in a teamfight when combined with her ultimate. And I don't think it's fair to class Fiora with Kat, Ezreal, and Yi since instead of CC in their kits they have ridiculously high mobility or, in Yi's case, can become untargetable for a large portion of fights. If we go through each of the champions kit you listed then we can compare/contrast what each champion has in their power budget that covers their lack of CC. Also a little towards the CC of her kit it only works IF an enemy champion/large minion auto-attack or cast an ability on her and then after she blocks the ability she can choose whether to follow up and return damage or continue to lane as normal. If we think about Jax's kit then he can raise his resistances, deal extra damage with his ult passive combo'd with his w, and his E allows him to block minion damage and enemy Auto's and return the full damage that was blocked. When I first had this posted I was talking with one of the top 100 Fiora players worldwide ( IGN: Rex Sanguinem) and getting his opinion on the rework that I have posted, he thought that it was a fair rework that balanced Fiora with other top lane champions that also fill the same role as a melee carry. I hope I helped clear some misconceptions that you had if not just reply and I will try my best to help clarify.

USAstar1 votes

NO. FIORA'S ULTIMATE IS BLADE WALTZ. IS TO STRIKE DOWN FIVE NOOBS WITH ONE CLICK. UNSELECTABLE. UNNEGOTIABLE. SHE WILL RUN THEM THROUGH.

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