[April 2016 CCOS] Dex - The Soldier of Yesterday

3lue·3/28/2016, 3:19:46 AM·1 votes·611 views

Hey all, just wanted to see what you thought of my entry. Getting in early to make sure I'm entered, seeing that this month filled up.

BACKSTORY + IDENTIFICATION

Name: Dex Title: The Soldier of Yesterday

Lore: Dex used to live a happy, peaceful life. He liked hunting anything from birds, to fish, to elephants and even lions. But when war broke out between his two neighbouring cities, Piltover and Zaun, Dex knew he had to either choose a side to fight for, or fight off both and get caught in the crossfire. He decreed that Piltover was a better cause to fight for, and so he set foot for Piltover’s recruitment academy. At the recruitment exam, he proved his worth to Piltover, through utter ruthlessness with an assault rifle, and great muscular capacity, allowing him to carry loads many others could not. When Dex was asked to describe his laid back lifestyle, the examiner was quite surprised.She had expected a much more intensive lifestyle, that of someone who would spend multiple hours at the gym followed by training at a rifle range. It was then Dex’s turn to be surprised, when the examiner revealed herself to be none other than the sheriff of Piltover, Caitlyn. The talk they shared went for hours, until the other examiner, Ezreal himself, arrived to hurry things along.

“Dex is a menace on the battlefield. You put any rifle into his hands and you are simply asking for a massacre, at least, if you’re on a battlefield, that is.” - Caitlyn, after Dex’s first solo mission behind Zaunite lines.

Appearance: Dex is a beefy guy, who prefers to shoot them before they punch you. His attitude is laid back, but still serious. He is built fairly similarly to Garen, except with meatier arms. He wears no shirt, camouflage pants and an unbuckled steel helmet, armed forces issue of course. His rifle is similar to an AR15, with arctic camouflage print.

ABILITIES Passive - Marksman's Focus: Dex uses Focus as his resource. When not basic attacking, Dex builds up focus (25 per 5 seconds) to a maximum of 250. Once Dex loses 50% of his focus, he begins losing accuracy at a rate of 1% accuracy per 2% less than 50%. In exchange, Dex recieves +1% AS per 5 missing focus. Shared Rations: When Dex kills a large monster or minion, he shares 50% of the gold earned with his linked ally, if they are within a certain range (2500 units). Upon champion kill, Dex shares 50% of the gold earned with each nearby (2500 unit radius) ally.

(Q) Gun Them Down - Dex sprays a cone shaped area (60 degrees x 500 units long) over 1 second, dealing 70% AD +50/60/70/80/90 physical damage. Enemies hit after others take reduced damage, lowering at a rate of 5%, down to a cap of 30/35/40/45/50%.

(W) Tactical Leap - Dex dashes to a nearby (250 unit radius) ally, gaining a shield which absorbs (30%AD + 50% Ally AP) damage, excluding true damage. He can then recast this ability to jump back to his original location, taking the target ally with him.

(E) Heated Rounds - Passive: Every 5/5/6/6/7th successful basic attack, Dex deals (30%AD x 1/2/3/4/5) bonus magic damage.

(R) - Passive: Dog Tags - Dex begins the game with an item called ‘Dog Tags’. This item allows Dex to link himself to an ally, gaining special effects with them. Q interaction: linked ally gains 20% AS for 1/3/5 seconds. W interaction: Dex can jump to his linked ally from up to 500 units away. E proc interaction: Linked ally gains 100% of the gold earned if the affected attack kills a champion or epic monster. R active interaction: Linked ally gains a buff that reduces all damage against them by 70%, after armour and magic resistance is taken into account (excludes true damage). The buff also allows them to intercept projectiles, like Yasuo’s Wind Wall or Braum’s Shield. This buff lasts 1/3/5 seconds.

Active: Lethal Force - Dex gains a buff that grants 100% AS and allows Q to pierce at 100% damage and lasts for 2/3/4 seconds. Also resets cooldowns of Q and W by 50% of the remaining CD.

STATS Ability Stats: Q - CD: 12/11/10/9/8 seconds Cost: 20 Focus W - CD: 23/21/19/17/15 seconds Must be reactivated within 3 seconds Cost: 50 Focus E - CD: N/A Cost: N/A R - CD: 120/100/80 seconds Cost: 100 Focus

Base Stats Max Health - 343 (+52 per level) [Lv 18 = 1227] Health Regen - 9 per 5 seconds (+2 per 5 seconds per level) [Lv 18 = 43 per 5 seconds] Max Focus - 250 Focus Regen - 25 per 5 seconds Attack Damage - 64 (+12 per level) [Lv 18 = 268] Attack Speed - 0.64 (+4% per level) [Lv 18 = 1.13] Armour - 34 (+4 per level) [Lv 18 = 102] Magic Resistance - 43

1 Comments

Lonely Flame3/28/2016, 3:47:01 AM1 votes

Hey dude! Before I get started I want to say that the comments I make are purely my opinion, and that at the end of the day he's your champ and not my champ, so make him however you want :).

