Can we figure out this Range VS Melee Controversy?
Alright we all know that playing a melee champ vs a ranged champ is the worst situation ever for the melee player because every time you try to cs you get poked and there is not much you can do to retaliate because if you do you instantly pick-up minion aggro despite them being the first to attack you. This ends up with the melee champ taking more damage than the ranged one because at some point you need to back off or you will die. That results in the ranged champion getting an extra 2-3 auto attacks in maybe more if they chase. Attempt to farm under your tower and they will still harass you because their AA range puts them slightly under turret range so that they can walk out of it before they take a tower shot. What I am trying to say here is that in any melee vs ranged match-up, the ranged champion always has the advantage because they can freely harass the melee champion without much retaliation and push the wave because they all have a built in escape to save them from ganks. To balance this issue I say either give the ranged champion a 50% damage reduction when the aa an enemy melee champion or give melee champions lower mana costs for their abilities in a ranged vs melee match-up. The 50% damage reduction idea is so that you don't get immediately poked down to 10% health just trying to cs the first wave of minions and if that idea is a no go then giving top laners who use mana lower costs would allow even trade between the two champions since ranged champs usually do have the lower costing abilities than the majority (if not all) melee champs who have mana pools. I would like to hear your guys take on the ranged vs melee controversy and also how you guys deal with your own ranged vs melee match-ups (from the melee's perspective).