New Champion ideas?!?!?!!??

Minaris·10/25/2014, 7:14:28 PM·2 votes·979 views

So after thinking a while, i made up a really cool idea. I don't know if you guys would like this but all i really want is feedback and i also want to see what you guys made up. I Love reading these lol fantasies >.<. So if you guys have anything...Please post. THXX

Ilhyrenia (ill-hai-ren-ee-ya): The child of pain and subjugation Passive: if Ilhyrenia's doll attacks an enemy champion more than once, the doll gains 50(+ 0.3 AP) every hit. Wears off after 10 seconds. Q: Feel the Pain: (active) IlHyrenia summons a melee doll and controls it from a distance. Drains mana over time. Doll does magic damage. Ilhyrenia cannot move while controlling the doll. (Active) Pressing Q a second time within 4 seconds makes the doll fire a bolt of pain and torment. (passive) Ilhyrenia gains 5 magic penetration W: Protect from Misery: (active) Ilhyrenia shuts down all DOT, Magic, and special effects to protect enemy champion from misery but enemy champion is possessed for x seconds (Possess= stun (possess sounds more original)) E: Come and Play with Me: (active) Ilhyrenia draws in enemies from around her doll (Draws in around her if no doll is deployed) W: You...Are now MINE: (active) Ilhyrenia possesses an enemy champion for 5 seconds resetting the champion's cooldown when enemy champion is possessed and returned to normal when champion is released from the spell

4 Comments

TheDeathstalker10/25/2014, 8:21:37 PM2 votes

So, first of all, hi! I'm going to take it this is either your first champion concept, or one of them, and that's great! We love new members in this community, and are always willing to help. A few things that will just make things easier for everyone to read.

  1. Make the thread title the name of the champion, so in this case the thread would be "Ilhyrenia: The Child of Pain and Subjugation". It helps to be clear what the thread is about, and makes it easier to find again for anyone meaning to review it or watch its progress.

  2. Spacing! Always make sure there is a line between each of your abilities, or at least bold their titles. You can make something bold by pressing that giant B button next to Post. If you have trouble with that, let us know.

  3. Clarity! So, it took me a couple of reads to figure out what your champion is doing, and while some of that comes with time, some of it is also just a matter of daring to be clear. I would phrase the passive like this:

Passive - <Insert Skill Name Here> - Ilhyrenia is accompanied by a doll which follows her around and can make melee attacks dealing magic damage. Each subsequent attack on the same target deals increased damage.

So, I think I got something wrong there, because the passive as you wrote it didn't mention a doll, but it interacts with one. Reading your skills, the Q is the only ability which summons a doll, which, unless you're meaning for it to be like Azir's W (which I don't recommend until you understand why they did that), your passive and your E do nothing unless you already have the Q (Doll) out.

Or, put more simply, if you want to interact with a summon with all of your skills (or even most of them), that summon needs to be a part of your passive.

Other things...

Don't change the words on what things do. The reason Stuns are Stuns is so that everyone can understand them easily. It's a good thing that they aren't all unique, as that causes confusion. Case and point: your ultimate. According to your own wording, "Possess" means stun, and so your ultimate Stuns an enemy for 5 seconds and resets their cooldowns. See, I know what you meant, but you made it confusing by changing Stun to Possess.

Also, on the Ultimate, I wouldn't ever give a champion this ability. It's too strong, first off, and it's just not a fun thing to play against. If you must use a similar ability, tone it down a lot and make it more indirect. This is what I would do, if I had to:

R - Ultimate - Strings on Me - Creates a tether between you and the target enemy champion. For the duration of the tether, your skills are replaced by the affected champion's abilities. You may cast 1/2/3 of these abilities before the tether breaks. These abilities emanate from the target champion but affect enemies.

Or: some better way to say "You have their basic abilities that you can only use a couple times, but they hurt badguys not allies".

Still wouldn't recommend it be used.

Anyway, that's a lot of feedback already, let me know what you think, and I'll keep an eye on this champ, see what happens from here.

Dylanor12/30/2014, 10:12:02 PM1 votes

Could i post a link to this champion on my page?

ChaoticDomz3/30/2016, 7:55:22 AM1 votes

item 2302 item 3504 item 3083 item 3065 I have been thinking of a champion idea for the past month or so, and I am wanting to know it is good or not. I have even wrote his lore and other stuff, but I don't know how to contact riot games about this champion. the gimmick of this champion is his marks, targeting which mark is the right choice. Playing Orochi is like playing chess; every move is crucial, knowing which mark to give to.

Orochi, the Marker of Chaos.

Primary role: Mage Secondary Role: Support

Passive: Marked Armageddon: Any buffs on a Marked ally champion grants Orochi (1/2/3/4/5) ap and armor per buff (max 5) and ad and magic resist per debuff on marked enemy champion. Only two marks can be active at a time and 1 mark for each team. If you have used 2 of your abilities, the third non ultimate spell is an active, which generates from Orochi.

Q: Mark of the heavens: (1st active) You place a mark on either ally/enemy champion. Allies gain (5%/10%/15%/20%/25%) increased healing, whereas enemies gain 1/5 of the value when marked by this ability. (2nd active or 3rd unused, non ultimate spell) The heavens bless the Marked ally, healing him for (5%/10%/15%/20%/25%) of his missing health, whereas the heavens punish the Marked enemy, inflicting (25% bonus AD and 0.3 AP) damage in a AOE, or to the first champion hit by Orochi's auto attack.

W: Mark of Sound: (1st active) You place a mark on either ally/enemy champion. Allies gain (10/20/30/40/50) AD and AP, whereas enemies gain 1/5 of the value when marked by this ability. (2nd active or 3rd unused, non ultimate spell) Mystic sound buffs the marked ally (or first ally champ hit, encluding Orochi) making his third auto attack echo in a cone after the third hit, applying on hit effects to all enemies dealing 1/4 of the damage. If marked on a enemy, the sound of a banshee will cause the marked enemy champion to take (50/100/150/200/250 + 30% bonus AD) damage and silencing him of his abilities, but not his summoner spells or items or the first champion hit by Orochi's auto attack.

E: Mark of the Storm: (1st active) You place a mark on either ally/enemy champion. Allies gain (15/30/45/60/75) movement speed and (5%/10%/15%/20%/25%) attack speed, whereas enemies gain 1/5 of the value when marked by this ability. (2nd active or third unused, non ultimate spell) The blessing of the winds double the movement speeds buff for 4 seconds and leaves a "storm's destiny trail" sharing half of the movement speed to all allies following in the trail. If marked on a enemy, the storm will deal (50% AP) to the Marked enemy champion over (1/1.5/2/2.5/3) seconds or the first champion hit by Orochi's auto attack.

R: Unleashed Chaos : Orochi unleashes his full power, dealing (150/300/450 + 20% bonus AD and 20% AP) to all enemy champion around Orochi, and his marks, which causes the marks to explode, triggering both effects to the respective teams.

I am not to sure if this champion is a good idea or not. But please let me know if there is anything that needs changing.Soraka Soraka