{quoted} ABILITIES Passive - Marksman's Focus: Dex uses Focus as his resource. When not basic attacking, Dex builds up focus (25 per 5 seconds) to a maximum of 250. Once Dex loses 50% of his focus, he begins losing accuracy at a rate of 1% accuracy per 2% less than 50%. In exchange, Dex recieves +1% AS per 5 missing focus. Shared Rations: When Dex kills a large monster or minion, he shares 50% of the gold earned with his linked ally, if they are within a certain range (2500 units). Upon champion kill, Dex shares 50% of the gold earned with each nearby (2500 unit radius) ally.

Rather than say "25 per 5 sec", why not just say "5 per second"? The sharing gold with an ally on minion kills is fine, but I'm curious what his roles are? As a support this is fine, but as an ADC this weakens your laneing. I would also remove the shared gold on kills, as this already occurs. "When a champion is killed, the main killer gets a certain amount of gold, while 50% of that amount is divided up among everyone who got an assist on it.". You would essentially only be earning 25% of the gold you earn on a kill, and in the case of lane, your partner at bot would earn more than you on a kill.

(Q) Gun Them Down - Dex sprays a cone shaped area (60 degrees x 500 units long) over 1 second, dealing 70% AD +50/60/70/80/90 physical damage. Enemies hit after others take reduced damage, lowering at a rate of 5%, down to a cap of 30/35/40/45/50%.

So a sort of low-grade Miss Fortune ult? This is alright. There's nothing wrong with this, just nothing too special. Try to think of a way you could make it stand out more. Maybe it pans from left to right. Maybe you can direct it like a Vel'Koz ult.

(W) Tactical Leap - Dex dashes to a nearby (250 unit radius) ally, gaining a shield which absorbs (30%AD + 50% Ally AP) damage, excluding true damage. He can then recast this ability to jump back to his original location, taking the target ally with him.

Now this is interesting. There is a lot you could do with an ability like this, and it offers a nice variation to the similar abilities that already exist (eg Thresh Dark Passage, Tahm Devour). Some suggestions I could make are: Increasing the range, changing it from AD and AP to Armour and Magic resist, mention if you can pass through terrain with it (I think it would be cool if you could). Still, this is a nice idea for an ability and something I haven't seen before.

(E) Heated Rounds - Passive: Every 5/5/6/6/7th successful basic attack, Dex deals (30%AD x 1/2/3/4/5) bonus magic damage.

This is again ok, but in all honesty pretty lackluster. To me, this feels like a variation on Jihns passive, but rather than every fourth shot critting, it every X shot dealing Magic Damage. You should have something more attached with this. Maybe you can ignite your enemy for X seconds and gain true sight on them. Maybe every shot you continue to deal to them applies the same bonus damage until you stop. Just something to push this more than a simple attack bonus every few shots.

(R) - Passive: Dog Tags - Dex begins the game with an item called ‘Dog Tags’. This item allows Dex to link himself to an ally, gaining special effects with them. Q interaction: linked ally gains 20% AS for 1/3/5 seconds. W interaction: Dex can jump to his linked ally from up to 500 units away. E proc interaction: Linked ally gains 100% of the gold earned if the affected attack kills a champion or epic monster. R active interaction: Linked ally gains a buff that reduces all damage against them by 70%, after armour and magic resistance is taken into account (excludes true damage). The buff also allows them to intercept projectiles, like Yasuo’s Wind Wall or Braum’s Shield. This buff lasts 1/3/5 seconds.

Active: Lethal Force - Dex gains a buff that grants 100% AS and allows Q to pierce at 100% damage and lasts for 2/3/4 seconds. Also resets cooldowns of Q and W by 50% of the remaining CD.

Interesting approach, and I do like some of these. The Q and the W bonus are good, but I really am not a fan of the E. Again, unless this champion is designed to be a Support Marksman, you will be have a very tough time in lane. And gold from epic monsters is shared among the team. Are you saying they would get all of it, and it's not shared? Or they only get your portion? The ult activation is nice and simple, and the bonus it applies to your ally is also nice and simple. I would suggest lower the ignored damage a bit, as 70% at all levels is extremely high.

Overall, you have some nice ideas here, and I can see this concept developing into a good champ. Good first draft. Nice work.