October CCOS Entry - Dex, Tomorrow's Soldier

3lue·10/2/2015, 2:55:02 AM·2 votes·950 views

Not sure if I qualify to enter, as I am from OCE, but this is my October CCOS entry. Not hoping for much with this.

BACKSTORY + IDENTIFICATION

Name: Dex Title: The Soldier of Yesterday

Lore: Dex used to live a happy, peaceful life. He liked hunting anything from birds, to fish, to elephants and even lions. But when war broke out between his two neighbouring cities, Piltover and Zaun, Dex knew he had to either choose a side to fight for, or fight off both and get caught in the crossfire. He decreed that Piltover was a better cause to fight for, and so he set foot for Piltover’s recruitment academy. At the recruitment exam, he proved his worth to Piltover, through utter ruthlessness with an assault rifle, and great muscular capacity, allowing him to carry loads many others could not. When Dex was asked to describe his laid back lifestyle, the examiner was quite surprised.She had expected a much more intensive lifestyle, that of someone who would spend multiple hours at the gym followed by training at a rifle range. It was then Dex’s turn to be surprised, when the examiner revealed herself to be none other than the sheriff of Piltover, Caitlyn. The talk they shared went for hours, until the other examiner, Ezreal himself, arrived to hurry things along.

“Dex is a menace on the battlefield. You put any rifle into his hands and you are simply asking for a massacre, at least, if you’re on a battlefield, that is.” - Caitlyn, after Dex’s first solo mission behind Zaunite lines.

Appearance: Dex is a beefy guy, who prefers to shoot them before they punch you. His attitude is laid back, but still serious. He is built fairly similarly to Garen, except with meatier arms. He wears no shirt, camouflage pants and an unbuckled steel helmet, armed forces issue of course. His rifle is similar to an AR15, with arctic camouflage print.

ABILITIES Passive - Marksman's Focus: Dex uses Focus as his resource. When not basic attacking, Dex builds up focus (25 per 5 seconds) to a maximum of 250. Once Dex loses 50% of his focus, he begins losing accuracy at a rate of 1% accuracy per 2% less than 50%. In exchange, Dex recieves +1% AS per 5 missing focus. Shared Rations: When Dex kills a large monster or minion, he shares 50% of the gold earned with his linked ally, if they are within a certain range (2500 units). Upon champion kill, Dex shares 50% of the gold earned with each nearby (2500 unit radius) ally.

(Q) Gun Them Down - Dex sprays a cone shaped area (60 degrees x 500 units long) over 1 second, dealing 70% AD +50/60/70/80/90 physical damage. Enemies hit after others take reduced damage, lowering at a rate of 5%, down to a cap of 30/35/40/45/50%.

(W) Tactical Leap - Dex dashes to a nearby (250 unit radius) ally, gaining a shield which absorbs (30%AD + 50% Ally AP) damage, excluding true damage. He can then recast this ability to jump back to his original location, taking the target ally with him.

(E) Heated Rounds - Passive: Every 5/5/6/6/7th successful basic attack, Dex deals (30%AD x 1/2/3/4/5) bonus magic damage.

(R) - Passive: Dog Tags - Dex begins the game with an item called ‘Dog Tags’. This item allows Dex to link himself to an ally, gaining special effects with them. Q interaction: linked ally gains 20% AS for 1/3/5 seconds. W interaction: Dex can jump to his linked ally from up to 500 units away. E proc interaction: Linked ally gains 100% of the gold earned if the affected attack kills a champion or epic monster. R active interaction: Linked ally gains a buff that reduces all damage against them by 70%, after armour and magic resistance is taken into account (excludes true damage). The buff also allows them to intercept projectiles, like Yasuo’s Wind Wall or Braum’s Shield. This buff lasts 1/3/5 seconds.

Active: Lethal Force - Dex gains a buff that grants 100% AS and allows Q to pierce at 100% damage and lasts for 2/3/4 seconds. Also resets cooldowns of Q and W by 50% of the remaining CD.

STATS Ability Stats: Q - CD: 12/11/10/9/8 seconds Cost: 20 Focus W - CD: 23/21/19/17/15 seconds Must be reactivated within 3 seconds Cost: 50 Focus E - CD: N/A Cost: N/A R - CD: 120/100/80 seconds Cost: 100 Focus

Base Stats Max Health - 343 (+52 per level) [Lv 18 = 1227] Health Regen - 9 per 5 seconds (+2 per 5 seconds per level) [Lv 18 = 43 per 5 seconds] Max Focus - 250 Focus Regen - 25 per 5 seconds Attack Damage - 64 (+12 per level) [Lv 18 = 268] Attack Speed - 0.64 (+4% per level) [Lv 18 = 1.13] Armour - 34 (+4 per level) [Lv 18 = 102] Magic Resistance - 43

EDIT Lowered the W dash distance from 1000 units. EDIT Lowered Ulti W dash distance from 3000 units. EDIT Added Armour and Magic Resistance stats. EDIT Q Clarity added. EDIT R Clarity added. EDIT Ability names added.

2 Comments

ScooterBisket10/5/2015, 6:06:47 PM1 votes

So apparently this champion concept was featured in a podcast. If you want to check it out go for it.